Player Matchup

Maui
Maui
 
Maui
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Angelominatori
Hun Batz
Level 46
God Stats
3W - 1L
1,782 SR
Queue Stats
48W - 48L
1,509 Elo+
Party 1
Ishtar
Ishtar
DomicileDemon
Ishtar
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 161L
1,394 Elo+
Party 3
Sun Wukong
Sun Wukong
Goruke
Sun Wukong
Level 68
God Stats
2W - 3L
1,695 SR
Queue Stats
16W - 14L
1,520 Elo+
Party 1
Anubis
Anubis
OhNoStepLadder
Anubis
Level 28
God Stats
11W - 9L
1,158 SR
Queue Stats
40W - 63L
1,306 Elo+
Party 3
Team Averages
Level 69
1,527 SR
1,446 Elo+

VS

Team Averages
Level 76
1,566 SR
1,482 Elo+
Ra
Ra
 
Ra
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fenrir
Fenrir
JxpB241
Fenrir
Level 112
God Stats
27W - 27L
1,502 SR
Queue Stats
231W - 259L
1,403 Elo+
Solo
Shiva
Shiva
SilverRyuzen
Shiva
Level 155
God Stats
4W - 3L
1,505 SR
Queue Stats
54W - 49L
1,519 Elo+
Party 4
Danzaburou
Danzaburou
VVVR
Danzaburou
Level 15
God Stats
3W - 5L
1,625 SR
Queue Stats
8W - 16L
1,471 Elo+
Party 2
Fafnir
Fafnir
splifford
Fafnir
Level 57
God Stats
2W - 3L
1,700 SR
Queue Stats
14W - 20L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
1 / 4 / 5
8,490
425
6,581
18,605
20,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hun Batz
14
3 / 4 / 3
9,302
465
11,475
18,126
7,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 5 / 2
8,875
444
10,217
17,755
7,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Goruke
Sun Wukong
16
2 / 2 / 0
10,075
504
16,554
19,390
17,656
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 4 / 6
9,623
481
11,069
11,981
5,904
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
4 / 3 / 8
10,942
547
12,937
11,412
5,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
JxpB241
Fenrir
16
6 / 2 / 3
10,299
515
8,382
18,038
8,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
2 / 2 / 0
11,606
580
13,572
22,290
15,101
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
VVVR
Danzaburou
16
5 / 4 / 5
10,948
547
16,737
18,716
7,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
splifford
Fafnir
14
2 / 1 / 13
9,792
490
7,318
15,966
18,389
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
11
Kills
19
19
Deaths
12
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
4
5
0.88
W
Ra
 
Ra
4
3
8
2.67
L
Hun Batz
3
4
3
1.13
L
2
5
2
0.6
L
Sun Wukong
Goruke
Sun Wukong
2
2
0
1
W
Fenrir
JxpB241
Fenrir
6
2
3
3.75
L
3
4
6
1.5
W
2
2
0
1
W
Danzaburou
VVVR
Danzaburou
5
4
5
1.88
W
Fafnir
splifford
Fafnir
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,896
Damage
58,946
85,857
Taken
86,422
59,698
Mitigated
54,080
25,221
Healing
39,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
6,581
1,138
0
2,929
18,605
20,725
0
6,677
11,928
26,707
592
W
Ra
 
Ra
12,937
1,511
1,814
4,724
11,412
5,125
1,057
5,252
6,160
91,997
0
L
Hun Batz
11,475
3,144
0
4,986
18,126
7,981
0
4,694
13,432
0
75,292
L
10,217
5,989
0
6,279
17,755
7,432
1,212
3,334
14,421
0
72,307
L
Sun Wukong
Goruke
Sun Wukong
16,554
4,159
0
6,415
19,390
17,656
520
1,736
17,654
0
82,717
W
Fenrir
JxpB241
Fenrir
8,382
1,254
0
8,464
18,038
8,393
0
1,560
16,478
0
81,048
L
11,069
801
0
4,612
11,981
5,904
0
4,504
7,477
63,129
0
W
13,572
3,967
166
10,545
22,290
15,101
1,012
506
21,784
0
104,508
W
Danzaburou
VVVR
Danzaburou
16,737
7,287
0
8,444
18,716
7,072
3,186
4,813
13,903
0
80,263
W
Fafnir
splifford
Fafnir
7,318
2,463
713
4,633
15,966
18,389
536
5,289
10,677
16,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,365
Gold Earned
53,587
501
Minions Killed
579
0
Camps Cleared
0
1,912,499
Distance Traveled
2,031,564
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,490
425
37
2
0
371,030
5
W
Ra
10,942
547
151
8
0
419,142
4
L
Hun Batz
9,302
465
112
6
0
434,026
2
L
Ishtar
8,875
444
101
5
0
339,363
3
L
Sun Wukong
10,075
504
147
7
0
404,736
3
W
Fenrir
10,299
515
115
6
0
469,734
1
L
Anubis
9,623
481
104
5
0
363,344
1
W
Shiva
11,606
580
188
9
0
391,040
0
W
Danzaburou
10,948
547
106
5
0
353,574
5
W
Fafnir
9,792
490
19
1
0
398,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role