Player Matchup

Janus
Janus
Fengshweezy
Janus
Level 96
God Stats
0W - 4L
1,076 SR
Queue Stats
128W - 192L
1,296 Elo+
Party 1
Ne Zha
Ne Zha
SchevsGanja
Ne Zha
Level 103
God Stats
10W - 12L
1,493 SR
Queue Stats
176W - 265L
1,329 Elo+
Party 1
Mulan
Mulan
War Machine 63
Mulan
Level 115
God Stats
9W - 12L
1,430 SR
Queue Stats
151W - 248L
1,342 Elo+
Party 1
Team Averages
Level 105
1,333 SR
1,323 Elo+

VS

Team Averages
Level 110
1,565 SR
1,290 Elo+
Chang'e
Chang'e
BretimusVIII
Chang'e
Level 129
God Stats
73W - 62L
1,532 SR
Queue Stats
112W - 152L
1,385 Elo+
Party 2
Bacchus
Bacchus
HouseMD2011
Bacchus
Level 115
God Stats
7W - 3L
1,549 SR
Queue Stats
46W - 51L
1,413 Elo+
Party 2
Arachne
Arachne
RavenousHippo
Arachne
Level 85
God Stats
1W - 1L
1,613 SR
Queue Stats
1W - 4L
1,071 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
8,379
645
9,125
10,097
4,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
13
1 / 5 / 2
8,252
635
10,414
11,660
9,510
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 6 / 2
8,891
684
10,701
18,770
22,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BretimusVIII
Chang'e
17
6 / 1 / 9
10,470
805
11,230
12,038
5,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
HouseMD2011
Bacchus
16
3 / 0 / 13
10,062
774
9,637
16,937
17,787
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
16
7 / 2 / 8
10,281
791
13,882
15,296
9,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
3
Kills
16
16
Deaths
3
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BretimusVIII
Chang'e
6
1
9
10.5
L
1
5
2
0.4
W
Bacchus
HouseMD2011
Bacchus
3
0
13
9.5
W
Arachne
7
2
8
5.5
L
Ne Zha
1
5
2
0.4
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,240
Damage
34,749
40,527
Taken
44,271
36,422
Mitigated
32,939
8,191
Healing
23,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BretimusVIII
Chang'e
11,230
1,597
4,910
6,884
12,038
5,190
793
1,739
10,299
55,845
0
L
9,125
762
79
2,391
10,097
4,332
0
5,710
4,387
43,523
0
W
Bacchus
HouseMD2011
Bacchus
9,637
1,556
856
6,526
16,937
17,787
426
4,435
12,502
24,619
0
W
Arachne
13,882
10,050
0
4,128
15,296
9,962
1,405
3,361
11,935
0
42,169
L
Ne Zha
10,414
2,188
274
1,307
11,660
9,510
0
7,186
4,474
0
29,155
L
10,701
1,705
147
3,993
18,770
22,580
0
8,001
10,769
0
27,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,522
Gold Earned
30,813
151
Minions Killed
150
0
Camps Cleared
0
649,519
Distance Traveled
798,470
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,470
805
66
5
0
262,062
2
L
Janus
8,379
645
71
5
0
209,596
1
W
Bacchus
10,062
774
35
3
0
277,559
0
W
Arachne
10,281
791
49
4
0
258,849
1
L
Ne Zha
8,252
635
48
4
0
232,797
1
L
Mulan
8,891
684
32
2
0
207,126
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role