Player Matchup

Fafnir
Fafnir
Earth Finger
Fafnir
Level 160
God Stats
0W - 2L
1,534 SR
Queue Stats
37W - 39L
1,443 Elo+
Party 2
Neith
Neith
Nukenan
Neith
Level 145
God Stats
7W - 14L
1,395 SR
Queue Stats
62W - 89L
1,411 Elo+
Solo
Hades
Hades
xIDGAxFACKx
Hades
Level 105
God Stats
0W - 1L
1,251 SR
Queue Stats
5W - 8L
1,405 Elo+
Party 2
Team Averages
Level 137
1,393 SR
1,420 Elo+

VS

Team Averages
Level 89
1,588 SR
1,336 Elo+
Lancelot
Lancelot
GeauxDeno
Lancelot
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,252 Elo+
Party 1
Olorun
Olorun
Grumpy_Munchkinz
Olorun
Level 157
God Stats
14W - 8L
1,765 SR
Queue Stats
242W - 258L
1,434 Elo+
Solo
Gilgamesh
Gilgamesh
vMajinRed
Gilgamesh
Level 81
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 12L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
0 / 1 / 3
7,589
759
4,720
12,082
14,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
Nukenan
Neith
11
0 / 2 / 1
6,660
666
8,326
5,322
2,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
3 / 6 / 0
7,336
734
5,280
11,693
6,712
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GeauxDeno
Lancelot
13
3 / 2 / 4
7,591
759
5,716
7,674
3,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
5 / 0 / 4
8,878
888
14,937
8,706
4,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
vMajinRed
Gilgamesh
11
1 / 1 / 5
7,275
728
3,961
6,656
5,061
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
9
9
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
1
3
1.5
W
Lancelot
GeauxDeno
Lancelot
3
2
4
2.5
W
5
0
4
7
L
Neith
Nukenan
Neith
0
2
1
0.25
W
Gilgamesh
vMajinRed
Gilgamesh
1
1
5
3.5
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,326
Damage
24,614
29,097
Taken
23,036
23,753
Mitigated
13,170
8,445
Healing
9,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
4,720
1,849
0
4,220
12,082
14,850
0
5,396
6,686
19,858
0
W
Lancelot
GeauxDeno
Lancelot
5,716
1,912
320
1,103
7,674
3,629
0
3,551
4,123
0
17,944
W
14,937
8,600
285
5,155
8,706
4,480
1,594
3,752
4,954
52,789
6,439
L
Neith
Nukenan
Neith
8,326
3,269
0
757
5,322
2,191
128
2,967
2,355
0
28,438
W
Gilgamesh
vMajinRed
Gilgamesh
3,961
1,183
1,077
1,449
6,656
5,061
0
2,754
3,902
0
15,514
L
5,280
192
525
2,943
11,693
6,712
0
4,783
6,910
20,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,585
Gold Earned
23,744
117
Minions Killed
141
0
Camps Cleared
0
508,990
Distance Traveled
520,891
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,589
759
28
3
0
177,069
4
W
Lancelot
7,591
759
26
3
0
192,748
0
W
Olorun
8,878
888
97
10
0
159,409
3
L
Neith
6,660
666
46
5
0
174,323
1
W
Gilgamesh
7,275
728
18
2
0
168,734
0
L
Hades
7,336
734
43
4
0
157,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role