Player Matchup

Maui
Maui
A Broke Junkie
Maui
Level 152
God Stats
0W - 1L
1,820 SR
Queue Stats
92W - 50L
1,635 Elo+
Party 2
Bacchus
Bacchus
JoeShiesty
Bacchus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 14L
1,681 Elo+
Party 2
Medusa
Medusa
Papa508
Medusa
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 40L
1,633 Elo+
Party 2
Vulcan
Vulcan
RockMambaa
Vulcan
Level 136
God Stats
19W - 7L
1,707 SR
Queue Stats
361W - 303L
1,588 Elo+
Party 2
Guan Yu
Guan Yu
lookin4nugs
Guan Yu
Level 109
God Stats
1W - 1L
1,665 SR
Queue Stats
24W - 14L
1,654 Elo+
Party 2
Team Averages
Level 109
1,638 SR
1,638 Elo+

VS

Team Averages
Level 134
1,410 SR
1,576 Elo+
Artio
Artio
Aresincognito
Artio
Level 154
God Stats
1W - 1L
1,676 SR
Queue Stats
145W - 123L
1,565 Elo+
Party 1
Nox
Nox
DanMosely
Nox
Level 149
God Stats
3W - 1L
1,506 SR
Queue Stats
104W - 88L
1,601 Elo+
Party 1
Merlin
Merlin
DomIsForrest
Merlin
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 37L
1,610 Elo+
Party 1
Bacchus
Bacchus
SOL_NINJA_
Bacchus
Level 112
God Stats
1W - 2L
1,066 SR
Queue Stats
59W - 71L
1,534 Elo+
Solo
Chang'e
Chang'e
TGxWolfmaNx
Chang'e
Level 155
God Stats
2W - 1L
1,301 SR
Queue Stats
86W - 79L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 15
9,814
701
11,655
27,360
25,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
JoeShiesty
Bacchus
17
3 / 4 / 13
10,672
762
10,027
20,425
36,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
Papa508
Medusa
14
2 / 10 / 10
9,118
651
12,623
19,993
10,287
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
RockMambaa
Vulcan
18
6 / 5 / 5
10,569
755
25,122
12,951
6,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Guan Yu
lookin4nugs
Guan Yu
16
4 / 5 / 13
9,529
681
12,036
20,208
36,780
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 20
10,489
749
8,172
27,752
31,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
10 / 4 / 13
12,054
861
21,994
15,939
8,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
19
8 / 3 / 13
11,641
832
20,257
15,462
8,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
SOL_NINJA_
Bacchus
17
3 / 6 / 14
10,805
772
12,067
20,054
27,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
TGxWolfmaNx
Chang'e
18
5 / 3 / 15
10,905
779
21,200
18,978
9,031
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
101
18
Kills
26
26
Deaths
20
56
Assists
75
Player
Kills
Deaths
Assists
KDA
L
3
2
15
5.25
W
0
4
20
2.5
W
10
4
13
4.13
W
Merlin
8
3
13
4.83
L
Bacchus
JoeShiesty
Bacchus
3
4
13
2.38
L
Medusa
Papa508
Medusa
2
10
10
0.7
L
Vulcan
RockMambaa
Vulcan
6
5
5
1.7
W
Bacchus
SOL_NINJA_
Bacchus
3
6
14
1.67
W
Chang'e
TGxWolfmaNx
Chang'e
5
3
15
4.17
L
Guan Yu
lookin4nugs
Guan Yu
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,463
Damage
83,690
100,937
Taken
98,185
115,450
Mitigated
83,865
39,860
Healing
50,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,655
1,997
780
10,218
27,360
25,242
285
22,056
5,304
19,103
1,219
W
8,172
1,293
10,422
9,402
27,752
31,307
261
11,009
16,743
15,117
0
W
21,994
1,951
615
2,097
15,939
8,108
1,436
7,891
8,048
34,028
0
W
Merlin
20,257
1,236
2,010
1,882
15,462
8,266
2,419
6,690
8,772
46,502
0
L
Bacchus
JoeShiesty
Bacchus
10,027
1,376
2,727
3,640
20,425
36,382
495
16,357
4,068
13,907
0
L
Medusa
Papa508
Medusa
12,623
7,554
1,040
2,351
19,993
10,287
128
18,609
1,384
0
24,743
L
Vulcan
RockMambaa
Vulcan
25,122
8,704
2,158
2,823
12,951
6,759
906
10,458
2,493
51,874
0
W
Bacchus
SOL_NINJA_
Bacchus
12,067
1,476
160
1,005
20,054
27,153
578
10,119
9,935
24,411
0
W
Chang'e
TGxWolfmaNx
Chang'e
21,200
4,439
14,729
8,078
18,978
9,031
2,354
10,487
8,491
40,712
0
L
Guan Yu
lookin4nugs
Guan Yu
12,036
1,568
7,151
6,972
20,208
36,780
218
16,210
3,998
0
20,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,702
Gold Earned
55,894
128
Minions Killed
167
0
Camps Cleared
0
1,217,119
Distance Traveled
1,237,757
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
9,814
701
19
1
0
258,503
0
W
Artio
10,489
749
6
0
0
258,651
0
W
Nox
12,054
861
27
2
0
241,135
0
W
Merlin
11,641
832
61
4
0
238,465
4
L
Bacchus
10,672
762
9
1
0
258,709
0
L
Medusa
9,118
651
27
2
0
205,889
1
L
Vulcan
10,569
755
58
4
0
253,734
0
W
Bacchus
10,805
772
29
2
0
250,410
0
W
Chang'e
10,905
779
44
3
0
249,096
0
L
Guan Yu
9,529
681
15
1
0
240,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role