Player Matchup

Janus
Janus
Lªzy
Janus
Level 86
God Stats
1W - 1L
2,018 SR
Queue Stats
54W - 12L
1,904 Elo+
Party 1
Cthulhu
Cthulhu
PigLoverOink
Cthulhu
Level 129
God Stats
2W - 0L
1,536 SR
Queue Stats
86W - 26L
1,755 Elo+
Party 1
Ares
Ares
Tëss
Ares
Level 159
God Stats
3W - 1L
1,801 SR
Queue Stats
80W - 79L
1,506 Elo+
Party 1
Cernunnos
Cernunnos
Zapdоs
Cernunnos
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 3L
1,867 Elo+
Party 1
Hun Batz
Hun Batz
sotoslol2001
Hun Batz
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,500 Elo+
Party 1
Team Averages
Level 106
1,671 SR
1,706 Elo+

VS

Team Averages
Level 78
1,478 SR
1,487 Elo+
Apollo
Apollo
CrnbryGrvy87
Apollo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,379 Elo+
Solo
He Bo
He Bo
Fade Away6632
He Bo
Level 29
God Stats
1W - 3L
1,254 SR
Queue Stats
103W - 97L
1,520 Elo+
Party 2
Sol
Sol
bobbyDigital31
Sol
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
202W - 198L
1,457 Elo+
Solo
Tyr
Tyr
o 1nDone o
Tyr
Level 159
God Stats
2W - 5L
1,643 SR
Queue Stats
206W - 204L
1,547 Elo+
Party 2
Fenrir
Fenrir
xBatt1eRif1e
Fenrir
Level 155
God Stats
5W - 5L
1,493 SR
Queue Stats
382W - 390L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Lªzy
Janus
18
6 / 2 / 21
10,823
902
16,518
8,929
4,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
PigLoverOink
Cthulhu
16
3 / 5 / 23
10,156
846
11,792
18,319
25,973
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
Tëss
Ares
17
2 / 6 / 25
10,558
880
10,435
18,303
23,998
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
Zapdоs
Cernunnos
19
20 / 3 / 14
12,286
1,024
25,178
16,623
9,911
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
sotoslol2001
Hun Batz
16
9 / 5 / 14
10,461
872
11,035
15,493
13,284
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
3 / 6 / 6
9,120
760
7,882
13,102
6,225
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 8 / 9
8,378
698
6,987
14,076
5,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
11 / 7 / 7
10,987
916
22,248
19,863
7,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 9 / 7
8,164
680
4,273
20,279
25,748
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
12
2 / 10 / 8
8,110
676
7,417
18,710
13,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
57
40
Kills
20
21
Deaths
40
97
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Apollo
3
6
6
1
L
3
8
9
0.94
W
Janus
Lªzy
Janus
6
2
21
8.25
W
Cthulhu
PigLoverOink
Cthulhu
3
5
23
2.9
W
Ares
Tëss
Ares
2
6
25
2.42
W
Cernunnos
Zapdоs
Cernunnos
20
3
14
9
L
11
7
7
2.07
L
1
9
7
0.5
W
Hun Batz
sotoslol2001
Hun Batz
9
5
14
3.2
L
Fenrir
2
10
8
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,958
Damage
48,807
77,667
Taken
86,030
78,083
Mitigated
58,407
23,308
Healing
18,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
7,882
3,153
722
2,191
13,102
6,225
0
6,314
6,788
0
23,574
L
6,987
126
232
2,030
14,076
5,692
0
7,641
6,435
12,461
0
W
Janus
Lªzy
Janus
16,518
2,212
1,662
3,459
8,929
4,917
1,875
2,181
6,622
39,109
0
W
Cthulhu
PigLoverOink
Cthulhu
11,792
246
5,704
2,842
18,319
25,973
541
6,725
11,512
22,261
0
W
Ares
Tëss
Ares
10,435
229
1,072
786
18,303
23,998
378
8,785
9,387
13,050
0
W
Cernunnos
Zapdоs
Cernunnos
25,178
16,324
0
6,906
16,623
9,911
2,577
5,163
11,332
0
36,296
L
22,248
7,696
589
7,318
19,863
7,708
385
9,036
10,827
37,231
0
L
4,273
670
933
1,383
20,279
25,748
131
8,274
12,005
0
8,797
W
Hun Batz
sotoslol2001
Hun Batz
11,035
2,954
0
877
15,493
13,284
1,817
6,381
8,903
0
21,601
L
Fenrir
7,417
564
891
1,955
18,710
13,034
0
7,480
11,230
0
9,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,284
Gold Earned
44,759
119
Minions Killed
89
0
Camps Cleared
0
1,135,476
Distance Traveled
905,641
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,120
760
38
3
0
197,635
0
L
He Bo
8,378
698
10
1
0
178,915
1
W
Janus
10,823
902
57
5
0
231,018
2
W
Cthulhu
10,156
846
20
2
0
231,021
0
W
Ares
10,558
880
2
0
0
212,468
0
W
Cernunnos
12,286
1,024
29
2
0
228,765
1
L
Sol
10,987
916
33
3
0
170,156
1
L
Tyr
8,164
680
5
0
0
184,932
0
W
Hun Batz
10,461
872
11
1
0
232,204
2
L
Fenrir
8,110
676
3
0
0
174,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role