Player Matchup

Set
Set
 
Set
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Angelo_-39
Ah Puch
Level 139
God Stats
65W - 50L
1,581 SR
Queue Stats
442W - 473L
1,460 Elo+
Party 1
Ares
Ares
MrPro9202
Ares
Level 140
God Stats
5W - 8L
1,544 SR
Queue Stats
463W - 515L
1,439 Elo+
Party 1
Chaac
Chaac
Tasty_Weeb
Chaac
Level 106
God Stats
8W - 4L
1,721 SR
Queue Stats
338W - 338L
1,488 Elo+
Party 2
Hachiman
Hachiman
xxxxKottonMouth
Hachiman
Level 160
God Stats
5W - 3L
1,586 SR
Queue Stats
419W - 416L
1,499 Elo+
Solo
Team Averages
Level 126
1,586 SR
1,477 Elo+

VS

Team Averages
Level 122
1,573 SR
1,441 Elo+
Chiron
Chiron
 
Chiron
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
PointSixWL
Da Ji
Level 124
God Stats
6W - 0L
1,839 SR
Queue Stats
216W - 172L
1,519 Elo+
Party 3
Terra
Terra
PsychoK1ll3r
Terra
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 17L
1,276 Elo+
Party 3
Hades
Hades
x_lilnut_xX
Hades
Level 89
God Stats
24W - 21L
1,527 SR
Queue Stats
246W - 264L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
9
1 / 3 / 2
5,510
501
3,893
9,221
3,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
Angelo_-39
Ah Puch
11
0 / 0 / 1
5,929
539
4,685
3,596
1,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
8
0 / 2 / 0
5,106
464
2,359
8,890
5,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
9
1 / 2 / 1
5,871
534
8,341
11,549
11,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
10
2 / 1 / 0
5,711
519
5,424
5,817
1,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
1 / 1 / 1
5,812
528
6,324
7,661
2,496
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chaac
 
Chaac
10
0 / 2 / 3
5,636
512
7,870
12,805
12,653
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
11
5 / 0 / 1
6,566
597
6,138
9,329
3,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
1 / 1 / 3
5,535
503
2,206
7,551
4,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
1 / 0 / 0
6,723
611
2,492
6,398
3,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
4
Kills
8
8
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
3
2
0.67
W
Chiron
 
Chiron
1
1
1
1.5
W
Chaac
 
Chaac
0
2
3
0.75
L
Ah Puch
Angelo_-39
Ah Puch
0
0
1
0.5
L
Ares
0
2
0
0
W
Da Ji
5
0
1
5.5
W
1
1
3
2.5
L
Chaac
1
2
1
0.75
W
1
0
0
1
L
Hachiman
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,702
Damage
25,030
39,073
Taken
43,744
23,261
Mitigated
26,790
11,819
Healing
18,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
3,893
2,195
0
1,377
9,221
3,522
0
2,270
6,951
0
36,469
W
Chiron
 
Chiron
6,324
3,283
161
2,571
7,661
2,496
616
1,169
6,492
0
44,966
W
Chaac
 
Chaac
7,870
2,748
0
5,966
12,805
12,653
0
68
12,737
0
37,086
L
Ah Puch
Angelo_-39
Ah Puch
4,685
98
0
1,372
3,596
1,234
0
759
2,837
50,332
0
L
Ares
2,359
0
0
1,402
8,890
5,567
0
1,181
7,709
16,138
0
W
Da Ji
6,138
1,399
0
3,720
9,329
3,541
0
1,582
7,747
0
38,730
W
2,206
666
477
2,344
7,551
4,810
0
1,705
5,846
6,362
0
L
Chaac
8,341
3,276
0
5,332
11,549
11,129
0
0
11,549
0
44,993
W
2,492
181
51
3,225
6,398
3,290
0
2,520
3,878
64,863
0
L
Hachiman
5,424
1,984
0
2,336
5,817
1,809
406
488
5,329
0
39,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,127
Gold Earned
30,272
312
Minions Killed
344
0
Camps Cleared
0
1,055,333
Distance Traveled
1,061,501
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,510
501
70
6
0
220,609
0
W
Chiron
5,812
528
74
7
0
185,545
3
W
Chaac
5,636
512
49
4
0
200,150
3
L
Ah Puch
5,929
539
89
8
0
213,828
4
L
Ares
5,106
464
21
2
0
217,061
3
W
Da Ji
6,566
597
70
6
0
244,127
1
W
Terra
5,535
503
9
1
0
225,252
6
L
Chaac
5,871
534
73
7
0
221,453
1
W
Hades
6,723
611
142
13
0
206,427
0
L
Hachiman
5,711
519
59
5
0
182,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role