Player Matchup

Hercules
Hercules
Metroboat7110
Hercules
Level 80
God Stats
1W - 2L
1,452 SR
Queue Stats
10W - 14L
1,523 Elo+
Party 1
Ymir
Ymir
Strawbmilkers
Ymir
Level 4
God Stats
1W - 1L
1,639 SR
Queue Stats
9W - 4L
1,645 Elo+
Party 1
Thanatos
Thanatos
juanrodriguez133
Thanatos
Level 4
God Stats
1W - 2L
1,708 SR
Queue Stats
2W - 2L
1,645 Elo+
Party 1
Hou Yi
Hou Yi
scooney11
Hou Yi
Level 124
God Stats
5W - 11L
1,436 SR
Queue Stats
227W - 237L
1,428 Elo+
Solo
Anubis
Anubis
seafungus
Anubis
Level 5
God Stats
1W - 1L
1,639 SR
Queue Stats
7W - 5L
1,645 Elo+
Party 1
Team Averages
Level 43
1,575 SR
1,577 Elo+

VS

Team Averages
Level 83
1,459 SR
1,463 Elo+
Vulcan
Vulcan
BigPaPi100
Vulcan
Level 24
God Stats
6W - 4L
1,348 SR
Queue Stats
36W - 33L
1,513 Elo+
Solo
Hera
Hera
EragonFire1999
Hera
Level 27
God Stats
2W - 0L
1,762 SR
Queue Stats
44W - 56L
1,450 Elo+
Solo
Artemis
Artemis
Player1053
Artemis
Level 75
God Stats
11W - 9L
1,502 SR
Queue Stats
113W - 104L
1,418 Elo+
Solo
Nu Wa
Nu Wa
RafinhaSenseih
Nu Wa
Level 160
God Stats
29W - 16L
1,478 SR
Queue Stats
68W - 69L
1,461 Elo+
Solo
Thoth
Thoth
suchalovelyd
Thoth
Level 128
God Stats
1W - 2L
1,204 SR
Queue Stats
81W - 83L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Metroboat7110
Hercules
15
0 / 1 / 2
8,007
667
2,435
14,444
8,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 5 / 7
9,154
763
3,208
15,569
14,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
9 / 5 / 3
10,221
852
17,677
16,383
7,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
scooney11
Hou Yi
15
0 / 1 / 3
8,190
683
2,274
7,465
2,517
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
seafungus
Anubis
15
1 / 3 / 3
8,555
713
3,837
10,298
4,347
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BigPaPi100
Vulcan
17
7 / 2 / 3
9,644
804
18,449
6,510
2,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 5 / 6
8,676
723
8,313
11,655
3,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Player1053
Artemis
16
4 / 2 / 5
9,005
750
7,540
7,760
3,122
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 3 / 10
8,445
704
8,511
7,621
2,637
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
2 / 0 / 5
9,247
771
6,973
3,400
1,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
44
12
Kills
15
15
Deaths
12
18
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Vulcan
BigPaPi100
Vulcan
7
2
3
4.25
W
2
5
6
1
L
Hercules
Metroboat7110
Hercules
0
1
2
1
W
Artemis
Player1053
Artemis
4
2
5
3.25
W
0
3
10
1.67
L
2
5
7
1.1
L
9
5
3
2.1
L
Hou Yi
scooney11
Hou Yi
0
1
3
1.5
L
Anubis
seafungus
Anubis
1
3
3
0.83
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,431
Damage
49,786
64,159
Taken
36,946
37,795
Mitigated
13,558
20,480
Healing
5,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
BigPaPi100
Vulcan
18,449
10,644
0
258
6,510
2,726
480
2,454
3,961
45,147
0
W
8,313
1,950
0
500
11,655
3,835
992
1,554
9,891
25,689
0
L
Hercules
Metroboat7110
Hercules
2,435
335
0
2,993
14,444
8,366
39
11,036
3,334
0
23,848
W
Artemis
Player1053
Artemis
7,540
3,024
0
1,289
7,760
3,122
445
922
6,838
0
21,143
W
8,511
3,747
0
2,060
7,621
2,637
120
1,665
5,909
31,578
0
L
3,208
1,390
0
951
15,569
14,602
0
10,014
5,369
11,696
0
L
17,677
5,514
0
10,532
16,383
7,963
0
8,093
8,136
0
43,747
L
Hou Yi
scooney11
Hou Yi
2,274
593
0
2,838
7,465
2,517
263
3,808
3,433
0
33,779
L
Anubis
seafungus
Anubis
3,837
90
0
3,166
10,298
4,347
0
8,441
1,641
31,801
0
W
6,973
338
0
1,198
3,400
1,238
281
450
2,950
23,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,127
Gold Earned
45,017
251
Minions Killed
227
0
Camps Cleared
0
1,145,996
Distance Traveled
1,128,002
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,644
804
62
5
0
237,111
3
W
Hera
8,676
723
34
3
0
252,505
3
L
Hercules
8,007
667
51
4
0
254,826
0
W
Artemis
9,005
750
34
3
0
217,612
2
W
Nu Wa
8,445
704
34
3
0
183,654
5
L
Ymir
9,154
763
24
2
0
221,016
1
L
Thanatos
10,221
852
44
4
0
260,089
0
L
Hou Yi
8,190
683
58
5
0
213,512
5
L
Anubis
8,555
713
74
6
0
196,553
0
W
Thoth
9,247
771
63
5
0
237,120
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role