Player Matchup

Ravana
Ravana
 
Ravana
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
BigMoistMan
Merlin
Level 89
God Stats
3W - 0L
2,003 SR
Queue Stats
75W - 51L
1,649 Elo+
Party 2
Tyr
Tyr
vhlvv
Tyr
Level 43
God Stats
3W - 0L
1,799 SR
Queue Stats
17W - 10L
1,684 Elo+
Party 2
Team Averages
Level 74
1,767 SR
1,611 Elo+

VS

Team Averages
Level 89
1,553 SR
1,431 Elo+
Hachiman
Hachiman
FatherSouth
Hachiman
Level 14
God Stats
3W - 3L
1,628 SR
Queue Stats
8W - 15L
1,327 Elo+
Party 1
Fenrir
Fenrir
Lachyrd
Fenrir
Level 148
God Stats
0W - 1L
1,449 SR
Queue Stats
74W - 72L
1,498 Elo+
Party 1
Baron Samedi
Baron Samedi
SemiticAsh
Baron Samedi
Level 106
God Stats
3W - 5L
1,581 SR
Queue Stats
167W - 197L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
20
6 / 6 / 7
14,964
748
19,280
20,643
13,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
20
8 / 8 / 6
16,100
805
25,335
20,677
9,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
vhlvv
Tyr
18
2 / 8 / 7
13,067
653
9,686
24,379
25,252
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FatherSouth
Hachiman
20
8 / 5 / 10
14,865
743
19,036
20,471
8,716
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Fenrir
Lachyrd
Fenrir
19
10 / 5 / 9
15,236
762
19,528
30,107
25,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Baron Samedi
SemiticAsh
Baron Samedi
19
4 / 7 / 13
14,092
705
16,405
21,878
14,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
54
16
Kills
22
22
Deaths
17
20
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
6
6
7
1.58
W
Merlin
8
8
6
1.38
L
Hachiman
FatherSouth
Hachiman
8
5
10
2.6
L
Fenrir
Lachyrd
Fenrir
10
5
9
2.9
L
Baron Samedi
SemiticAsh
Baron Samedi
4
7
13
1.5
W
Tyr
vhlvv
Tyr
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,301
Damage
54,969
65,699
Taken
72,456
48,125
Mitigated
48,418
14,887
Healing
24,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
19,280
6,668
0
6,293
20,643
13,050
2,375
6,646
13,540
0
49,238
W
Merlin
25,335
1,792
0
4,343
20,677
9,823
374
3,501
16,832
90,173
0
L
Hachiman
FatherSouth
Hachiman
19,036
14,734
0
6,928
20,471
8,716
2,760
9,773
10,592
0
71,231
L
Fenrir
Lachyrd
Fenrir
19,528
4,375
0
11,278
30,107
25,627
248
9,116
20,034
0
57,825
L
Baron Samedi
SemiticAsh
Baron Samedi
16,405
980
1,677
4,666
21,878
14,075
736
6,584
14,951
50,424
0
W
Tyr
vhlvv
Tyr
9,686
1,426
0
4,251
24,379
25,252
376
6,297
17,594
0
42,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,131
Gold Earned
44,193
214
Minions Killed
219
0
Camps Cleared
0
1,027,614
Distance Traveled
999,145
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
14,964
748
56
3
0
350,555
3
W
Merlin
16,100
805
113
6
0
310,025
4
L
Hachiman
14,865
743
92
5
0
326,218
2
L
Fenrir
15,236
762
58
3
0
366,154
3
L
Baron Samedi
14,092
705
69
3
0
306,773
0
W
Tyr
13,067
653
45
2
0
367,034
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role