Player Matchup

Kali
Kali
Eastdaddy99
Kali
Level 143
God Stats
1W - 2L
1,430 SR
Queue Stats
146W - 141L
1,492 Elo+
Party 3
Bacchus
Bacchus
FEMF8TALL
Bacchus
Level 160
God Stats
16W - 23L
1,451 SR
Queue Stats
496W - 394L
1,592 Elo+
Party 2
Chaac
Chaac
OhSorryEh
Chaac
Level 43
God Stats
0W - 2L
1,251 SR
Queue Stats
37W - 50L
1,462 Elo+
Solo
Gilgamesh
Gilgamesh
RegularTater
Gilgamesh
Level 160
God Stats
11W - 6L
1,643 SR
Queue Stats
597W - 479L
1,585 Elo+
Party 2
Ymir
Ymir
tightazztmo666
Ymir
Level 157
God Stats
0W - 1L
1,422 SR
Queue Stats
104W - 106L
1,497 Elo+
Party 3
Team Averages
Level 133
1,439 SR
1,525 Elo+

VS

Team Averages
Level 114
1,532 SR
1,449 Elo+
Agni
Agni
DB new guy
Agni
Level 124
God Stats
1W - 0L
1,525 SR
Queue Stats
5W - 9L
1,167 Elo+
Party 4
Ymir
Ymir
NIN XCVII
Ymir
Level 78
God Stats
7W - 4L
1,455 SR
Queue Stats
132W - 121L
1,446 Elo+
Party 1
Ah Puch
Ah Puch
P3RFIC PO1SON
Ah Puch
Level 46
God Stats
4W - 3L
1,507 SR
Queue Stats
176W - 173L
1,497 Elo+
Party 1
Artio
Artio
SKULLKING235
Artio
Level 160
God Stats
7W - 5L
1,605 SR
Queue Stats
428W - 423L
1,529 Elo+
Party 1
Izanami
Izanami
XxSwitch
Izanami
Level 160
God Stats
11W - 7L
1,569 SR
Queue Stats
597W - 524L
1,607 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 4 / 7
12,112
1,009
19,240
20,256
10,951
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
FEMF8TALL
Bacchus
14
0 / 5 / 10
8,932
744
5,466
14,521
19,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
OhSorryEh
Chaac
18
4 / 3 / 16
10,552
879
16,560
20,309
22,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gilgamesh
RegularTater
Gilgamesh
17
5 / 5 / 9
10,427
869
12,005
19,958
15,902
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 6 / 8
8,580
715
6,121
16,944
16,622
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 10
9,300
775
11,775
12,534
6,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
17
2 / 4 / 20
10,862
905
6,498
16,579
22,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Puch
18
8 / 4 / 14
11,123
927
23,756
11,669
6,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
1 / 3 / 15
10,127
844
4,818
19,039
25,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
XxSwitch
Izanami
19
10 / 4 / 9
12,049
1,004
31,075
13,390
7,677
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
91
21
Kills
23
23
Deaths
21
50
Assists
68
Player
Kills
Deaths
Assists
KDA
W
2
6
10
1.17
L
11
4
7
3.63
L
Bacchus
FEMF8TALL
Bacchus
0
5
10
1
W
Ymir
2
4
20
3
L
Chaac
OhSorryEh
Chaac
4
3
16
4
W
Ah Puch
8
4
14
3.75
L
Gilgamesh
RegularTater
Gilgamesh
5
5
9
1.9
W
1
3
15
2.83
W
Izanami
XxSwitch
Izanami
10
4
9
3.63
L
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,392
Damage
77,922
91,988
Taken
73,211
85,546
Mitigated
68,715
35,043
Healing
21,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,775
387
441
1,346
12,534
6,599
822
1,820
10,714
23,524
0
L
19,240
7,251
981
9,008
20,256
10,951
2,350
11,575
8,681
2,108
24,515
L
Bacchus
FEMF8TALL
Bacchus
5,466
389
1,198
2,219
14,521
19,865
117
6,843
7,678
8,665
0
W
Ymir
6,498
383
1,642
2,702
16,579
22,581
748
2,764
13,815
13,294
0
L
Chaac
OhSorryEh
Chaac
16,560
2,781
1,958
9,256
20,309
22,206
444
10,678
9,631
0
43,787
W
Ah Puch
23,756
1,357
385
2,120
11,669
6,491
613
841
10,828
38,928
0
L
Gilgamesh
RegularTater
Gilgamesh
12,005
3,299
3,535
3,753
19,958
15,902
1,308
8,452
11,506
0
22,865
W
4,818
1,032
2,742
6,818
19,039
25,367
728
5,132
13,907
9,409
0
W
Izanami
XxSwitch
Izanami
31,075
19,358
534
2,534
13,390
7,677
4,320
2,642
10,748
0
55,432
L
6,121
1,421
1,115
2,020
16,944
16,622
568
9,299
7,645
10,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,603
Gold Earned
53,461
113
Minions Killed
132
0
Camps Cleared
0
1,103,122
Distance Traveled
1,067,549
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,300
775
23
2
0
213,748
0
L
Kali
12,112
1,009
22
2
0
236,729
0
L
Bacchus
8,932
744
16
1
0
197,777
6
W
Ymir
10,862
905
22
2
0
210,095
0
L
Chaac
10,552
879
43
4
0
243,410
1
W
Ah Puch
11,123
927
31
3
0
215,581
1
L
Gilgamesh
10,427
869
26
2
0
234,165
0
W
Artio
10,127
844
5
0
0
240,672
0
W
Izanami
12,049
1,004
51
4
0
187,453
0
L
Ymir
8,580
715
6
1
0
191,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role