Player Matchup

Nu Wa
Nu Wa
Karnuk
Nu Wa
Level 61
God Stats
76W - 72L
1,520 SR
Queue Stats
83W - 81L
1,484 Elo+
Solo
Cabrakan
Cabrakan
MissDoubtfire
Cabrakan
Level 63
God Stats
2W - 4L
1,468 SR
Queue Stats
183W - 198L
1,442 Elo+
Solo
Danzaburou
Danzaburou
TTVGysuphage
Danzaburou
Level 67
God Stats
11W - 16L
1,399 SR
Queue Stats
42W - 42L
1,498 Elo+
Solo
Merlin
Merlin
Vorthax
Merlin
Level 89
God Stats
34W - 41L
1,549 SR
Queue Stats
346W - 355L
1,516 Elo+
Solo
Odin
Odin
iTheRapperMC
Odin
Level 67
God Stats
3W - 2L
1,368 SR
Queue Stats
160W - 176L
1,424 Elo+
Solo
Team Averages
Level 69
1,461 SR
1,473 Elo+

VS

Team Averages
Level 108
1,685 SR
1,625 Elo+
Neith
Neith
ChefTheKhep
Neith
Level 107
God Stats
6W - 1L
1,837 SR
Queue Stats
314W - 277L
1,593 Elo+
Party 1
Maui
Maui
HUHForWhy
Maui
Level 127
God Stats
1W - 0L
1,903 SR
Queue Stats
15W - 1L
1,785 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Project8521
Morgan Le Fay
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
10W - 3L
1,550 Elo+
Party 1
Hercules
Hercules
QuesoNova
Hercules
Level 129
God Stats
29W - 13L
1,627 SR
Queue Stats
132W - 114L
1,552 Elo+
Party 1
Nu Wa
Nu Wa
TheLermster
Nu Wa
Level 160
God Stats
24W - 13L
1,556 SR
Queue Stats
231W - 104L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Karnuk
Nu Wa
14
0 / 1 / 0
9,188
919
7,249
5,672
2,515
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
MissDoubtfire
Cabrakan
15
0 / 7 / 0
9,819
982
6,968
23,948
45,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
TTVGysuphage
Danzaburou
15
0 / 5 / 0
9,401
940
9,451
16,137
7,153
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Vorthax
Merlin
14
0 / 4 / 0
9,071
907
10,686
9,948
3,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 0
9,113
911
5,117
13,358
11,740
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Team 1 Tickets

153

VS

Team 2 Tickets

299

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 8
11,116
1,112
16,053
6,066
3,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
16
2 / 0 / 16
10,855
1,086
5,658
9,741
12,063
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Project8521
Morgan Le Fay
16
0 / 0 / 15
11,126
1,113
6,663
7,411
9,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
QuesoNova
Hercules
16
3 / 0 / 11
10,514
1,051
13,174
14,765
13,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
6 / 0 / 12
11,664
1,166
24,609
5,362
4,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
81
0
Kills
19
19
Deaths
0
0
Assists
62
Player
Kills
Deaths
Assists
KDA
W
8
0
8
12
W
Maui
2
0
16
10
L
Nu Wa
Karnuk
Nu Wa
0
1
0
0
L
Cabrakan
MissDoubtfire
Cabrakan
0
7
0
0
W
Morgan Le Fay
Project8521
Morgan Le Fay
0
0
15
7.5
W
Hercules
QuesoNova
Hercules
3
0
11
8.5
L
Danzaburou
TTVGysuphage
Danzaburou
0
5
0
0
W
6
0
12
12
L
Merlin
Vorthax
Merlin
0
4
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,471
Damage
66,157
69,063
Taken
43,345
71,098
Mitigated
42,216
6,766
Healing
12,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,053
8,586
0
1,888
6,066
3,687
0
3,617
2,449
13
49,924
W
Maui
5,658
1,007
1,861
850
9,741
12,063
0
5,660
4,081
8,977
0
L
Nu Wa
Karnuk
Nu Wa
7,249
1,959
226
1,662
5,672
2,515
0
2,968
2,601
30,166
0
L
Cabrakan
MissDoubtfire
Cabrakan
6,968
686
0
1,135
23,948
45,743
0
11,219
12,249
13,805
0
W
Morgan Le Fay
Project8521
Morgan Le Fay
6,663
1,066
0
2,068
7,411
9,028
0
3,952
3,459
14,748
0
W
Hercules
QuesoNova
Hercules
13,174
4,422
0
5,645
14,765
13,345
0
9,302
5,463
64
19,153
L
Danzaburou
TTVGysuphage
Danzaburou
9,451
2,752
0
2,159
16,137
7,153
0
9,764
6,167
0
37,643
W
24,609
8,695
0
0
5,362
4,093
0
2,372
2,990
75,959
0
L
Merlin
Vorthax
Merlin
10,686
502
0
0
9,948
3,947
0
5,023
4,785
34,666
0
L
5,117
1,078
0
1,584
13,358
11,740
0
8,033
5,076
0
20,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,592
Gold Earned
55,275
213
Minions Killed
259
4
Camps Cleared
10
897,210
Distance Traveled
1,025,219
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,116
1,112
91
9
3
185,104
1
W
Maui
10,855
1,086
10
1
0
217,267
1
L
Nu Wa
9,188
919
47
5
0
170,834
0
L
Cabrakan
9,819
982
4
0
0
157,031
0
W
Morgan Le Fay
11,126
1,113
29
3
0
194,027
0
W
Hercules
10,514
1,051
18
2
2
238,999
0
L
Danzaburou
9,401
940
76
8
2
201,850
1
W
Nu Wa
11,664
1,166
111
11
5
189,822
9
L
Merlin
9,071
907
52
5
2
167,208
0
L
Odin
9,113
911
34
3
0
200,287
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role