Player Matchup

Merlin
Merlin
ParkerTheV
Merlin
Level 157
God Stats
6W - 1L
1,738 SR
Queue Stats
164W - 92L
1,700 Elo+
Party 1
Fenrir
Fenrir
XXXMizuGoDNoodle
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,508 Elo+
Party 1
Tyr
Tyr
theMOOgod
Tyr
Level 52
God Stats
3W - 0L
1,842 SR
Queue Stats
19W - 14L
1,571 Elo+
Party 1
Team Averages
Level 79
1,694 SR
1,593 Elo+

VS

Team Averages
Level 64
1,570 SR
1,513 Elo+
Cthulhu
Cthulhu
BelKimS
Cthulhu
Level 81
God Stats
17W - 24L
1,401 SR
Queue Stats
694W - 1,042L
1,393 Elo+
Solo
Poseidon
Poseidon
Dorpmode
Poseidon
Level 3
God Stats
2W - 1L
1,719 SR
Queue Stats
9W - 5L
1,584 Elo+
Party 2
King Arthur
King Arthur
derpmode
King Arthur
Level 107
God Stats
3W - 2L
1,590 SR
Queue Stats
246W - 213L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ParkerTheV
Merlin
20
12 / 0 / 2
13,281
885
27,347
11,714
6,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 8
10,881
725
10,249
14,034
8,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 3 / 7
9,261
617
6,996
15,057
15,866
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BelKimS
Cthulhu
15
2 / 3 / 3
10,916
728
10,684
17,867
23,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
Dorpmode
Poseidon
16
3 / 5 / 1
10,490
699
7,819
12,551
5,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

King Arthur
derpmode
King Arthur
12
0 / 6 / 3
8,679
579
14,260
22,616
18,540
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
14
Kills
5
5
Deaths
14
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BelKimS
Cthulhu
2
3
3
1.17
L
Poseidon
Dorpmode
Poseidon
3
5
1
0.7
W
Merlin
ParkerTheV
Merlin
12
0
2
13
W
2
2
8
3
L
King Arthur
derpmode
King Arthur
0
6
3
0.25
W
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,592
Damage
32,763
40,805
Taken
53,034
31,485
Mitigated
47,897
8,828
Healing
10,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BelKimS
Cthulhu
10,684
550
589
4,465
17,867
23,749
0
8,648
9,012
33,703
0
L
Poseidon
Dorpmode
Poseidon
7,819
1,813
0
2,745
12,551
5,608
195
7,459
4,883
54,806
0
W
Merlin
ParkerTheV
Merlin
27,347
2,318
416
4,029
11,714
6,806
354
4,608
7,106
94,005
0
W
10,249
2,217
0
2,884
14,034
8,813
732
5,683
8,351
0
25,300
L
King Arthur
derpmode
King Arthur
14,260
1,417
0
3,137
22,616
18,540
17
11,345
11,038
215
29,482
W
6,996
629
0
1,499
15,057
15,866
0
8,503
6,554
0
12,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,423
Gold Earned
30,085
192
Minions Killed
174
0
Camps Cleared
0
850,445
Distance Traveled
802,337
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,916
728
37
2
0
275,151
4
L
Poseidon
10,490
699
96
6
0
248,271
2
W
Merlin
13,281
885
151
10
0
276,574
1
W
Fenrir
10,881
725
30
2
0
285,579
1
L
King Arthur
8,679
579
41
3
0
278,915
5
W
Tyr
9,261
617
11
1
0
288,292
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role