Player Matchup

Chang'e
Chang'e
Foofy09
Chang'e
Level 99
God Stats
2W - 2L
1,502 SR
Queue Stats
349W - 383L
1,463 Elo+
Party 2
Artemis
Artemis
RaptorReezus
Artemis
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
380W - 415L
1,514 Elo+
Party 2
Ymir
Ymir
Vortex_561
Ymir
Level 65
God Stats
10W - 6L
1,443 SR
Queue Stats
101W - 87L
1,461 Elo+
Party 2
Da Ji
Da Ji
missabel0512
Da Ji
Level 26
God Stats
34W - 23L
1,520 SR
Queue Stats
66W - 50L
1,466 Elo+
Party 2
Vulcan
Vulcan
stfuRenape
Vulcan
Level 105
God Stats
47W - 33L
1,499 SR
Queue Stats
146W - 126L
1,479 Elo+
Party 2
Team Averages
Level 84
1,493 SR
1,477 Elo+

VS

Team Averages
Level 52
1,463 SR
1,382 Elo+
Hades
Hades
David-Hitman300
Hades
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,415 Elo+
Party 3
Guan Yu
Guan Yu
Drecary
Guan Yu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 126L
1,447 Elo+
Party 1
Eset
Eset
TTVCosMac
Eset
Level 83
God Stats
14W - 22L
1,411 SR
Queue Stats
471W - 444L
1,434 Elo+
Party 1
Izanami
Izanami
TokyoNoGhoul21
Izanami
Level 5
God Stats
0W - 2L
1,215 SR
Queue Stats
2W - 6L
1,169 Elo+
Party 3
Ares
Ares
abmdajon
Ares
Level 39
God Stats
15W - 8L
1,689 SR
Queue Stats
53W - 42L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Foofy09
Chang'e
16
2 / 1 / 16
10,276
1,028
8,290
8,569
7,078
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
RaptorReezus
Artemis
17
7 / 2 / 11
11,404
1,140
24,682
9,496
4,580
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 0 / 13
11,169
1,117
7,818
11,609
18,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
2 / 0 / 10
10,246
1,025
4,773
10,330
5,154
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
stfuRenape
Vulcan
16
6 / 1 / 11
11,306
1,131
20,431
6,812
3,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

291

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
9,689
969
11,791
11,643
10,052
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
Drecary
Guan Yu
15
1 / 4 / 3
9,501
950
8,991
16,903
19,120
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Eset
15
1 / 4 / 2
9,458
946
13,444
9,806
5,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 3 / 3
8,947
895
3,042
15,179
8,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
15
0 / 5 / 2
9,804
980
6,126
15,941
17,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
16
19
Kills
4
4
Deaths
19
61
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
Guan Yu
Drecary
Guan Yu
1
4
3
0.63
W
Chang'e
Foofy09
Chang'e
2
1
16
10
W
Artemis
RaptorReezus
Artemis
7
2
11
6.25
L
Eset
1
4
2
0.5
L
0
3
3
0.5
W
2
0
13
8.5
L
Ares
0
5
2
0.2
W
2
0
10
7
W
Vulcan
stfuRenape
Vulcan
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,994
Damage
43,394
46,816
Taken
69,472
38,225
Mitigated
60,921
11,405
Healing
8,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,791
297
347
1,369
11,643
10,052
0
5,332
6,311
24,864
0
L
Guan Yu
Drecary
Guan Yu
8,991
992
2,264
1,740
16,903
19,120
0
7,110
9,662
0
18,066
W
Chang'e
Foofy09
Chang'e
8,290
1,708
3,869
3,408
8,569
7,078
0
4,665
3,904
25,418
0
W
Artemis
RaptorReezus
Artemis
24,682
14,499
0
1,465
9,496
4,580
0
5,694
3,802
0
46,367
L
Eset
13,444
502
492
1,010
9,806
5,138
0
5,333
4,473
44,843
0
L
3,042
1,091
0
0
15,179
8,746
0
11,280
3,899
0
14,801
W
7,818
1,370
0
1,786
11,609
18,219
0
7,868
3,741
23,729
0
L
Ares
6,126
297
0
844
15,941
17,865
0
7,484
8,355
18,369
0
W
4,773
1,607
0
631
10,330
5,154
0
8,917
1,413
0
11,276
W
Vulcan
stfuRenape
Vulcan
20,431
6,434
0
246
6,812
3,194
0
4,217
2,595
43,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,401
Gold Earned
47,399
195
Minions Killed
177
11
Camps Cleared
3
935,977
Distance Traveled
862,671
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,689
969
32
3
1
157,716
0
L
Guan Yu
9,501
950
24
2
0
187,625
0
W
Chang'e
10,276
1,028
45
5
1
173,656
3
W
Artemis
11,404
1,140
41
4
8
170,430
0
L
Eset
9,458
946
74
7
0
173,525
0
L
Izanami
8,947
895
22
2
0
154,496
1
W
Ymir
11,169
1,117
22
2
0
170,316
1
L
Ares
9,804
980
25
3
2
189,309
0
W
Da Ji
10,246
1,025
25
3
2
200,630
1
W
Vulcan
11,306
1,131
62
6
0
220,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role