Player Matchup

Achilles
Achilles
Vacept
Achilles
Level 17
God Stats
10W - 0L
2,003 SR
Queue Stats
63W - 10L
1,785 Elo+
Party 1
Scylla
Scylla
XTASTYXL
Scylla
Level 124
God Stats
43W - 10L
1,812 SR
Queue Stats
204W - 46L
1,801 Elo+
Party 1
Thanatos
Thanatos
sailingbook072
Thanatos
Level 106
God Stats
2W - 2L
1,347 SR
Queue Stats
88W - 55L
1,644 Elo+
Party 1
Team Averages
Level 82
1,721 SR
1,743 Elo+

VS

Team Averages
Level 131
1,469 SR
1,323 Elo+
Charybdis
Charybdis
FRYD-TATER
Charybdis
Level 126
God Stats
1W - 2L
1,508 SR
Queue Stats
54W - 66L
1,302 Elo+
Solo
Vulcan
Vulcan
dj321043
Vulcan
Level 157
God Stats
40W - 49L
1,546 SR
Queue Stats
175W - 300L
1,317 Elo+
Solo
Atlas
Atlas
vTheWOLFv
Atlas
Level 109
God Stats
0W - 1L
1,354 SR
Queue Stats
116W - 128L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Vacept
Achilles
19
6 / 2 / 11
13,256
736
23,154
28,122
37,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
XTASTYXL
Scylla
20
8 / 3 / 9
13,883
771
19,501
14,378
6,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
18
6 / 5 / 11
13,027
724
14,331
20,639
9,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FRYD-TATER
Charybdis
16
1 / 6 / 7
12,066
670
10,745
22,454
9,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
dj321043
Vulcan
16
3 / 7 / 5
12,160
676
14,937
16,597
12,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Atlas
vTheWOLFv
Atlas
17
4 / 7 / 4
11,881
660
16,435
25,543
30,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
20
Kills
8
10
Deaths
20
31
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charybdis
FRYD-TATER
Charybdis
1
6
7
0.75
W
Achilles
Vacept
Achilles
6
2
11
5.75
W
Scylla
XTASTYXL
Scylla
8
3
9
4.17
L
Vulcan
dj321043
Vulcan
3
7
5
0.79
W
Thanatos
6
5
11
2.3
L
Atlas
vTheWOLFv
Atlas
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,986
Damage
42,117
63,139
Taken
64,594
53,774
Mitigated
52,729
18,022
Healing
14,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
FRYD-TATER
Charybdis
10,745
5,428
315
4,785
22,454
9,254
192
5,502
16,266
0
65,458
W
Achilles
Vacept
Achilles
23,154
4,961
0
4,777
28,122
37,691
794
13,330
14,792
227
44,697
W
Scylla
XTASTYXL
Scylla
19,501
1,490
0
668
14,378
6,136
1,439
7,886
6,492
71,788
0
L
Vulcan
dj321043
Vulcan
14,937
8,587
847
1,811
16,597
12,566
489
4,445
11,495
43,711
0
W
Thanatos
14,331
5,052
0
12,577
20,639
9,947
893
10,250
10,389
0
60,552
L
Atlas
vTheWOLFv
Atlas
16,435
4,878
683
5,744
25,543
30,909
175
9,830
15,309
34,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,166
Gold Earned
36,107
209
Minions Killed
168
0
Camps Cleared
0
1,035,976
Distance Traveled
869,817
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,066
670
94
5
0
288,321
1
W
Achilles
13,256
736
37
2
0
391,503
0
W
Scylla
13,883
771
122
7
0
313,952
0
L
Vulcan
12,160
676
50
3
0
280,829
4
W
Thanatos
13,027
724
50
3
0
330,521
1
L
Atlas
11,881
660
24
1
0
300,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role