Player Matchup

Achilles
Achilles
Vacept
Achilles
Level 16
God Stats
10W - 0L
1,980 SR
Queue Stats
63W - 10L
1,779 Elo+
Party 1
Scylla
Scylla
XTASTYXL
Scylla
Level 124
God Stats
43W - 10L
1,803 SR
Queue Stats
204W - 46L
1,797 Elo+
Party 1
Ne Zha
Ne Zha
sailingbook072
Ne Zha
Level 106
God Stats
1W - 0L
1,738 SR
Queue Stats
88W - 55L
1,634 Elo+
Party 1
Team Averages
Level 82
1,840 SR
1,737 Elo+

VS

Team Averages
Level 59
1,397 SR
1,304 Elo+
Set
Set
NotSpade6351
Set
Level 63
God Stats
0W - 1L
1,253 SR
Queue Stats
104W - 158L
1,398 Elo+
Party 2
Scylla
Scylla
WARCORP
Scylla
Level 16
God Stats
5W - 14L
1,438 SR
Queue Stats
16W - 32L
1,252 Elo+
Party 2
Gilgamesh
Gilgamesh
sTuNnInMaN101
Gilgamesh
Level 99
God Stats
0W - 3L
1,500 SR
Queue Stats
57W - 83L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Vacept
Achilles
16
6 / 0 / 5
9,842
757
12,563
8,531
7,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
XTASTYXL
Scylla
16
5 / 0 / 6
10,273
790
9,909
7,790
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 4 / 7
9,449
727
8,103
10,701
5,584
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
8,162
628
3,723
14,250
8,011
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Scylla
WARCORP
Scylla
13
1 / 3 / 2
8,108
624
5,444
8,634
2,848
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
sTuNnInMaN101
Gilgamesh
12
1 / 5 / 2
7,879
606
7,720
12,913
7,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
14
Kills
3
4
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Achilles
Vacept
Achilles
6
0
5
8.5
L
Scylla
WARCORP
Scylla
1
3
2
0.67
W
Scylla
XTASTYXL
Scylla
5
0
6
8
L
Gilgamesh
sTuNnInMaN101
Gilgamesh
1
5
2
0.4
W
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,575
Damage
16,887
27,022
Taken
35,797
15,810
Mitigated
18,509
7,118
Healing
3,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,723
1,387
248
2,081
14,250
8,011
0
5,448
8,660
0
12,062
W
Achilles
Vacept
Achilles
12,563
4,003
0
3,062
8,531
7,769
1,122
2,127
6,151
195
25,772
L
Scylla
WARCORP
Scylla
5,444
435
0
0
8,634
2,848
0
1,320
7,094
24,932
0
W
Scylla
XTASTYXL
Scylla
9,909
902
0
1,226
7,790
2,457
941
983
6,554
50,670
0
L
Gilgamesh
sTuNnInMaN101
Gilgamesh
7,720
2,594
0
1,382
12,913
7,650
0
3,384
9,016
0
29,409
W
8,103
2,167
0
2,830
10,701
5,584
845
2,695
7,759
32
43,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,564
Gold Earned
24,149
176
Minions Killed
104
0
Camps Cleared
0
728,115
Distance Traveled
656,048
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,162
628
15
1
0
217,988
5
W
Achilles
9,842
757
34
3
0
253,627
1
L
Scylla
8,108
624
51
4
0
208,732
0
W
Scylla
10,273
790
94
7
0
218,779
1
L
Gilgamesh
7,879
606
38
3
0
229,328
0
W
Ne Zha
9,449
727
48
4
0
255,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role