Player Matchup

Loki
Loki
 
Loki
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Thanatos
Thanatos
Ghallok
Thanatos
Level 61
God Stats
6W - 4L
1,487 SR
Queue Stats
137W - 182L
1,360 Elo+
Party 2
Sol
Sol
KhaleessiRaine
Sol
Level 66
God Stats
10W - 12L
1,402 SR
Queue Stats
202W - 278L
1,375 Elo+
Party 2
Achilles
Achilles
Shunsei
Achilles
Level 76
God Stats
148W - 38L
1,862 SR
Queue Stats
1,261W - 154L
1,941 Elo+
Party 4
Bacchus
Bacchus
Zeustox
Bacchus
Level 2
God Stats
24W - 0L
1,500 SR
Queue Stats
85W - 5L
1,500 Elo+
Party 4
Team Averages
Level 72
1,550 SR
1,535 Elo+

VS

Team Averages
Level 64
1,508 SR
1,432 Elo+
Kukulkan
Kukulkan
Chava25671
Kukulkan
Level 125
God Stats
451W - 476L
1,549 SR
Queue Stats
472W - 508L
1,504 Elo+
Party 3
Janus
Janus
Kci Data E
Janus
Level 43
God Stats
62W - 58L
1,487 SR
Queue Stats
277W - 280L
1,460 Elo+
Party 1
Medusa
Medusa
LamiyaNox
Medusa
Level 76
God Stats
26W - 25L
1,542 SR
Queue Stats
267W - 365L
1,360 Elo+
Solo
Discordia
Discordia
SilliFox
Discordia
Level 69
God Stats
25W - 20L
1,541 SR
Queue Stats
598W - 610L
1,410 Elo+
Party 1
Neith
Neith
wildcollieflower
Neith
Level 5
God Stats
111W - 147L
1,422 SR
Queue Stats
166W - 224L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
11 / 0 / 11
12,001
1,200
13,904
4,631
3,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
Ghallok
Thanatos
17
4 / 1 / 15
10,891
1,089
8,765
8,594
5,344
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
3 / 0 / 10
10,906
1,091
6,633
8,043
3,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Shunsei
Achilles
17
10 / 0 / 14
12,466
1,247
26,711
12,564
18,956
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Zeustox
Bacchus
17
0 / 0 / 24
11,533
1,153
14,143
9,418
16,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Team 1 Tickets

312

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Chava25671
Kukulkan
14
0 / 4 / 1
9,402
940
8,419
14,137
6,644
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
14
0 / 5 / 1
9,374
937
7,755
11,932
6,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
LamiyaNox
Medusa
14
0 / 6 / 1
8,763
876
3,969
14,711
6,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
SilliFox
Discordia
14
1 / 7 / 0
9,256
926
7,795
17,566
6,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
0 / 6 / 1
8,820
882
4,319
13,690
5,555
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
5
28
Kills
1
1
Deaths
28
74
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
11
0
11
16.5
L
Kukulkan
Chava25671
Kukulkan
0
4
1
0.13
W
Thanatos
Ghallok
Thanatos
4
1
15
11.5
L
Janus
0
5
1
0.1
W
3
0
10
8
L
Medusa
LamiyaNox
Medusa
0
6
1
0.08
W
Achilles
Shunsei
Achilles
10
0
14
17
L
Discordia
SilliFox
Discordia
1
7
0
0.14
W
Bacchus
Zeustox
Bacchus
0
0
24
12
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,156
Damage
32,257
43,250
Taken
72,036
48,179
Mitigated
31,551
12,878
Healing
2,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
13,904
5,176
0
348
4,631
3,203
0
1,466
3,087
0
33,933
L
Kukulkan
Chava25671
Kukulkan
8,419
812
0
0
14,137
6,644
0
4,667
9,470
43,495
0
W
Thanatos
Ghallok
Thanatos
8,765
2,699
0
3,842
8,594
5,344
0
4,067
4,443
0
26,271
L
Janus
7,755
341
84
970
11,932
6,027
0
3,105
8,827
20,985
0
W
6,633
1,605
13
2,332
8,043
3,906
0
4,501
3,342
33,761
0
L
Medusa
LamiyaNox
Medusa
3,969
1,814
0
558
14,711
6,449
0
3,547
11,164
0
12,242
W
Achilles
Shunsei
Achilles
26,711
3,987
1,809
2,825
12,564
18,956
0
6,728
5,635
0
36,503
L
Discordia
SilliFox
Discordia
7,795
830
184
710
17,566
6,876
0
5,065
12,501
19,831
0
W
Bacchus
Zeustox
Bacchus
14,143
546
0
1,709
9,418
16,770
0
6,350
2,774
23,967
0
L
4,319
1,592
0
330
13,690
5,555
0
4,392
9,298
0
12,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,797
Gold Earned
45,615
181
Minions Killed
170
14
Camps Cleared
4
1,077,749
Distance Traveled
815,068
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,001
1,200
50
5
5
204,428
0
L
Kukulkan
9,402
940
77
8
0
176,355
1
W
Thanatos
10,891
1,089
31
3
6
212,337
0
L
Janus
9,374
937
30
3
1
178,588
3
W
Sol
10,906
1,091
61
6
3
206,748
0
L
Medusa
8,763
876
20
2
1
153,089
0
W
Achilles
12,466
1,247
21
2
0
242,452
0
L
Discordia
9,256
926
27
3
1
159,534
3
W
Bacchus
11,533
1,153
18
2
0
211,784
3
L
Neith
8,820
882
16
2
1
147,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role