Player Matchup

Agni
Agni
Animosity1
Agni
Level 114
God Stats
0W - 2L
1,563 SR
Queue Stats
29W - 35L
1,533 Elo+
Party 2
Tyr
Tyr
FeeneyMonster
Tyr
Level 155
God Stats
10W - 7L
1,642 SR
Queue Stats
521W - 522L
1,454 Elo+
Party 3
Apollo
Apollo
KillswitchChip
Apollo
Level 160
God Stats
2W - 4L
1,566 SR
Queue Stats
526W - 543L
1,451 Elo+
Party 3
Nox
Nox
Suki7988
Nox
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,480 Elo+
Solo
Sol
Sol
mrb0x
Sol
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,535 Elo+
Party 2
Team Averages
Level 96
1,554 SR
1,491 Elo+

VS

Team Averages
Level 130
1,571 SR
1,513 Elo+
Da Ji
Da Ji
DeAtH_MaKeR_1887
Da Ji
Level 126
God Stats
2W - 1L
1,761 SR
Queue Stats
253W - 222L
1,440 Elo+
Solo
Achilles
Achilles
MassMutt
Achilles
Level 97
God Stats
15W - 4L
1,602 SR
Queue Stats
806W - 800L
1,463 Elo+
Party 1
Gilgamesh
Gilgamesh
RickMoranis888
Gilgamesh
Level 128
God Stats
2W - 3L
1,364 SR
Queue Stats
46W - 44L
1,520 Elo+
Party 1
Sun Wukong
Sun Wukong
TwoCoins
Sun Wukong
Level 147
God Stats
1W - 0L
1,659 SR
Queue Stats
63W - 43L
1,619 Elo+
Party 1
Tyr
Tyr
Viciouss
Tyr
Level 151
God Stats
2W - 1L
1,467 SR
Queue Stats
146W - 127L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 8 / 20
14,844
742
30,585
21,569
11,602
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
7 / 6 / 20
14,217
711
24,402
33,706
68,426
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
5 / 10 / 23
13,500
675
23,022
23,989
14,260
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 7 / 22
12,875
644
17,849
17,029
10,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sol
mrb0x
Sol
20
14 / 6 / 21
15,045
752
36,490
24,524
15,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 9 / 10
15,271
764
20,819
22,719
12,348
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
MassMutt
Achilles
20
6 / 7 / 16
14,165
708
12,189
39,072
62,319
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
RickMoranis888
Gilgamesh
20
2 / 8 / 17
13,395
670
20,986
29,282
35,694
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sun Wukong
TwoCoins
Sun Wukong
20
11 / 10 / 9
15,670
784
22,978
33,704
34,833
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 8 / 20
13,987
699
23,284
33,856
40,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
108
42
Kills
36
37
Deaths
42
106
Assists
72
Player
Kills
Deaths
Assists
KDA
L
11
8
20
2.63
W
13
9
10
2
L
7
6
20
2.83
L
5
10
23
1.65
W
Achilles
MassMutt
Achilles
6
7
16
2
W
Gilgamesh
RickMoranis888
Gilgamesh
2
8
17
1.31
L
5
7
22
2.29
W
Sun Wukong
TwoCoins
Sun Wukong
11
10
9
1.55
W
4
8
20
1.75
L
Sol
mrb0x
Sol
14
6
21
4.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,348
Damage
100,256
120,817
Taken
158,633
120,288
Mitigated
185,411
36,127
Healing
51,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
30,585
2,029
2,671
4,098
21,569
11,602
736
0
21,253
57,341
0
W
20,819
4,367
1,953
4,766
22,719
12,348
1,016
14,714
7,814
0
30,702
L
24,402
2,128
1,970
12,057
33,706
68,426
0
260
31,454
0
43,770
L
23,022
12,880
1,460
3,363
23,989
14,260
2,587
111
22,875
0
41,250
W
Achilles
MassMutt
Achilles
12,189
2,481
4,048
14,567
39,072
62,319
873
18,098
20,253
183
22,464
W
Gilgamesh
RickMoranis888
Gilgamesh
20,986
4,507
1,061
3,666
29,282
35,694
2,489
12,791
15,987
86
45,589
L
17,849
1,436
176
899
17,029
10,508
289
240
16,428
26,595
0
W
Sun Wukong
TwoCoins
Sun Wukong
22,978
2,281
130
8,114
33,704
34,833
1,792
16,876
16,481
56
54,959
W
23,284
3,139
1,998
10,823
33,856
40,217
1,393
17,297
16,033
562
33,577
L
Sol
mrb0x
Sol
36,490
18,121
0
9,433
24,524
15,492
2,269
276
23,288
49,327
6,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,481
Gold Earned
72,488
193
Minions Killed
167
0
Camps Cleared
0
1,542,676
Distance Traveled
1,729,358
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
14,844
742
52
3
0
274,554
0
W
Da Ji
15,271
764
12
1
0
313,307
0
L
Tyr
14,217
711
28
1
0
382,520
2
L
Apollo
13,500
675
41
2
0
264,253
1
W
Achilles
14,165
708
16
1
0
355,732
4
W
Gilgamesh
13,395
670
57
3
0
338,560
0
L
Nox
12,875
644
27
1
0
341,607
3
W
Sun Wukong
15,670
784
59
3
0
327,115
1
W
Tyr
13,987
699
23
1
0
394,644
0
L
Sol
15,045
752
45
2
0
279,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role