Player Matchup

Chang'e
Chang'e
Attire
Chang'e
Level 159
God Stats
6W - 0L
1,878 SR
Queue Stats
180W - 31L
2,077 Elo+
Party 1
Ishtar
Ishtar
Cosmos
Ishtar
Level 160
God Stats
10W - 0L
1,795 SR
Queue Stats
523W - 13L
2,465 Elo+
Party 1
Sobek
Sobek
natli
Sobek
Level 157
God Stats
13W - 2L
2,067 SR
Queue Stats
328W - 11L
2,394 Elo+
Party 1
Team Averages
Level 159
1,914 SR
2,312 Elo+

VS

Team Averages
Level 104
1,421 SR
1,470 Elo+
Tiamat
Tiamat
Arcis123
Tiamat
Level 107
God Stats
0W - 2L
1,262 SR
Queue Stats
13W - 18L
1,469 Elo+
Party 2
Mulan
Mulan
Jardoolz
Mulan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 37L
1,537 Elo+
Party 2
Chernobog
Chernobog
mace200015
Chernobog
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Attire
Chang'e
14
6 / 0 / 9
8,466
941
13,787
8,130
3,480
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ishtar
Cosmos
Ishtar
15
9 / 0 / 4
8,911
990
10,332
6,815
3,165
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
natli
Sobek
12
1 / 0 / 11
8,080
898
3,218
8,772
7,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Arcis123
Tiamat
10
0 / 4 / 0
5,865
652
3,809
9,378
4,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Jardoolz
Mulan
8
0 / 7 / 0
5,674
630
8,876
12,325
11,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
mace200015
Chernobog
10
0 / 5 / 0
5,970
663
2,718
9,720
3,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
16
Kills
0
0
Deaths
16
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Arcis123
Tiamat
0
4
0
0
W
Chang'e
Attire
Chang'e
6
0
9
10.5
W
Ishtar
Cosmos
Ishtar
9
0
4
11
L
Mulan
Jardoolz
Mulan
0
7
0
0
L
Chernobog
mace200015
Chernobog
0
5
0
0
W
Sobek
natli
Sobek
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,337
Damage
15,403
23,717
Taken
31,423
14,389
Mitigated
19,178
11,474
Healing
3,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Arcis123
Tiamat
3,809
362
38
1,371
9,378
4,023
0
5,533
3,845
19,610
0
W
Chang'e
Attire
Chang'e
13,787
1,945
2,272
4,293
8,130
3,480
559
1,223
6,497
50,659
0
W
Ishtar
Cosmos
Ishtar
10,332
7,686
0
2,052
6,815
3,165
1,873
995
5,460
0
42,477
L
Mulan
Jardoolz
Mulan
8,876
1,348
0
1,171
12,325
11,380
0
6,263
6,062
232
18,095
L
Chernobog
mace200015
Chernobog
2,718
1,601
0
493
9,720
3,775
0
5,322
4,398
0
13,704
W
Sobek
natli
Sobek
3,218
406
0
2,857
8,772
7,744
381
1,400
6,963
7,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,457
Gold Earned
17,509
161
Minions Killed
85
0
Camps Cleared
0
578,889
Distance Traveled
450,134
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,865
652
41
5
0
147,249
2
W
Chang'e
8,466
941
93
10
0
188,715
4
W
Ishtar
8,911
990
57
6
0
186,450
3
L
Mulan
5,674
630
9
1
0
152,351
3
L
Chernobog
5,970
663
35
4
0
150,534
2
W
Sobek
8,080
898
11
1
0
203,724
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role