Player Matchup

Guan Yu
Guan Yu
Silver III
 
Guan Yu
Silver III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze V
 
Sobek
Bronze V
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver IV
ElgranZarAMC
Nemesis
Silver IV
Level 106
God Stats
4W - 3L
1,607 SR
Queue Stats
21W - 29L
1,122 MMR
Solo
Ra
Ra
Gold V
SaraTalex
Ra
Gold V
Level 143
God Stats
3W - 5L
1,705 SR
Queue Stats
64W - 58L
1,276 MMR
Solo
Chernobog
Chernobog
Silver V
Zaladex
Chernobog
Silver V
Level 108
God Stats
4W - 7L
1,583 SR
Queue Stats
7W - 17L
1,275 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,579 SR
1,335 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 151
1,646 SR
1,261 MMR
Sylvanus
Sylvanus
Silver IV
 
Sylvanus
Silver IV
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver II
Chanibow
Bakasura
Silver II
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 37L
1,170 MMR
Solo
Izanami
Izanami
Silver I
ParaboxBoland
Izanami
Silver I
Level 160
God Stats
14W - 4L
1,858 SR
Queue Stats
306W - 309L
1,214 MMR
Solo
Janus
Janus
Silver I
ReapingImmortal
Janus
Silver I
Level 160
God Stats
17W - 15L
1,649 SR
Queue Stats
405W - 425L
1,152 MMR
Solo
Ymir
Ymir
Gold IV
freddyz55
Ymir
Gold IV
Level 160
God Stats
3W - 1L
1,723 SR
Queue Stats
112W - 113L
1,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
6
0 / 2 / 0
3,485
581
1,394
4,835
2,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
 
Sobek
1
0 / 0 / 0
2,608
435
0
234
116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
ElgranZarAMC
Nemesis
1
0 / 1 / 0
2,637
440
0
946
157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 0 / 0
3,945
658
1,035
2,232
766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chernobog
Zaladex
Chernobog
6
0 / 0 / 0
3,277
546
186
1,598
370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
ThanatosKaliAtlasAchilles

VS

Bans
FenrirVulcanHeraHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
1 / 0 / 1
4,417
736
2,693
3,312
1,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
Chanibow
Bakasura
6
1 / 0 / 0
4,090
682
299
2,894
903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
6
0 / 0 / 0
3,722
620
105
1,625
450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 0 / 0
3,996
666
878
1,728
620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Ymir
6
0 / 0 / 0
4,018
670
219
1,445
785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
2
3
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
2
0
0
L
Sobek
 
Sobek
0
0
0
0
W
Sylvanus
 
Sylvanus
1
0
1
1.5
W
Bakasura
Chanibow
Bakasura
1
0
0
1
L
Nemesis
ElgranZarAMC
Nemesis
0
1
0
0
W
Izanami
0
0
0
0
W
0
0
0
0
L
0
0
0
0
L
Chernobog
Zaladex
Chernobog
0
0
0
0
W
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,615
Damage
4,194
9,845
Taken
11,004
4,151
Mitigated
4,124
3,851
Healing
4,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
1,394
371
0
2,020
4,835
2,742
0
2,067
2,768
0
16,167
L
Sobek
 
Sobek
0
0
0
0
234
116
0
234
0
0
0
W
Sylvanus
 
Sylvanus
2,693
1,219
0
1,419
3,312
1,366
996
0
3,099
19,557
5,791
W
Bakasura
Chanibow
Bakasura
299
224
0
826
2,894
903
0
30
2,864
0
14,112
L
Nemesis
ElgranZarAMC
Nemesis
0
0
0
0
946
157
0
0
946
0
822
W
Izanami
105
0
0
679
1,625
450
0
0
1,625
0
28,311
W
878
0
0
750
1,728
620
0
1,005
723
24,776
0
L
1,035
88
0
826
2,232
766
0
644
1,588
23,749
0
L
Chernobog
Zaladex
Chernobog
186
0
0
1,005
1,598
370
0
166
1,432
0
16,682
W
Ymir
219
0
0
462
1,445
785
0
0
1,445
8,548
2,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,952
Gold Earned
20,243
96
Minions Killed
211
0
Camps Cleared
0
345,110
Distance Traveled
555,975
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
3,485
581
33
6
0
100,529
0
L
Sobek
2,608
435
0
0
0
7,646
0
W
Sylvanus
4,417
736
44
7
0
81,875
1
W
Bakasura
4,090
682
42
7
0
148,761
0
L
Nemesis
2,637
440
2
0
0
18,661
0
W
Izanami
3,722
620
49
8
0
100,253
0
W
Janus
3,996
666
47
8
0
107,558
1
L
Ra
3,945
658
43
7
0
108,436
3
L
Chernobog
3,277
546
18
3
0
109,838
1
W
Ymir
4,018
670
29
5
0
117,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role