Player Matchup

Cu Chulainn
Cu Chulainn
Mulletman696200
Cu Chulainn
Level 124
God Stats
2W - 3L
1,269 SR
Queue Stats
100W - 101L
1,487 Elo+
Party 1
Horus
Horus
PlatinumZombieZ
Horus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 77L
1,390 Elo+
Party 1
Fenrir
Fenrir
SorryBroiNew
Fenrir
Level 8
God Stats
2W - 0L
1,685 SR
Queue Stats
22W - 5L
1,218 Elo+
Party 1
Ra
Ra
U4iaGaming
Ra
Level 142
God Stats
2W - 0L
1,590 SR
Queue Stats
126W - 138L
1,477 Elo+
Party 1
Sol
Sol
easillyy sQ
Sol
Level 23
God Stats
1W - 0L
1,776 SR
Queue Stats
7W - 9L
1,455 Elo+
Party 1
Team Averages
Level 77
1,564 SR
1,405 Elo+

VS

Team Averages
Level 80
1,403 SR
1,382 Elo+
Hachiman
Hachiman
Munkaa-_
Hachiman
Level 88
God Stats
57W - 52L
1,522 SR
Queue Stats
586W - 692L
1,396 Elo+
Party 2
Ravana
Ravana
Rvrend
Ravana
Level 88
God Stats
2W - 3L
1,446 SR
Queue Stats
21W - 33L
1,364 Elo+
Party 3
Chaac
Chaac
m0omey
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,387 Elo+
Party 3
The Morrigan
The Morrigan
rhyan2times
The Morrigan
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 57L
1,379 Elo+
Party 3
Fafnir
Fafnir
temp-600497
Fafnir
Level 118
God Stats
0W - 5L
1,046 SR
Queue Stats
410W - 499L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Mulletman696200
Cu Chulainn
17
6 / 0 / 6
11,469
573
12,063
24,530
31,915
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
0 / 0 / 17
10,524
526
6,418
16,434
17,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
18
3 / 3 / 4
11,398
570
5,098
21,403
10,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 0 / 6
12,038
602
10,892
13,571
7,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 2 / 9
11,695
585
19,995
16,601
7,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Munkaa-_
Hachiman
12
2 / 4 / 0
7,937
397
6,873
12,260
4,754
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ravana
Rvrend
Ravana
15
2 / 3 / 0
9,027
451
7,246
11,046
4,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Chaac
m0omey
Chaac
11
0 / 6 / 0
7,010
351
6,591
19,271
16,588
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Morrigan
rhyan2times
The Morrigan
13
0 / 6 / 1
8,229
411
7,581
9,415
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
11
0 / 5 / 3
7,625
381
5,818
16,662
17,832
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
8
24
Kills
4
5
Deaths
24
42
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Mulletman696200
Cu Chulainn
6
0
6
9
L
Hachiman
Munkaa-_
Hachiman
2
4
0
0.5
W
0
0
17
8.5
L
Ravana
Rvrend
Ravana
2
3
0
0.67
W
Fenrir
3
3
4
1.67
W
8
0
6
11
W
7
2
9
5.75
L
Chaac
m0omey
Chaac
0
6
0
0
L
The Morrigan
rhyan2times
The Morrigan
0
6
1
0.08
L
Fafnir
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,466
Damage
34,109
92,539
Taken
68,654
75,413
Mitigated
47,643
40,430
Healing
11,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Mulletman696200
Cu Chulainn
12,063
2,990
0
3,473
24,530
31,915
2,016
2,782
21,748
92
78,011
L
Hachiman
Munkaa-_
Hachiman
6,873
3,787
0
3,228
12,260
4,754
0
8,049
4,211
0
58,920
W
6,418
2,852
2,321
7,592
16,434
17,545
276
3,939
12,495
0
26,158
L
Ravana
Rvrend
Ravana
7,246
1,084
0
1,097
11,046
4,981
0
3,644
7,402
0
80,067
W
Fenrir
5,098
914
0
4,909
21,403
10,865
0
4,765
16,638
0
108,302
W
10,892
1,474
4,843
8,129
13,571
7,494
2,992
4,815
8,756
126,394
1,725
W
19,995
9,595
0
9,163
16,601
7,594
3,189
3,887
12,714
107,175
1,172
L
Chaac
m0omey
Chaac
6,591
1,128
0
3,521
19,271
16,588
0
5,426
13,845
0
35,006
L
The Morrigan
rhyan2times
The Morrigan
7,581
776
0
875
9,415
3,488
0
4,020
5,217
64,491
2,109
L
Fafnir
5,818
767
331
2,334
16,662
17,832
324
9,424
7,238
24,668
1,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,124
Gold Earned
39,828
594
Minions Killed
425
0
Camps Cleared
0
1,989,468
Distance Traveled
1,651,012
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
11,469
573
115
6
0
372,788
3
L
Hachiman
7,937
397
92
5
0
302,160
5
W
Horus
10,524
526
32
2
0
431,586
3
L
Ravana
9,027
451
123
6
0
389,857
1
W
Fenrir
11,398
570
132
7
0
397,097
5
W
Ra
12,038
602
187
9
0
417,836
7
W
Sol
11,695
585
128
6
0
370,161
4
L
Chaac
7,010
351
58
3
0
367,226
4
L
The Morrigan
8,229
411
103
5
0
309,323
7
L
Fafnir
7,625
381
49
2
0
282,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role