Player Matchup

Lancelot
Lancelot
Gold I
Icy Vibes
Lancelot
Gold I
Level 158
God Stats
6W - 4L
1,644 SR
Queue Stats
32W - 26L
1,858 MMR
Party 1
Atlas
Atlas
Gold III
J_Steil
Atlas
Gold III
Level 87
God Stats
3W - 1L
1,734 SR
Queue Stats
58W - 58L
1,636 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum IV
YK-GL0-
Cu Chulainn
Platinum IV
Level 131
God Stats
2W - 8L
1,642 SR
Queue Stats
279W - 279L
1,698 MMR
Solo
Hera
Hera
Platinum V
rbki
Hera
Platinum V
Level 129
God Stats
18W - 4L
1,760 SR
Queue Stats
32W - 26L
1,897 MMR
Party 1
Cernunnos
Cernunnos
Gold III
ski_cap
Cernunnos
Gold III
Level 109
God Stats
5W - 8L
1,542 SR
Queue Stats
358W - 362L
1,643 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,664 SR
1,747 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,566 SR
1,715 MMR
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold I
ChiefSpartanXX
Horus
Gold I
Level 158
God Stats
2W - 1L
1,547 SR
Queue Stats
125W - 123L
1,748 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
The_Journeymann
Baron Samedi
Gold IV
Level 125
God Stats
2W - 1L
1,607 SR
Queue Stats
14W - 6L
1,760 MMR
Solo
Ah Puch
Ah Puch
Platinum V
dwsGemini
Ah Puch
Platinum V
Level 144
God Stats
22W - 12L
1,604 SR
Queue Stats
498W - 487L
1,623 MMR
Solo
Mercury
Mercury
Platinum IV
wetchips
Mercury
Platinum IV
Level 127
God Stats
6W - 5L
1,574 SR
Queue Stats
46W - 37L
1,945 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Icy Vibes
Lancelot
17
3 / 1 / 4
11,225
468
9,566
19,696
9,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
J_Steil
Atlas
14
0 / 5 / 2
9,685
404
9,805
26,460
32,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
YK-GL0-
Cu Chulainn
17
5 / 5 / 1
11,898
496
12,767
32,480
35,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
rbki
Hera
18
3 / 8 / 0
11,568
482
10,291
16,271
8,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
ski_cap
Cernunnos
17
2 / 6 / 1
10,884
454
14,743
24,063
12,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
HadesIzanamiSusano

VS

Bans
ThorShivaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
3 / 2 / 9
13,303
554
21,205
22,326
11,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 1 / 15
12,587
524
8,601
21,522
27,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
The_Journeymann
Baron Samedi
20
2 / 5 / 7
13,164
549
12,622
19,921
11,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
dwsGemini
Ah Puch
20
4 / 3 / 7
14,139
589
15,708
15,818
7,356
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
wetchips
Mercury
20
14 / 2 / 6
15,284
637
30,054
22,955
13,108
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
69
13
Kills
25
25
Deaths
13
8
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
9
3.75
W
2
1
15
9.5
L
Lancelot
Icy Vibes
Lancelot
3
1
4
5
L
Atlas
J_Steil
Atlas
0
5
2
0.2
W
Baron Samedi
The_Journeymann
Baron Samedi
2
5
7
1.1
L
Cu Chulainn
YK-GL0-
Cu Chulainn
5
5
1
1.1
W
Ah Puch
dwsGemini
Ah Puch
4
3
7
2.5
L
Hera
rbki
Hera
3
8
0
0.38
L
Cernunnos
ski_cap
Cernunnos
2
6
1
0.42
W
Mercury
wetchips
Mercury
14
2
6
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,172
Damage
88,190
118,970
Taken
102,542
97,831
Mitigated
70,174
23,845
Healing
39,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
21,205
10,026
0
13,530
22,326
11,486
7,033
3,781
18,545
110,910
28,946
W
8,601
4,076
2,026
8,305
21,522
27,016
1,041
6,967
14,555
193
36,452
L
Lancelot
Icy Vibes
Lancelot
9,566
2,130
0
3,310
19,696
9,825
0
6,105
13,565
0
102,609
L
Atlas
J_Steil
Atlas
9,805
3,214
450
4,667
26,460
32,080
0
9,607
16,771
38,329
0
W
Baron Samedi
The_Journeymann
Baron Samedi
12,622
676
1,303
5,901
19,921
11,208
509
5,293
14,628
96,225
0
L
Cu Chulainn
YK-GL0-
Cu Chulainn
12,767
869
513
4,075
32,480
35,698
852
16,884
15,000
7,750
72,495
W
Ah Puch
dwsGemini
Ah Puch
15,708
345
0
3,577
15,818
7,356
1,188
6,005
9,813
146,303
0
L
Hera
rbki
Hera
10,291
2,817
0
1,092
16,271
8,169
0
6,210
10,015
115,558
0
L
Cernunnos
ski_cap
Cernunnos
14,743
6,926
0
9,738
24,063
12,059
1,554
5,478
18,569
0
94,498
W
Mercury
wetchips
Mercury
30,054
16,562
0
5,125
22,955
13,108
2,146
2,772
20,183
109
158,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,260
Gold Earned
68,477
622
Minions Killed
760
0
Camps Cleared
0
2,251,682
Distance Traveled
2,363,391
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,303
554
165
7
0
380,825
6
W
Horus
12,587
524
45
2
0
493,585
8
L
Lancelot
11,225
468
130
5
0
582,811
5
L
Atlas
9,685
404
29
1
0
447,027
2
W
Baron Samedi
13,164
549
164
7
0
418,096
12
L
Cu Chulainn
11,898
496
123
5
0
443,823
8
W
Ah Puch
14,139
589
196
8
0
452,556
2
L
Hera
11,568
482
179
7
0
401,516
4
L
Cernunnos
10,884
454
161
7
0
376,505
6
W
Mercury
15,284
637
190
8
0
618,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role