Player Matchup

Anubis
Anubis
FeatNeon
Anubis
Level 26
God Stats
2W - 3L
1,374 SR
Queue Stats
14W - 7L
1,613 Elo+
Party 1
Sun Wukong
Sun Wukong
PanasBPA
Sun Wukong
Level 69
God Stats
1W - 0L
1,577 SR
Queue Stats
55W - 30L
1,720 Elo+
Party 1
Kali
Kali
tylenoladvil
Kali
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,498 Elo+
Party 1
Team Averages
Level 74
1,484 SR
1,610 Elo+

VS

Team Averages
Level 86
1,533 SR
1,483 Elo+
Bellona
Bellona
Chıpmunk
Bellona
Level 138
God Stats
7W - 12L
1,468 SR
Queue Stats
44W - 56L
1,526 Elo+
Party 2
Baron Samedi
Baron Samedi
Quagen
Baron Samedi
Level 107
God Stats
3W - 3L
1,630 SR
Queue Stats
94W - 115L
1,526 Elo+
Party 2
Thanatos
Thanatos
gr8nss
Thanatos
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FeatNeon
Anubis
18
4 / 5 / 6
12,721
707
9,016
12,840
5,542
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
PanasBPA
Sun Wukong
20
6 / 0 / 7
13,755
764
28,015
20,507
12,300
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 6 / 7
12,255
681
11,950
16,540
7,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Chıpmunk
Bellona
18
1 / 1 / 5
11,855
659
9,565
18,740
20,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Quagen
Baron Samedi
14
3 / 7 / 4
10,797
600
10,628
16,654
6,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thanatos
gr8nss
Thanatos
17
7 / 5 / 2
12,277
682
17,466
19,965
9,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
13
Kills
11
11
Deaths
13
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
Chıpmunk
Bellona
1
1
5
3.5
W
Anubis
FeatNeon
Anubis
4
5
6
1.4
W
Sun Wukong
PanasBPA
Sun Wukong
6
0
7
9.5
L
Baron Samedi
Quagen
Baron Samedi
3
7
4
0.71
L
Thanatos
gr8nss
Thanatos
7
5
2
1.6
W
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,981
Damage
37,659
49,887
Taken
55,359
24,888
Mitigated
37,176
17,249
Healing
16,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Chıpmunk
Bellona
9,565
1,867
230
2,077
18,740
20,782
0
4,384
14,356
0
68,589
W
Anubis
FeatNeon
Anubis
9,016
813
0
3,875
12,840
5,542
1,237
5,070
7,358
47,766
0
W
Sun Wukong
PanasBPA
Sun Wukong
28,015
6,921
0
9,295
20,507
12,300
504
4,352
15,808
0
77,375
L
Baron Samedi
Quagen
Baron Samedi
10,628
757
1,173
3,129
16,654
6,453
0
2,974
13,680
41,921
0
L
Thanatos
gr8nss
Thanatos
17,466
4,041
0
9,980
19,965
9,941
0
1,729
18,236
0
37,550
W
11,950
5,909
0
4,079
16,540
7,046
648
1,279
14,787
0
48,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,731
Gold Earned
34,929
221
Minions Killed
201
0
Camps Cleared
0
983,782
Distance Traveled
882,007
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,855
659
98
5
0
348,359
4
W
Anubis
12,721
707
71
4
0
303,581
2
W
Sun Wukong
13,755
764
93
5
0
383,977
3
L
Baron Samedi
10,797
600
61
3
0
222,256
2
L
Thanatos
12,277
682
42
2
0
311,392
2
W
Kali
12,255
681
57
3
0
296,224
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role