Player Matchup

Ne Zha
Ne Zha
CoNduXiTyDelato
Ne Zha
Level 160
God Stats
9W - 8L
1,460 SR
Queue Stats
650W - 642L
1,527 Elo+
Party 1
Bastet
Bastet
DraGonZlaYer626
Bastet
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
232W - 236L
1,524 Elo+
Party 1
Jing Wei
Jing Wei
Heraf626
Jing Wei
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 37L
1,482 Elo+
Solo
Hercules
Hercules
PersistantDrogas
Hercules
Level 68
God Stats
1W - 2L
1,314 SR
Queue Stats
60W - 75L
1,499 Elo+
Solo
Hel
Hel
iAmSimplyTy
Hel
Level 138
God Stats
2W - 5L
1,248 SR
Queue Stats
192W - 220L
1,458 Elo+
Solo
Team Averages
Level 114
1,404 SR
1,498 Elo+

VS

Team Averages
Level 125
1,466 SR
1,492 Elo+
Kumbhakarna
Kumbhakarna
Blazingrobot
Kumbhakarna
Level 154
God Stats
0W - 3L
1,287 SR
Queue Stats
85W - 94L
1,490 Elo+
Party 3
Poseidon
Poseidon
Digital Dragonz
Poseidon
Level 143
God Stats
4W - 6L
1,481 SR
Queue Stats
137W - 148L
1,482 Elo+
Party 2
Yemoja
Yemoja
EagleAndClaws
Yemoja
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,522 Elo+
Solo
Nemesis
Nemesis
Kid Majala
Nemesis
Level 149
God Stats
4W - 3L
1,752 SR
Queue Stats
167W - 176L
1,483 Elo+
Party 3
Ratatoskr
Ratatoskr
MettlePhobia
Ratatoskr
Level 154
God Stats
0W - 1L
1,309 SR
Queue Stats
140W - 149L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 7
10,991
687
20,431
12,469
7,883
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

17
2 / 3 / 12
10,270
642
18,908
15,482
7,588
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Heraf626
Jing Wei
18
5 / 2 / 11
11,039
690
19,589
14,760
7,365
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 2 / 11
10,526
658
9,957
22,198
25,298
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
6 / 1 / 13
11,675
730
20,366
16,907
10,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Blazingrobot
Kumbhakarna
15
0 / 3 / 3
9,449
591
7,756
26,953
29,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Poseidon
19
3 / 3 / 1
10,959
685
12,858
11,358
5,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

16
0 / 5 / 5
9,775
611
9,242
24,425
21,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
Kid Majala
Nemesis
16
0 / 3 / 3
9,767
610
13,330
18,502
19,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
MettlePhobia
Ratatoskr
17
5 / 6 / 3
10,716
670
18,760
20,888
11,003
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
20
Kills
8
9
Deaths
20
54
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Blazingrobot
Kumbhakarna
0
3
3
0.5
W
5
1
7
8.5
L
Poseidon
3
3
1
1.17
W
2
3
12
2.67
L
0
5
5
0.5
W
Jing Wei
Heraf626
Jing Wei
5
2
11
5.25
L
Nemesis
Kid Majala
Nemesis
0
3
3
0.5
L
Ratatoskr
MettlePhobia
Ratatoskr
5
6
3
1.08
W
2
2
11
3.75
W
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,251
Damage
61,946
81,816
Taken
102,126
58,542
Mitigated
87,292
52,111
Healing
36,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Blazingrobot
Kumbhakarna
7,756
742
767
9,961
26,953
29,207
0
6,096
20,857
20,562
0
W
20,431
4,536
1,283
2,713
12,469
7,883
787
3,765
8,704
0
43,981
L
Poseidon
12,858
860
1,747
767
11,358
5,723
396
1,671
9,687
41,238
0
W
18,908
4,257
2,226
2,193
15,482
7,588
2,087
4,662
10,820
21
26,498
L
9,242
2,239
6,538
3,507
24,425
21,766
238
3,090
21,335
18,988
0
W
Jing Wei
Heraf626
Jing Wei
19,589
14,520
1,190
3,196
14,760
7,365
3,014
5,318
9,442
0
39,681
L
Nemesis
Kid Majala
Nemesis
13,330
4,167
1,700
4,857
18,502
19,593
0
4,732
13,770
0
25,204
L
Ratatoskr
MettlePhobia
Ratatoskr
18,760
5,408
1,165
5,965
20,888
11,003
80
4,895
15,993
0
28,610
W
9,957
1,863
1,319
5,222
22,198
25,298
227
7,874
14,324
97
18,641
W
20,366
1,680
20,331
12,438
16,907
10,408
1,681
8,237
8,670
45,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,501
Gold Earned
50,666
155
Minions Killed
156
0
Camps Cleared
0
1,459,723
Distance Traveled
1,334,369
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,449
591
19
1
0
272,481
1
W
Ne Zha
10,991
687
25
2
0
332,160
2
L
Poseidon
10,959
685
56
4
0
293,135
0
W
Bastet
10,270
642
12
1
0
328,857
0
L
Yemoja
9,775
611
28
2
0
246,680
0
W
Jing Wei
11,039
690
53
3
0
291,207
3
L
Nemesis
9,767
610
32
2
0
272,766
0
L
Ratatoskr
10,716
670
21
1
0
249,307
1
W
Hercules
10,526
658
14
1
0
225,753
4
W
Hel
11,675
730
51
3
0
281,746
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role