Player Matchup

Geb
Geb
Silver IV
IDARTH ZADDY
Geb
Silver IV
Level 109
God Stats
7W - 5L
1,638 SR
Queue Stats
90W - 120L
1,085 MMR
Solo
Rama
Rama
Gold IV
RegularTater
Rama
Gold IV
Level 160
God Stats
1W - 2L
1,269 SR
Queue Stats
139W - 156L
1,197 MMR
Solo
Hades
Hades
Silver II
raptorpackmasta
Hades
Silver II
Level 108
God Stats
102W - 133L
1,500 SR
Queue Stats
146W - 214L
1,122 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,469 SR
1,135 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,557 SR
1,427 MMR
Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Gold V
Dukes420
Jormungandr
Gold V
Level 158
God Stats
48W - 36L
1,623 SR
Queue Stats
59W - 48L
1,249 MMR
Party 1
Bellona
Bellona
Gold III
Nailnut
Bellona
Gold III
Level 142
God Stats
2W - 0L
1,548 SR
Queue Stats
61W - 46L
1,531 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
7,161
716
5,032
10,636
7,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 3 / 0
7,672
767
5,609
9,369
3,860
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 5 / 0
6,957
696
4,208
12,412
6,605
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
AtlasShivaBaron SamediBastetAh Muzen Cab

VS

Bans
ChaacSkadiBacchusAchillesGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 0 / 7
8,472
847
9,101
5,185
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Dukes420
Jormungandr
14
6 / 1 / 5
8,782
878
10,420
11,451
6,284
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
Nailnut
Bellona
13
2 / 1 / 8
7,821
782
6,500
9,819
9,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
11
11
Deaths
2
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
7
6.5
W
Jormungandr
Dukes420
Jormungandr
6
1
5
8.5
L
0
3
1
0.17
W
Bellona
Nailnut
Bellona
2
1
8
6
L
1
3
0
0.33
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,849
Damage
26,021
32,417
Taken
26,455
17,614
Mitigated
17,875
6,796
Healing
9,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,101
525
1,232
804
5,185
2,148
1,427
2,519
2,666
44,037
0
W
Jormungandr
Dukes420
Jormungandr
10,420
2,700
811
3,312
11,451
6,284
765
3,470
7,981
34,237
0
L
5,032
342
0
1,260
10,636
7,149
0
6,321
4,315
12,247
0
W
Bellona
Nailnut
Bellona
6,500
2,210
568
2,362
9,819
9,443
1,098
3,581
6,238
0
21,844
L
5,609
4,389
0
1,569
9,369
3,860
0
5,694
3,675
0
25,578
L
4,208
74
443
3,524
12,412
6,605
0
7,554
4,858
34,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,790
Gold Earned
25,075
122
Minions Killed
150
0
Camps Cleared
0
533,295
Distance Traveled
644,067
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,472
847
64
6
0
203,784
1
W
Jormungandr
8,782
878
49
5
0
220,659
4
L
Geb
7,161
716
14
1
0
192,607
3
W
Bellona
7,821
782
37
4
0
219,624
3
L
Rama
7,672
767
48
5
0
167,066
1
L
Hades
6,957
696
60
6
0
173,622
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role