Player Matchup

Tsukuyomi
Tsukuyomi
ATealSloth
Tsukuyomi
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 67L
1,382 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Airfoilzz
Ah Muzen Cab
Level 29
God Stats
1W - 4L
1,350 SR
Queue Stats
37W - 56L
1,373 Elo+
Party 2
Ao Kuang
Ao Kuang
Bojobson
Ao Kuang
Level 62
God Stats
6W - 4L
1,572 SR
Queue Stats
230W - 269L
1,427 Elo+
Solo
Cthulhu
Cthulhu
PetudyJunior
Cthulhu
Level 16
God Stats
7W - 20L
1,359 SR
Queue Stats
7W - 20L
1,314 Elo+
Party 2
Guan Yu
Guan Yu
SquareinaBox
Guan Yu
Level 46
God Stats
5W - 7L
1,446 SR
Queue Stats
90W - 112L
1,451 Elo+
Party 2
Team Averages
Level 39
1,446 SR
1,389 Elo+

VS

Team Averages
Level 115
1,397 SR
1,444 Elo+
Tiamat
Tiamat
DshMoke3
Tiamat
Level 121
God Stats
3W - 2L
1,500 SR
Queue Stats
461W - 541L
1,456 Elo+
Solo
Yemoja
Yemoja
EmmaWoodhouse
Yemoja
Level 27
God Stats
57W - 71L
1,442 SR
Queue Stats
78W - 96L
1,437 Elo+
Solo
Serqet
Serqet
Majic Man95
Serqet
Level 147
God Stats
6W - 8L
1,333 SR
Queue Stats
276W - 354L
1,423 Elo+
Party 1
Gilgamesh
Gilgamesh
TheHammer1738
Gilgamesh
Level 124
God Stats
6W - 5L
1,246 SR
Queue Stats
399W - 486L
1,458 Elo+
Party 1
Persephone
Persephone
nobuyukias
Persephone
Level 155
God Stats
4W - 9L
1,466 SR
Queue Stats
365W - 438L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ATealSloth
Tsukuyomi
16
1 / 5 / 0
9,867
617
7,700
17,048
7,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Airfoilzz
Ah Muzen Cab
17
1 / 4 / 1
10,463
654
10,941
14,523
7,296
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
Bojobson
Ao Kuang
17
3 / 2 / 1
10,354
647
10,284
20,098
13,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
PetudyJunior
Cthulhu
17
0 / 2 / 2
10,163
635
9,406
16,807
19,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Guan Yu
SquareinaBox
Guan Yu
17
2 / 0 / 2
10,482
655
11,569
17,719
21,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DshMoke3
Tiamat
19
6 / 3 / 6
11,311
707
22,659
14,526
10,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
0 / 0 / 9
10,123
633
3,725
11,186
7,494
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Serqet
17
2 / 2 / 7
10,455
653
11,882
13,829
7,329
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
TheHammer1738
Gilgamesh
19
2 / 2 / 5
11,667
729
12,313
17,748
16,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
nobuyukias
Persephone
18
3 / 0 / 5
11,459
716
17,881
7,611
3,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
7
Kills
13
13
Deaths
7
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
ATealSloth
Tsukuyomi
1
5
0
0.2
L
Ah Muzen Cab
Airfoilzz
Ah Muzen Cab
1
4
1
0.38
L
Ao Kuang
Bojobson
Ao Kuang
3
2
1
1.75
W
Tiamat
DshMoke3
Tiamat
6
3
6
3
W
0
0
9
4.5
W
Serqet
2
2
7
2.75
L
Cthulhu
PetudyJunior
Cthulhu
0
2
2
0.5
L
Guan Yu
SquareinaBox
Guan Yu
2
0
2
3
W
Gilgamesh
TheHammer1738
Gilgamesh
2
2
5
2.25
W
Persephone
nobuyukias
Persephone
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,900
Damage
68,460
86,195
Taken
64,900
68,943
Mitigated
45,178
21,095
Healing
24,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
ATealSloth
Tsukuyomi
7,700
2,085
0
1,507
17,048
7,871
50
5,295
11,247
0
36,523
L
Ah Muzen Cab
Airfoilzz
Ah Muzen Cab
10,941
4,139
0
1,638
14,523
7,296
0
7,705
6,632
0
45,031
L
Ao Kuang
Bojobson
Ao Kuang
10,284
2,868
0
7,594
20,098
13,473
0
8,230
11,287
31,098
0
W
Tiamat
DshMoke3
Tiamat
22,659
2,754
322
3,586
14,526
10,107
692
5,745
8,195
43,095
0
W
3,725
1,287
6,968
3,265
11,186
7,494
425
4,070
6,662
10,405
0
W
Serqet
11,882
3,489
680
2,648
13,829
7,329
1,448
4,252
9,011
0
27,434
L
Cthulhu
PetudyJunior
Cthulhu
9,406
686
396
1,378
16,807
19,210
336
12,099
3,952
38,373
0
L
Guan Yu
SquareinaBox
Guan Yu
11,569
567
2,834
5,748
17,719
21,093
106
9,449
7,520
0
23,398
W
Gilgamesh
TheHammer1738
Gilgamesh
12,313
3,400
275
3,715
17,748
16,881
1,988
2,458
14,869
143
51,343
W
Persephone
nobuyukias
Persephone
17,881
1,097
0
2,614
7,611
3,367
899
2,094
5,270
55,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,329
Gold Earned
55,015
231
Minions Killed
312
0
Camps Cleared
0
1,632,514
Distance Traveled
1,610,713
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,867
617
38
2
0
338,471
2
L
Ah Muzen Cab
10,463
654
68
4
0
288,152
0
L
Ao Kuang
10,354
647
27
2
0
332,605
4
W
Tiamat
11,311
707
55
3
0
310,706
2
W
Yemoja
10,123
633
25
2
0
328,193
1
W
Serqet
10,455
653
35
2
0
297,814
0
L
Cthulhu
10,163
635
72
5
0
325,302
0
L
Guan Yu
10,482
655
26
2
0
347,984
3
W
Gilgamesh
11,667
729
98
6
0
361,508
2
W
Persephone
11,459
716
99
6
0
312,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role