Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
HeidosZer0
Mulan
Level 125
God Stats
3W - 1L
1,491 SR
Queue Stats
46W - 85L
1,372 Elo+
Party 1
Team Averages
Level 114
1,497 SR
1,457 Elo+

VS

Team Averages
Level 69
1,423 SR
1,572 Elo+
Da Ji
Da Ji
F3lh3rm3
Da Ji
Level 73
God Stats
0W - 3L
1,269 SR
Queue Stats
34W - 28L
1,511 Elo+
Party 2
Heimdallr
Heimdallr
Felherme1
Heimdallr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,705 Elo+
Party 2
Kukulkan
Kukulkan
M3STTR3_B4T4T4
Kukulkan
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 0 / 7
7,875
788
8,129
6,586
2,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cernunnos
 
Cernunnos
13
5 / 0 / 3
7,844
784
4,429
6,104
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
13
2 / 0 / 7
8,282
828
5,884
8,520
9,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
F3lh3rm3
Da Ji
11
0 / 2 / 0
6,335
634
4,333
7,488
3,698
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Felherme1
Heimdallr
10
0 / 5 / 0
6,182
618
4,272
9,273
4,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
10
0 / 2 / 0
6,214
621
4,580
4,301
2,012
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
9
Kills
0
0
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
7
5.5
W
Cernunnos
 
Cernunnos
5
0
3
6.5
L
Da Ji
F3lh3rm3
Da Ji
0
2
0
0
L
Heimdallr
Felherme1
Heimdallr
0
5
0
0
W
Mulan
2
0
7
5.5
L
Kukulkan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,442
Damage
13,185
21,210
Taken
21,062
15,035
Mitigated
10,000
8,913
Healing
917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,129
2,839
0
3,365
6,586
2,871
1,266
927
5,659
35,131
3,058
W
Cernunnos
 
Cernunnos
4,429
2,058
0
2,206
6,104
2,600
695
1,383
4,721
0
24,648
L
Da Ji
F3lh3rm3
Da Ji
4,333
982
0
283
7,488
3,698
0
2,714
4,774
0
15,543
L
Heimdallr
Felherme1
Heimdallr
4,272
1,715
0
634
9,273
4,290
0
3,323
5,950
0
20,340
W
Mulan
5,884
668
0
3,342
8,520
9,564
52
2,306
6,214
238
19,552
L
Kukulkan
4,580
187
0
0
4,301
2,012
0
1,647
2,654
25,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,001
Gold Earned
18,731
141
Minions Killed
115
0
Camps Cleared
0
643,798
Distance Traveled
536,916
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,875
788
66
7
0
229,886
1
W
Cernunnos
7,844
784
52
5
0
197,063
1
L
Da Ji
6,335
634
22
2
0
194,471
3
L
Heimdallr
6,182
618
36
4
0
172,443
1
W
Mulan
8,282
828
23
2
0
216,849
2
L
Kukulkan
6,214
621
57
6
0
170,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role