Player Matchup

Lancelot
Lancelot
Goodguypie
Lancelot
Level 28
God Stats
1W - 1L
1,751 SR
Queue Stats
3W - 4L
1,235 Elo+
Party 1
Ah Puch
Ah Puch
ItzThePenguin23
Ah Puch
Level 149
God Stats
1W - 1L
1,938 SR
Queue Stats
5W - 8L
1,477 Elo+
Solo
Hercules
Hercules
Shadowkiller241
Hercules
Level 76
God Stats
2W - 2L
1,779 SR
Queue Stats
153W - 132L
1,527 Elo+
Party 1
Team Averages
Level 84
1,823 SR
1,413 Elo+

VS

Team Averages
Level 105
1,390 SR
1,468 Elo+
Eset
Eset
 
Eset
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BOOGIEMAN416
Sun Wukong
Level 128
God Stats
6W - 7L
1,333 SR
Queue Stats
266W - 313L
1,486 Elo+
Solo
Guan Yu
Guan Yu
Shadow fang2311
Guan Yu
Level 86
God Stats
1W - 1L
1,338 SR
Queue Stats
15W - 19L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Goodguypie
Lancelot
14
0 / 9 / 1
10,095
561
12,189
18,101
8,815
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 3 / 1
10,805
600
19,019
12,974
5,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
15
1 / 7 / 0
10,375
576
14,745
25,641
29,336
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
20
4 / 0 / 14
13,523
751
14,040
11,494
5,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
BOOGIEMAN416
Sun Wukong
19
10 / 0 / 8
13,549
753
22,669
25,878
19,991
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 1 / 11
12,346
686
13,440
28,019
23,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
52
1
Kills
19
19
Deaths
1
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
4
0
14
11
W
Sun Wukong
BOOGIEMAN416
Sun Wukong
10
0
8
14
L
Lancelot
Goodguypie
Lancelot
0
9
1
0.06
L
0
3
1
0.17
W
5
1
11
10.5
L
Hercules
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,953
Damage
50,149
56,716
Taken
65,391
43,628
Mitigated
48,575
6,807
Healing
27,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
14,040
504
965
3,718
11,494
5,455
1,895
5,341
6,153
59,913
0
W
Sun Wukong
BOOGIEMAN416
Sun Wukong
22,669
4,952
0
4,966
25,878
19,991
873
5,589
20,150
0
72,498
L
Lancelot
Goodguypie
Lancelot
12,189
1,681
0
1,404
18,101
8,815
0
5,212
12,618
0
32,625
L
19,019
830
0
2,583
12,974
5,477
0
1,498
11,242
70,528
0
W
13,440
2,709
5,860
11,641
28,019
23,129
428
8,535
19,484
61
46,455
L
Hercules
14,745
6,917
0
2,820
25,641
29,336
0
7,408
17,324
0
36,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,275
Gold Earned
39,418
183
Minions Killed
238
0
Camps Cleared
0
893,938
Distance Traveled
1,034,357
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
13,523
751
100
6
0
305,148
0
W
Sun Wukong
13,549
753
73
4
0
369,767
4
L
Lancelot
10,095
561
41
2
0
326,324
0
L
Ah Puch
10,805
600
115
6
0
290,756
7
W
Guan Yu
12,346
686
65
4
0
359,442
2
L
Hercules
10,375
576
27
2
0
276,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role