Player Matchup

Morgan Le Fay
Morgan Le Fay
Aragor8212
Morgan Le Fay
Level 127
God Stats
17W - 9L
1,649 SR
Queue Stats
102W - 112L
1,411 Elo+
Party 2
Fenrir
Fenrir
DarkReaper1097
Fenrir
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 73L
1,519 Elo+
Party 3
Ishtar
Ishtar
Phyriall
Ishtar
Level 154
God Stats
13W - 20L
1,533 SR
Queue Stats
228W - 238L
1,519 Elo+
Party 3
Tyr
Tyr
Prime113
Tyr
Level 144
God Stats
8W - 10L
1,556 SR
Queue Stats
262W - 260L
1,537 Elo+
Party 3
Cthulhu
Cthulhu
trollergamer432
Cthulhu
Level 132
God Stats
4W - 1L
1,496 SR
Queue Stats
344W - 351L
1,467 Elo+
Party 2
Team Averages
Level 132
1,547 SR
1,491 Elo+

VS

Team Averages
Level 59
1,542 SR
1,406 Elo+
Ymir
Ymir
IDONTGOPOSITIVE
Ymir
Level 127
God Stats
3W - 2L
1,676 SR
Queue Stats
153W - 149L
1,465 Elo+
Party 1
Rama
Rama
KillerWolf1132
Rama
Level 50
God Stats
37W - 44L
1,436 SR
Queue Stats
146W - 182L
1,359 Elo+
Solo
Hades
Hades
KingHomieQaun
Hades
Level 48
God Stats
1W - 2L
1,647 SR
Queue Stats
66W - 70L
1,365 Elo+
Solo
Da Ji
Da Ji
MINDG0BLIN
Da Ji
Level 7
God Stats
1W - 2L
1,489 SR
Queue Stats
12W - 10L
1,408 Elo+
Party 1
Merlin
Merlin
puppydog
Merlin
Level 65
God Stats
2W - 3L
1,462 SR
Queue Stats
104W - 101L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Aragor8212
Morgan Le Fay
12
2 / 3 / 0
7,881
493
6,530
6,860
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 3 / 3
8,048
503
5,852
15,629
7,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
Phyriall
Ishtar
14
2 / 1 / 4
8,589
537
9,115
10,633
4,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 2 / 6
7,799
487
7,315
13,937
12,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
3 / 0 / 1
9,873
617
10,665
11,546
9,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 5
7,027
439
5,700
18,133
11,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
2 / 3 / 0
8,109
507
3,776
11,444
4,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 2 / 0
7,888
493
3,605
10,488
6,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
13
5 / 3 / 2
8,233
515
14,304
15,210
6,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
puppydog
Merlin
13
0 / 1 / 5
8,039
502
7,424
7,656
3,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
11
Kills
9
9
Deaths
11
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Aragor8212
Morgan Le Fay
2
3
0
0.67
W
3
3
3
1.5
L
1
2
5
1.75
L
2
3
0
0.67
L
1
2
0
0.5
L
Da Ji
5
3
2
2
W
Ishtar
Phyriall
Ishtar
2
1
4
4
W
1
2
6
2
L
Merlin
puppydog
Merlin
0
1
5
2.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,477
Damage
34,809
58,605
Taken
62,931
36,025
Mitigated
31,909
19,423
Healing
18,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Aragor8212
Morgan Le Fay
6,530
1,232
0
515
6,860
2,774
390
2,575
4,285
49,923
0
W
5,852
1,414
0
3,225
15,629
7,048
0
3,477
12,152
0
51,465
L
5,700
1,823
0
6,843
18,133
11,688
0
2,477
15,361
32,212
0
L
3,776
2,643
0
3,327
11,444
4,025
1,913
386
11,044
0
54,751
L
3,605
674
58
3,819
10,488
6,653
0
5,440
4,594
54,199
0
L
Da Ji
14,304
5,537
0
3,700
15,210
6,386
0
4,638
10,275
0
64,772
W
Ishtar
Phyriall
Ishtar
9,115
4,575
0
5,179
10,633
4,567
601
3,321
7,312
0
68,505
W
7,315
766
2,087
5,311
13,937
12,039
0
3,874
10,063
0
29,077
L
Merlin
puppydog
Merlin
7,424
315
0
1,135
7,656
3,157
0
3,524
4,108
61,728
0
W
10,665
1,279
0
3,106
11,546
9,597
0
3,482
8,064
70,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,190
Gold Earned
39,296
473
Minions Killed
456
0
Camps Cleared
0
1,587,457
Distance Traveled
1,456,862
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,881
493
83
5
0
249,210
2
W
Fenrir
8,048
503
69
4
0
341,661
3
L
Ymir
7,027
439
50
3
0
294,201
3
L
Rama
8,109
507
106
7
0
256,944
6
L
Hades
7,888
493
100
6
0
281,399
1
L
Da Ji
8,233
515
87
5
0
307,476
3
W
Ishtar
8,589
537
120
8
0
298,994
10
W
Tyr
7,799
487
37
2
0
359,377
8
L
Merlin
8,039
502
113
7
0
316,842
1
W
Cthulhu
9,873
617
164
10
0
338,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role