Player Matchup

Yemoja
Yemoja
LunarBatz
Yemoja
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 126L
1,428 Elo+
Party 2
Set
Set
Narbashmain
Set
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 74L
1,314 Elo+
Party 2
Izanami
Izanami
ProjectVolts
Izanami
Level 18
God Stats
3W - 8L
1,302 SR
Queue Stats
27W - 32L
1,323 Elo+
Party 2
Nike
Nike
TheSaxonKnight
Nike
Level 104
God Stats
3W - 3L
1,578 SR
Queue Stats
8W - 24L
1,341 Elo+
Party 2
Anubis
Anubis
uquestionmee
Anubis
Level 92
God Stats
36W - 56L
1,469 SR
Queue Stats
62W - 100L
1,401 Elo+
Party 2
Team Averages
Level 83
1,470 SR
1,361 Elo+

VS

Team Averages
Level 87
1,604 SR
1,396 Elo+
Arachne
Arachne
OchoSisco
Arachne
Level 128
God Stats
21W - 21L
1,497 SR
Queue Stats
31W - 32L
1,432 Elo+
Party 3
Cernunnos
Cernunnos
PrettyPablo
Cernunnos
Level 61
God Stats
10W - 13L
1,494 SR
Queue Stats
177W - 232L
1,324 Elo+
Party 1
Jormungandr
Jormungandr
TheRadicalG3
Jormungandr
Level 58
God Stats
2W - 2L
1,622 SR
Queue Stats
237W - 281L
1,426 Elo+
Solo
Atlas
Atlas
ablazeofchaos
Atlas
Level 123
God Stats
1W - 1L
1,695 SR
Queue Stats
51W - 54L
1,404 Elo+
Party 3
Anubis
Anubis
iKxPzzzTTV
Anubis
Level 65
God Stats
6W - 7L
1,713 SR
Queue Stats
211W - 253L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
LunarBatz
Yemoja
14
6 / 0 / 5
10,144
534
6,323
14,022
11,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
5 / 3 / 10
10,766
567
10,729
14,978
6,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
ProjectVolts
Izanami
16
2 / 0 / 5
9,805
516
9,040
12,212
4,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 0 / 9
10,649
560
14,510
17,518
15,807
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
17
6 / 2 / 7
11,058
582
13,190
8,363
4,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
OchoSisco
Arachne
12
0 / 4 / 2
7,795
410
2,431
15,966
5,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cernunnos
PrettyPablo
Cernunnos
12
0 / 5 / 0
7,922
417
12,265
18,213
5,639
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
TheRadicalG3
Jormungandr
13
0 / 4 / 2
8,459
445
4,886
13,327
11,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 3 / 1
8,116
427
2,814
12,668
12,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
iKxPzzzTTV
Anubis
15
5 / 6 / 0
9,917
522
14,000
15,729
7,395
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
22
Kills
5
5
Deaths
22
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Yemoja
LunarBatz
Yemoja
6
0
5
8.5
W
5
3
10
3.33
L
Arachne
OchoSisco
Arachne
0
4
2
0.25
L
Cernunnos
PrettyPablo
Cernunnos
0
5
0
0
W
Izanami
ProjectVolts
Izanami
2
0
5
4.5
L
Jormungandr
TheRadicalG3
Jormungandr
0
4
2
0.25
W
3
0
9
7.5
L
0
3
1
0.17
L
Anubis
iKxPzzzTTV
Anubis
5
6
0
0.83
W
Anubis
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,792
Damage
36,396
67,093
Taken
75,903
43,306
Mitigated
41,923
24,140
Healing
22,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
LunarBatz
Yemoja
6,323
972
5,005
3,919
14,022
11,560
1,257
4,065
9,473
34,450
0
W
10,729
5,251
0
1,228
14,978
6,866
0
4,750
9,959
0
100,333
L
Arachne
OchoSisco
Arachne
2,431
1,714
0
4,321
15,966
5,626
0
2,902
13,064
0
50,847
L
Cernunnos
PrettyPablo
Cernunnos
12,265
5,768
0
8,106
18,213
5,639
1,196
2,628
15,585
0
64,573
W
Izanami
ProjectVolts
Izanami
9,040
6,785
0
6,359
12,212
4,783
1,369
1,031
11,181
0
74,188
L
Jormungandr
TheRadicalG3
Jormungandr
4,886
2,165
0
1,222
13,327
11,168
300
3,874
9,453
54,199
0
W
14,510
2,085
0
4,159
17,518
15,807
2,044
7,757
9,761
79
83,261
L
2,814
1,079
0
2,534
12,668
12,095
424
3,888
8,780
28,931
0
L
Anubis
iKxPzzzTTV
Anubis
14,000
654
0
6,553
15,729
7,395
570
6,300
9,429
75,187
0
W
Anubis
13,190
517
0
3,470
8,363
4,290
1,641
4,507
3,856
75,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,422
Gold Earned
42,209
557
Minions Killed
442
0
Camps Cleared
0
1,833,196
Distance Traveled
1,589,455
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,144
534
34
2
0
355,646
1
W
Set
10,766
567
136
7
0
373,288
0
L
Arachne
7,795
410
68
4
0
385,834
4
L
Cernunnos
7,922
417
104
5
0
303,895
10
W
Izanami
9,805
516
122
6
0
355,890
5
L
Jormungandr
8,459
445
99
5
0
273,885
3
W
Nike
10,649
560
131
7
0
404,529
5
L
Atlas
8,116
427
44
2
0
328,690
5
L
Anubis
9,917
522
127
7
0
297,151
0
W
Anubis
11,058
582
134
7
0
343,843
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role