Player Matchup

Ishtar
Ishtar
Cleanurbongwater
Ishtar
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 34L
1,642 Elo+
Party 3
Kuzenbo
Kuzenbo
MaddMannSamm
Kuzenbo
Level 66
God Stats
4W - 5L
1,379 SR
Queue Stats
188W - 201L
1,447 Elo+
Party 1
Mercury
Mercury
jc_factor2
Mercury
Level 49
God Stats
11W - 3L
1,659 SR
Queue Stats
109W - 147L
1,377 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
raykay09
Morgan Le Fay
Level 157
God Stats
5W - 7L
1,416 SR
Queue Stats
344W - 314L
1,456 Elo+
Party 3
Kali
Kali
thePlaj3rOne
Kali
Level 158
God Stats
12W - 5L
1,662 SR
Queue Stats
258W - 235L
1,527 Elo+
Party 3
Team Averages
Level 88
1,523 SR
1,490 Elo+

VS

Team Averages
Level 81
1,496 SR
1,386 Elo+
Neith
Neith
Alex_miralda95
Neith
Level 13
God Stats
1W - 1L
1,696 SR
Queue Stats
6W - 10L
1,304 Elo+
Party 2
Fenrir
Fenrir
El_Wason-31
Fenrir
Level 87
God Stats
1W - 7L
1,108 SR
Queue Stats
48W - 65L
1,390 Elo+
Party 2
Thor
Thor
Sad Night Ninja
Thor
Level 61
God Stats
5W - 8L
1,409 SR
Queue Stats
95W - 91L
1,370 Elo+
Solo
Bellona
Bellona
rasquinha17
Bellona
Level 105
God Stats
23W - 15L
1,638 SR
Queue Stats
71W - 66L
1,492 Elo+
Party 2
Sol
Sol
shadowalex22
Sol
Level 137
God Stats
4W - 5L
1,629 SR
Queue Stats
156W - 171L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 3
8,817
588
6,304
8,918
3,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
MaddMannSamm
Kuzenbo
12
2 / 2 / 4
7,790
519
3,740
12,198
12,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
jc_factor2
Mercury
12
1 / 2 / 5
7,390
493
5,110
9,005
3,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
raykay09
Morgan Le Fay
13
2 / 0 / 3
8,292
553
8,280
5,176
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
7 / 2 / 1
9,943
663
10,692
18,998
13,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,664
378
2,051
4,727
1,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Fenrir
12
5 / 4 / 1
7,388
493
5,264
12,449
5,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

10
0 / 2 / 0
6,272
418
682
6,473
3,839
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bellona
rasquinha17
Bellona
9
0 / 3 / 2
5,903
394
4,995
12,631
9,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 4 / 3
7,795
520
9,744
14,715
6,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
14
Kills
6
6
Deaths
14
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
2
0
3
3.5
L
Fenrir
5
4
1
1.38
W
Kuzenbo
MaddMannSamm
Kuzenbo
2
2
4
2
L
0
2
0
0
W
Mercury
jc_factor2
Mercury
1
2
5
1.75
L
Bellona
rasquinha17
Bellona
0
3
2
0.33
W
Morgan Le Fay
raykay09
Morgan Le Fay
2
0
3
3.5
L
1
4
3
0.63
W
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,126
Damage
22,736
54,295
Taken
50,995
35,018
Mitigated
26,688
23,283
Healing
13,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,051
650
0
591
4,727
1,790
0
1,106
3,621
0
29,595
W
6,304
2,867
0
6,885
8,918
3,490
1,838
66
8,852
0
77,237
L
Fenrir
5,264
1,640
0
2,215
12,449
5,293
288
2,668
9,781
0
42,852
W
Kuzenbo
MaddMannSamm
Kuzenbo
3,740
1,725
122
3,674
12,198
12,433
329
995
11,203
22,975
0
L
682
0
0
250
6,473
3,839
0
3,034
3,439
0
30,523
W
Mercury
jc_factor2
Mercury
5,110
2,546
0
420
9,005
3,217
1,853
919
8,086
0
45,649
L
Bellona
rasquinha17
Bellona
4,995
1,298
75
3,023
12,631
9,347
53
4,170
8,461
0
27,994
W
Morgan Le Fay
raykay09
Morgan Le Fay
8,280
801
0
1,738
5,176
2,186
1,566
396
4,780
54,498
0
L
9,744
3,604
0
7,419
14,715
6,419
1,447
1,042
13,673
54,167
6,965
W
10,692
4,439
0
10,444
18,998
13,692
242
6,578
12,420
0
65,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,232
Gold Earned
33,022
429
Minions Killed
313
0
Camps Cleared
0
1,449,224
Distance Traveled
1,332,587
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,664
378
51
3
0
266,821
1
W
Ishtar
8,817
588
126
8
0
256,767
4
L
Fenrir
7,388
493
72
5
0
298,341
0
W
Kuzenbo
7,790
519
37
2
0
280,937
4
L
Thor
6,272
418
46
3
0
237,906
1
W
Mercury
7,390
493
69
5
0
340,801
0
L
Bellona
5,903
394
36
2
0
297,654
0
W
Morgan Le Fay
8,292
553
95
6
0
280,240
8
L
Sol
7,795
520
108
7
0
231,865
1
W
Kali
9,943
663
102
7
0
290,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role