Player Matchup

Cupid
Cupid
Diamond III
 
Cupid
Diamond III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond V
LordHeliz
King Arthur
Diamond V
Level 125
God Stats
3W - 3L
1,722 SR
Queue Stats
109W - 105L
2,203 MMR
Solo
Gilgamesh
Gilgamesh
Diamond I
Vanquısh
Gilgamesh
Diamond I
Level 159
God Stats
0W - 1L
1,885 SR
Queue Stats
118W - 103L
2,286 MMR
Solo
Tiamat
Tiamat
Platinum I
Zachavelli
Tiamat
Platinum I
Level 159
God Stats
6W - 12L
1,504 SR
Queue Stats
470W - 457L
2,132 MMR
Solo
Cabrakan
Cabrakan
Diamond III
liquíd
Cabrakan
Diamond III
Level 158
God Stats
7W - 6L
1,672 SR
Queue Stats
130W - 119L
2,128 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,657 SR
2,050 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,575 SR
2,073 MMR
Artio
Artio
Diamond III
 
Artio
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Diamond I
BabuJee
Hachiman
Diamond I
Level 160
God Stats
7W - 10L
1,504 SR
Queue Stats
430W - 413L
2,248 MMR
Party 1
Loki
Loki
Platinum II
J4M421
Loki
Platinum II
Level 157
God Stats
1W - 1L
1,266 SR
Queue Stats
43W - 32L
2,108 MMR
Solo
Kukulkan
Kukulkan
Diamond IV
beSenpai
Kukulkan
Diamond IV
Level 159
God Stats
59W - 38L
1,902 SR
Queue Stats
414W - 412L
2,235 MMR
Solo
Khepri
Khepri
Diamond IV
dieinSpace
Khepri
Diamond IV
Level 94
God Stats
9W - 6L
1,704 SR
Queue Stats
52W - 34L
2,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
2 / 4 / 1
7,879
525
8,827
14,267
4,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
LordHeliz
King Arthur
13
1 / 4 / 0
7,566
504
6,096
13,437
8,569
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Vanquısh
Gilgamesh
13
3 / 4 / 0
7,976
532
6,576
18,074
9,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
Zachavelli
Tiamat
12
0 / 4 / 1
7,223
482
6,366
9,350
5,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
liquíd
Cabrakan
10
0 / 3 / 4
7,017
468
3,707
15,075
17,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
IshtarHadesVulcanLancelotThor

VS

Bans
Da JiSusanoGuan YuNemesisNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
3 / 1 / 4
8,412
561
7,654
12,040
11,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
BabuJee
Hachiman
15
3 / 1 / 2
8,856
590
12,569
13,137
4,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
J4M421
Loki
14
6 / 1 / 5
8,624
575
10,184
9,555
5,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
beSenpai
Kukulkan
16
6 / 1 / 3
9,725
648
10,665
10,975
5,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
dieinSpace
Khepri
13
1 / 2 / 9
7,861
524
3,426
5,800
3,506
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
6
Kills
19
19
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
4
1
0.63
W
Artio
 
Artio
3
1
4
5
W
Hachiman
BabuJee
Hachiman
3
1
2
4
W
Loki
J4M421
Loki
6
1
5
8.5
L
King Arthur
LordHeliz
King Arthur
1
4
0
0.25
L
Gilgamesh
Vanquısh
Gilgamesh
3
4
0
0.75
L
Tiamat
Zachavelli
Tiamat
0
4
1
0.13
W
Kukulkan
beSenpai
Kukulkan
6
1
3
7.5
W
Khepri
dieinSpace
Khepri
1
2
9
2.75
L
Cabrakan
liquíd
Cabrakan
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,572
Damage
44,498
70,203
Taken
51,507
45,602
Mitigated
30,739
17,736
Healing
22,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
8,827
6,915
898
6,371
14,267
4,523
232
876
13,391
0
65,226
W
Artio
 
Artio
7,654
807
235
5,988
12,040
11,196
0
564
11,470
53,004
0
W
Hachiman
BabuJee
Hachiman
12,569
6,767
0
7,034
13,137
4,880
0
843
12,294
0
83,569
W
Loki
J4M421
Loki
10,184
4,492
0
2,755
9,555
5,523
0
850
8,694
0
73,738
L
King Arthur
LordHeliz
King Arthur
6,096
1,037
0
2,955
13,437
8,569
0
3,724
8,849
0
58,373
L
Gilgamesh
Vanquısh
Gilgamesh
6,576
1,971
0
2,981
18,074
9,495
0
4,583
13,361
0
57,029
L
Tiamat
Zachavelli
Tiamat
6,366
319
0
2,085
9,350
5,607
0
5,710
3,589
53,277
0
W
Kukulkan
beSenpai
Kukulkan
10,665
1,737
15
2,688
10,975
5,634
216
5,870
4,588
101,829
0
W
Khepri
dieinSpace
Khepri
3,426
522
2,611
1,409
5,800
3,506
0
1,243
4,505
21,647
0
L
Cabrakan
liquíd
Cabrakan
3,707
675
0
2,446
15,075
17,408
0
5,560
9,268
14,817
1,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,661
Gold Earned
43,478
454
Minions Killed
556
0
Camps Cleared
0
1,473,848
Distance Traveled
1,612,209
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,879
525
113
8
0
284,151
7
W
Artio
8,412
561
98
7
0
309,122
1
W
Hachiman
8,856
590
136
9
0
289,895
4
W
Loki
8,624
575
111
7
0
367,839
1
L
King Arthur
7,566
504
89
6
0
295,378
7
L
Gilgamesh
7,976
532
111
7
0
322,756
1
L
Tiamat
7,223
482
112
7
0
288,044
4
W
Kukulkan
9,725
648
187
12
0
336,258
0
W
Khepri
7,861
524
24
2
0
309,095
7
L
Cabrakan
7,017
468
29
2
0
283,519
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role