Player Matchup

Freya
Freya
MyMomisProudofme
Freya
Level 22
God Stats
2W - 1L
1,599 SR
Queue Stats
8W - 9L
1,621 Elo+
Party 2
Bellona
Bellona
ShadedSummers
Bellona
Level 137
God Stats
6W - 6L
1,521 SR
Queue Stats
17W - 20L
1,487 Elo+
Party 2
Sol
Sol
Spctzn
Sol
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,642 Elo+
Party 2
Ishtar
Ishtar
SultanSunBear
Ishtar
Level 143
God Stats
13W - 4L
1,738 SR
Queue Stats
199W - 194L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
TheSneakyJew22
Cthulhu
Level 127
God Stats
52W - 43L
1,481 SR
Queue Stats
329W - 345L
1,359 Elo+
Party 1
Team Averages
Level 106
1,568 SR
1,518 Elo+

VS

Team Averages
Level 114
1,614 SR
1,599 Elo+
Thor
Thor
Dragonxfreedom
Thor
Level 145
God Stats
1W - 2L
1,701 SR
Queue Stats
32W - 34L
1,575 Elo+
Party 3
Hera
Hera
NachoMilanesio
Hera
Level 105
God Stats
2W - 5L
1,339 SR
Queue Stats
297W - 322L
1,416 Elo+
Solo
Osiris
Osiris
Tzasus
Osiris
Level 159
God Stats
3W - 1L
1,937 SR
Queue Stats
91W - 79L
1,599 Elo+
Party 3
Sobek
Sobek
UnseenPancake
Sobek
Level 121
God Stats
0W - 1L
1,608 SR
Queue Stats
5W - 3L
1,895 Elo+
Party 3
Cernunnos
Cernunnos
dragonxfreedom
Cernunnos
Level 39
God Stats
3W - 4L
1,487 SR
Queue Stats
13W - 12L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 3
8,785
586
10,879
13,394
4,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
15
2 / 1 / 0
9,485
632
10,536
9,200
10,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
Spctzn
Sol
14
4 / 2 / 4
8,791
586
7,468
11,635
5,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 1 / 3
8,188
546
14,670
11,862
4,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
1 / 1 / 3
8,431
562
7,718
10,379
9,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,683
512
6,776
13,411
5,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 7 / 2
6,922
461
6,430
9,503
4,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
Tzasus
Osiris
12
1 / 3 / 0
7,039
469
6,060
17,375
12,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
1 / 3 / 1
6,171
411
4,214
17,264
14,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cernunnos
dragonxfreedom
Cernunnos
10
0 / 3 / 1
5,872
391
5,953
12,789
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
17
Kills
5
6
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
W
7
1
3
8.5
L
1
7
2
0.29
W
Bellona
2
1
0
2
W
Sol
Spctzn
Sol
4
2
4
3
W
3
1
3
4.5
W
1
1
3
2.5
L
Osiris
Tzasus
Osiris
1
3
0
0.33
L
1
3
1
0.5
L
Cernunnos
dragonxfreedom
Cernunnos
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,271
Damage
29,433
56,470
Taken
70,342
35,354
Mitigated
42,101
20,666
Healing
20,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,776
1,762
0
4,818
13,411
5,584
0
4,726
8,685
0
58,061
W
10,879
3,393
0
4,285
13,394
4,963
441
1,974
11,420
56,220
0
L
6,430
2,026
0
978
9,503
4,473
710
6,941
2,562
49,674
0
W
Bellona
10,536
5,050
0
2,376
9,200
10,753
858
156
9,044
0
72,678
W
Sol
Spctzn
Sol
7,468
2,584
0
4,417
11,635
5,288
3,452
4,230
7,405
50,661
6,261
W
14,670
9,283
0
6,707
11,862
4,583
1,536
2,453
9,409
0
66,813
W
7,718
436
261
2,620
10,379
9,767
45
2,791
7,588
30,753
5,422
L
Osiris
Tzasus
Osiris
6,060
2,994
0
6,419
17,375
12,658
0
1,814
15,561
0
51,751
L
4,214
753
504
3,308
17,264
14,887
0
5,811
11,453
16,010
0
L
Cernunnos
dragonxfreedom
Cernunnos
5,953
2,114
0
4,232
12,789
4,499
0
5,158
7,631
0
42,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,680
Gold Earned
33,687
462
Minions Killed
366
0
Camps Cleared
0
1,496,884
Distance Traveled
1,423,762
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,683
512
106
7
0
308,705
8
W
Freya
8,785
586
80
5
0
348,003
0
L
Hera
6,922
461
83
6
0
243,201
5
W
Bellona
9,485
632
141
9
0
305,492
6
W
Sol
8,791
586
92
6
0
277,073
2
W
Ishtar
8,188
546
102
7
0
288,666
3
W
Cthulhu
8,431
562
47
3
0
277,650
2
L
Osiris
7,039
469
101
7
0
294,220
1
L
Sobek
6,171
411
25
2
0
311,158
1
L
Cernunnos
5,872
391
51
3
0
266,478
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role