Player Matchup

Sobek
Sobek
CxEZ7
Sobek
Level 150
God Stats
2W - 1L
1,865 SR
Queue Stats
122W - 115L
1,533 Elo+
Party 3
Loki
Loki
Gengiskaan
Loki
Level 127
God Stats
0W - 1L
1,844 SR
Queue Stats
76W - 74L
1,535 Elo+
Party 1
Hercules
Hercules
SlapNusse
Hercules
Level 128
God Stats
2W - 1L
1,854 SR
Queue Stats
80W - 73L
1,551 Elo+
Party 1
Ishtar
Ishtar
TVAUSSIE
Ishtar
Level 153
God Stats
1W - 1L
1,676 SR
Queue Stats
108W - 90L
1,582 Elo+
Party 3
Janus
Janus
Valkiria13
Janus
Level 157
God Stats
7W - 4L
1,789 SR
Queue Stats
240W - 242L
1,533 Elo+
Solo
Team Averages
Level 143
1,806 SR
1,547 Elo+

VS

Team Averages
Level 115
1,495 SR
1,570 Elo+
Fafnir
Fafnir
Alirode
Fafnir
Level 123
God Stats
1W - 1L
1,255 SR
Queue Stats
108W - 89L
1,548 Elo+
Party 2
Serqet
Serqet
Dize60
Serqet
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 126L
1,573 Elo+
Solo
Merlin
Merlin
Selvilith
Merlin
Level 116
God Stats
3W - 2L
1,552 SR
Queue Stats
184W - 173L
1,546 Elo+
Party 2
Hou Yi
Hou Yi
Xander181
Hou Yi
Level 128
God Stats
2W - 1L
1,553 SR
Queue Stats
220W - 195L
1,588 Elo+
Party 2
Ne Zha
Ne Zha
shirosaya
Ne Zha
Level 103
God Stats
1W - 2L
1,617 SR
Queue Stats
30W - 22L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CxEZ7
Sobek
16
2 / 6 / 7
11,380
669
7,602
25,625
33,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
4 / 3 / 8
11,549
679
13,611
13,869
7,333
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
SlapNusse
Hercules
17
4 / 7 / 7
11,201
659
9,857
30,160
34,284
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ishtar
TVAUSSIE
Ishtar
18
3 / 5 / 7
11,661
686
18,401
16,191
8,291
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
20
3 / 3 / 11
12,185
717
24,282
14,302
7,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Alirode
Fafnir
19
4 / 3 / 16
13,212
777
8,207
21,678
36,763
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
Dize60
Serqet
18
2 / 5 / 16
12,164
716
18,523
21,369
31,648
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Merlin
Selvilith
Merlin
20
3 / 2 / 18
12,133
714
21,212
13,231
7,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Xander181
Hou Yi
20
6 / 3 / 10
12,764
751
22,893
13,777
7,494
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
shirosaya
Ne Zha
20
9 / 3 / 10
12,386
729
22,744
18,440
11,760
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
94
16
Kills
24
24
Deaths
16
40
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Alirode
Fafnir
4
3
16
4
L
Sobek
CxEZ7
Sobek
2
6
7
0.92
W
Serqet
Dize60
Serqet
2
5
16
2
L
4
3
8
2.67
W
Merlin
Selvilith
Merlin
3
2
18
6
L
Hercules
SlapNusse
Hercules
4
7
7
1.07
L
Ishtar
TVAUSSIE
Ishtar
3
5
7
1.3
L
Janus
3
3
11
2.83
W
Hou Yi
Xander181
Hou Yi
6
3
10
3.67
W
Ne Zha
shirosaya
Ne Zha
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,753
Damage
93,579
100,147
Taken
88,495
90,144
Mitigated
95,091
26,623
Healing
30,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Alirode
Fafnir
8,207
3,519
1,505
4,563
21,678
36,763
435
7,705
13,973
14,360
0
L
Sobek
CxEZ7
Sobek
7,602
274
2,026
5,416
25,625
33,086
0
8,101
17,524
13,500
0
W
Serqet
Dize60
Serqet
18,523
2,438
2,827
5,341
21,369
31,648
1,599
6,719
14,650
0
21,539
L
13,611
2,425
1,527
1,430
13,869
7,333
880
3,105
10,117
0
30,218
W
Merlin
Selvilith
Merlin
21,212
534
4,275
2,243
13,231
7,426
1,229
5,730
7,501
45,383
0
L
Hercules
SlapNusse
Hercules
9,857
2,575
2,792
6,363
30,160
34,284
0
11,938
17,856
55
15,766
L
Ishtar
TVAUSSIE
Ishtar
18,401
5,399
587
1,962
16,191
8,291
2,396
4,354
11,378
0
35,294
L
Janus
24,282
493
1,665
2,855
14,302
7,150
1,140
1,921
12,027
55,330
0
W
Hou Yi
Xander181
Hou Yi
22,893
9,590
1,834
1,406
13,777
7,494
1,980
6,278
7,499
0
47,611
W
Ne Zha
shirosaya
Ne Zha
22,744
5,223
1,059
5,059
18,440
11,760
2,480
5,507
12,933
0
56,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,976
Gold Earned
62,659
175
Minions Killed
179
0
Camps Cleared
0
1,496,879
Distance Traveled
1,673,168
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
13,212
777
15
1
0
317,972
0
L
Sobek
11,380
669
8
0
0
270,819
0
W
Serqet
12,164
716
9
1
0
336,674
0
L
Loki
11,549
679
23
1
0
337,456
1
W
Merlin
12,133
714
64
4
0
356,886
0
L
Hercules
11,201
659
17
1
0
307,784
0
L
Ishtar
11,661
686
39
2
0
256,692
0
L
Janus
12,185
717
88
5
0
324,128
3
W
Hou Yi
12,764
751
74
4
0
309,162
4
W
Ne Zha
12,386
729
17
1
0
352,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role