Player Matchup

Hun Batz
Hun Batz
ApexGAMER117
Hun Batz
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Felfox
Danzaburou
Level 112
God Stats
1W - 2L
1,254 SR
Queue Stats
128W - 129L
1,507 Elo+
Solo
Nu Wa
Nu Wa
MolhaM
Nu Wa
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,563 Elo+
Solo
Izanami
Izanami
NaGaSONa
Izanami
Level 148
God Stats
1W - 1L
1,731 SR
Queue Stats
137W - 134L
1,511 Elo+
Solo
Cu Chulainn
Cu Chulainn
szuszta
Cu Chulainn
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 75L
1,477 Elo+
Solo
Team Averages
Level 135
1,497 SR
1,512 Elo+

VS

Team Averages
Level 141
1,559 SR
1,472 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
MDCLIV
Bellona
Level 147
God Stats
2W - 3L
1,424 SR
Queue Stats
301W - 309L
1,517 Elo+
Solo
Kukulkan
Kukulkan
Trigin
Kukulkan
Level 124
God Stats
1W - 0L
1,719 SR
Queue Stats
31W - 29L
1,457 Elo+
Solo
Geb
Geb
ZKIZO
Geb
Level 115
God Stats
5W - 2L
1,623 SR
Queue Stats
105W - 123L
1,410 Elo+
Solo
Thoth
Thoth
oOTheRockStarOo
Thoth
Level 160
God Stats
5W - 7L
1,528 SR
Queue Stats
196W - 183L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ApexGAMER117
Hun Batz
18
3 / 8 / 10
11,682
615
19,069
28,380
19,263
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
Felfox
Danzaburou
20
5 / 6 / 13
12,136
639
20,052
20,842
12,531
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
MolhaM
Nu Wa
20
6 / 9 / 11
12,733
670
25,620
19,474
9,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
NaGaSONa
Izanami
20
9 / 8 / 5
14,027
738
17,697
22,080
12,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cu Chulainn
szuszta
Cu Chulainn
18
1 / 7 / 12
11,321
596
8,608
25,293
32,269
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
8 / 3 / 24
14,624
770
26,646
28,991
48,283
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
MDCLIV
Bellona
20
9 / 4 / 18
14,028
738
20,057
27,464
40,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
Trigin
Kukulkan
20
5 / 3 / 17
12,899
679
18,830
13,605
8,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
ZKIZO
Geb
17
4 / 14 / 9
12,350
650
6,988
28,356
16,674
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
12 / 4 / 17
14,800
779
31,717
20,588
10,811
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
123
24
Kills
38
38
Deaths
28
51
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
3
24
6.67
L
Hun Batz
ApexGAMER117
Hun Batz
3
8
10
1
L
Danzaburou
Felfox
Danzaburou
5
6
13
1.92
W
Bellona
MDCLIV
Bellona
9
4
18
4.5
L
Nu Wa
MolhaM
Nu Wa
6
9
11
1.28
L
Izanami
NaGaSONa
Izanami
9
8
5
1.44
W
Kukulkan
Trigin
Kukulkan
5
3
17
4.5
W
Geb
ZKIZO
Geb
4
14
9
0.61
W
12
4
17
5.13
L
Cu Chulainn
szuszta
Cu Chulainn
1
7
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,046
Damage
104,238
116,069
Taken
119,004
86,577
Mitigated
124,186
30,435
Healing
39,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
26,646
2,188
2,110
14,097
28,991
48,283
1,365
4,753
23,784
2,897
59,726
L
Hun Batz
ApexGAMER117
Hun Batz
19,069
2,023
929
7,019
28,380
19,263
659
15,305
12,765
0
36,698
L
Danzaburou
Felfox
Danzaburou
20,052
6,311
2,594
5,721
20,842
12,531
1,867
9,639
10,901
0
43,758
W
Bellona
MDCLIV
Bellona
20,057
5,834
2,810
7,062
27,464
40,059
839
6,869
20,147
0
35,132
L
Nu Wa
MolhaM
Nu Wa
25,620
6,225
1,819
1,580
19,474
9,699
1,440
10,335
8,825
39,152
0
L
Izanami
NaGaSONa
Izanami
17,697
9,718
1,343
3,530
22,080
12,815
1,249
9,952
11,734
0
41,945
W
Kukulkan
Trigin
Kukulkan
18,830
1,953
1,403
2,960
13,605
8,359
1,666
1,814
11,694
50,556
0
W
Geb
ZKIZO
Geb
6,988
965
220
1,269
28,356
16,674
0
5,045
23,000
13,271
0
W
31,717
314
2,564
4,870
20,588
10,811
1,211
5,508
14,759
65,787
0
L
Cu Chulainn
szuszta
Cu Chulainn
8,608
947
2,403
3,497
25,293
32,269
180
11,353
13,596
0
16,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,899
Gold Earned
68,701
198
Minions Killed
250
0
Camps Cleared
0
1,547,343
Distance Traveled
1,703,676
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,624
770
58
3
0
352,995
2
L
Hun Batz
11,682
615
32
2
0
328,729
0
L
Danzaburou
12,136
639
53
3
0
309,620
1
W
Bellona
14,028
738
33
2
0
365,276
2
L
Nu Wa
12,733
670
46
2
0
270,098
3
L
Izanami
14,027
738
52
3
0
295,389
2
W
Kukulkan
12,899
679
74
4
0
358,009
0
W
Geb
12,350
650
4
0
0
277,207
0
W
Thoth
14,800
779
81
4
0
350,189
0
L
Cu Chulainn
11,321
596
15
1
0
343,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role