Player Matchup

Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
ChuckChina
Sylvanus
Level 96
God Stats
12W - 6L
1,696 SR
Queue Stats
20W - 34L
1,374 Elo+
Party 1
Neith
Neith
FlyingToMars
Neith
Level 104
God Stats
2W - 1L
1,457 SR
Queue Stats
22W - 41L
1,323 Elo+
Party 1
Atlas
Atlas
FromFarBeyond1
Atlas
Level 124
God Stats
29W - 22L
1,550 SR
Queue Stats
159W - 176L
1,476 Elo+
Party 1
Thor
Thor
Pythiuss
Thor
Level 88
God Stats
1W - 6L
1,085 SR
Queue Stats
44W - 62L
1,381 Elo+
Party 1
Team Averages
Level 103
1,458 SR
1,411 Elo+

VS

Team Averages
Level 99
1,632 SR
1,507 Elo+
Olorun
Olorun
Maxime232004
Olorun
Level 89
God Stats
3W - 2L
1,666 SR
Queue Stats
73W - 61L
1,513 Elo+
Party 2
Gilgamesh
Gilgamesh
jaegerKillerVKX
Gilgamesh
Level 69
God Stats
11W - 6L
1,568 SR
Queue Stats
96W - 93L
1,492 Elo+
Party 2
Bellona
Bellona
lilKanax
Bellona
Level 107
God Stats
4W - 7L
1,812 SR
Queue Stats
237W - 235L
1,473 Elo+
Solo
Kali
Kali
loo3012
Kali
Level 120
God Stats
9W - 6L
1,652 SR
Queue Stats
78W - 63L
1,543 Elo+
Party 2
Thoth
Thoth
zachyboy877
Thoth
Level 110
God Stats
1W - 1L
1,462 SR
Queue Stats
114W - 97L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 2 / 3
8,838
552
7,992
9,161
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
ChuckChina
Sylvanus
14
0 / 3 / 4
8,000
500
10,025
16,100
17,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 4 / 3
7,611
476
7,633
8,756
4,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 3 / 4
8,365
523
9,026
14,038
14,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thor
11
1 / 3 / 4
7,080
443
5,343
13,656
5,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
5 / 1 / 3
9,013
563
11,805
11,101
5,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
jaegerKillerVKX
Gilgamesh
13
4 / 3 / 4
8,921
558
6,711
12,769
7,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
lilKanax
Bellona
15
2 / 1 / 1
9,592
600
12,547
16,589
14,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kali
loo3012
Kali
13
1 / 5 / 3
8,165
510
5,777
15,254
5,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 3 / 0
9,337
584
7,732
10,375
3,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
13
Kills
15
15
Deaths
13
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
2
3
2.75
L
Sylvanus
ChuckChina
Sylvanus
0
3
4
0.67
L
3
4
3
1.13
L
5
3
4
2.33
W
Olorun
5
1
3
6.5
L
Thor
1
3
4
1
W
Gilgamesh
jaegerKillerVKX
Gilgamesh
4
3
4
2
W
Bellona
lilKanax
Bellona
2
1
1
2.5
W
Kali
loo3012
Kali
1
5
3
0.5
W
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,019
Damage
44,572
61,711
Taken
66,088
43,791
Mitigated
36,051
20,085
Healing
24,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,992
595
0
1,773
9,161
2,547
0
5,884
2,898
63,677
0
L
Sylvanus
ChuckChina
Sylvanus
10,025
3,227
1,215
7,769
16,100
17,337
1,416
601
15,441
53,251
14,885
L
7,633
3,061
0
1,862
8,756
4,254
0
3,158
5,598
0
48,507
L
9,026
2,854
559
3,249
14,038
14,119
0
5,147
8,877
34,107
0
W
Olorun
11,805
7,486
593
6,387
11,101
5,539
3,492
2,638
8,173
65,661
7,960
L
Thor
5,343
1,357
0
3,658
13,656
5,534
29
2,761
10,809
0
40,649
W
Gilgamesh
jaegerKillerVKX
Gilgamesh
6,711
1,255
1,810
1,754
12,769
7,080
388
2,901
9,509
0
29,896
W
Bellona
lilKanax
Bellona
12,547
4,955
0
9,102
16,589
14,121
928
6,876
9,527
0
72,353
W
Kali
loo3012
Kali
5,777
3,153
0
3,072
15,254
5,657
36
5,706
9,336
0
54,697
W
7,732
524
0
1,351
10,375
3,654
390
6,192
4,087
62,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,894
Gold Earned
45,028
393
Minions Killed
512
0
Camps Cleared
0
1,389,900
Distance Traveled
1,528,826
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,838
552
114
7
0
305,254
4
L
Sylvanus
8,000
500
104
7
0
203,008
0
L
Neith
7,611
476
74
5
0
255,109
1
L
Atlas
8,365
523
41
3
0
303,025
0
W
Olorun
9,013
563
127
8
0
285,239
0
L
Thor
7,080
443
60
4
0
323,504
0
W
Gilgamesh
8,921
558
49
3
0
328,212
1
W
Bellona
9,592
600
128
8
0
291,340
5
W
Kali
8,165
510
85
5
0
321,704
3
W
Thoth
9,337
584
123
8
0
302,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role