Player Matchup

Bastet
Bastet
DeadPool XI02
Bastet
Level 147
God Stats
0W - 3L
1,392 SR
Queue Stats
158W - 177L
1,497 Elo+
Solo
Horus
Horus
Lasook
Horus
Level 125
God Stats
0W - 1L
1,184 SR
Queue Stats
71W - 90L
1,437 Elo+
Party 2
Zhong Kui
Zhong Kui
SmallFrog5
Zhong Kui
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,493 Elo+
Party 2
Ishtar
Ishtar
lulualberto16
Ishtar
Level 159
God Stats
10W - 11L
1,525 SR
Queue Stats
638W - 595L
1,550 Elo+
Solo
Raijin
Raijin
ÆsopsFable
Raijin
Level 122
God Stats
0W - 1L
1,254 SR
Queue Stats
109W - 144L
1,406 Elo+
Solo
Team Averages
Level 113
1,371 SR
1,477 Elo+

VS

Team Averages
Level 103
1,458 SR
1,526 Elo+
Tiamat
Tiamat
 
Tiamat
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
CarryDk-
Bakasura
Level 115
God Stats
11W - 10L
1,583 SR
Queue Stats
663W - 583L
1,603 Elo+
Party 1
Tyr
Tyr
S1mpleSh0ts-
Tyr
Level 108
God Stats
7W - 11L
1,424 SR
Queue Stats
301W - 342L
1,438 Elo+
Solo
Fenrir
Fenrir
crazyplayer30
Fenrir
Level 63
God Stats
1W - 3L
1,177 SR
Queue Stats
274W - 242L
1,525 Elo+
Party 1
Bellona
Bellona
goku_ss_god_Blue
Bellona
Level 128
God Stats
8W - 8L
1,603 SR
Queue Stats
698W - 613L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
6,949
434
6,697
16,687
7,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Lasook
Horus
11
3 / 1 / 1
7,730
483
6,664
11,986
14,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
SmallFrog5
Zhong Kui
12
0 / 5 / 0
7,383
461
7,626
15,696
12,097
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 2 / 2
8,003
500
4,610
9,738
3,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
11
0 / 4 / 2
6,763
423
6,525
12,613
5,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
4 / 1 / 3
8,940
559
10,532
10,335
6,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bakasura
CarryDk-
Bakasura
17
8 / 1 / 5
10,189
637
11,675
15,809
7,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 1 / 5
9,650
603
9,902
13,696
11,265
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
2 / 2 / 4
8,436
527
6,581
15,594
14,631
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 1 / 3
8,543
534
6,198
11,463
6,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
4
Kills
18
18
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
1
3
5.5
W
Bakasura
CarryDk-
Bakasura
8
1
5
10.5
L
1
6
2
0.33
L
Horus
Lasook
Horus
3
1
1
3.5
W
3
1
5
5.5
L
Zhong Kui
SmallFrog5
Zhong Kui
0
5
0
0
W
2
2
4
2
W
1
1
3
2.5
L
0
2
2
0.5
L
Raijin
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,122
Damage
44,888
66,720
Taken
66,897
43,171
Mitigated
46,231
22,491
Healing
23,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,532
1,539
0
3,540
10,335
6,412
136
4,574
5,761
61,611
0
W
Bakasura
CarryDk-
Bakasura
11,675
7,322
0
5,026
15,809
7,173
258
1,760
14,049
0
77,384
L
6,697
2,019
0
2,510
16,687
7,047
0
2,439
13,460
0
51,664
L
Horus
Lasook
Horus
6,664
2,839
2,267
5,662
11,986
14,541
0
3,001
8,565
0
20,637
W
9,902
1,906
0
6,444
13,696
11,265
500
8,570
5,126
0
63,907
L
Zhong Kui
SmallFrog5
Zhong Kui
7,626
2,015
0
4,802
15,696
12,097
0
1,058
13,755
52,979
0
W
6,581
1,180
0
4,998
15,594
14,631
0
3,990
11,604
0
30,967
W
6,198
2,446
0
3,638
11,463
6,750
1,381
2,261
9,202
0
58,514
L
4,610
3,224
0
3,604
9,738
3,805
498
0
9,153
0
68,328
L
Raijin
6,525
1,595
0
3,646
12,613
5,681
0
4,694
7,694
50,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,828
Gold Earned
45,758
420
Minions Killed
507
0
Camps Cleared
0
1,370,678
Distance Traveled
1,695,469
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,940
559
102
6
0
304,728
4
W
Bakasura
10,189
637
138
9
0
403,715
1
L
Bastet
6,949
434
87
5
0
325,297
2
L
Horus
7,730
483
19
1
0
313,137
1
W
Tyr
9,650
603
118
7
0
324,597
2
L
Zhong Kui
7,383
461
102
6
0
231,719
1
W
Fenrir
8,436
527
35
2
0
330,144
5
W
Bellona
8,543
534
114
7
0
332,285
0
L
Ishtar
8,003
500
126
8
0
252,988
3
L
Raijin
6,763
423
86
5
0
247,537
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role