Player Matchup

Morgan Le Fay
Morgan Le Fay
Cookd
Morgan Le Fay
Level 142
God Stats
14W - 3L
1,963 SR
Queue Stats
166W - 61L
1,829 Elo+
Party 2
Chiron
Chiron
Denaero
Chiron
Level 101
God Stats
3W - 1L
1,500 SR
Queue Stats
307W - 179L
1,758 Elo+
Party 2
Horus
Horus
Lorthar
Horus
Level 155
God Stats
53W - 50L
1,591 SR
Queue Stats
486W - 590L
1,417 Elo+
Solo
Team Averages
Level 133
1,685 SR
1,668 Elo+

VS

Team Averages
Level 86
1,453 SR
1,454 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
ByoukidereMK
Sol
Level 65
God Stats
0W - 3L
1,285 SR
Queue Stats
4W - 9L
1,341 Elo+
Party 1
Ullr
Ullr
Milky243
Ullr
Level 103
God Stats
8W - 9L
1,575 SR
Queue Stats
185W - 201L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cookd
Morgan Le Fay
15
6 / 1 / 8
9,512
865
16,832
8,175
3,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Denaero
Chiron
16
7 / 1 / 6
9,676
880
13,369
10,211
4,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Lorthar
Horus
14
2 / 0 / 11
9,363
851
5,597
12,745
14,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
1 / 4 / 0
7,299
664
7,721
17,273
12,889
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
0 / 6 / 1
6,885
626
6,990
10,752
4,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
13
1 / 5 / 1
7,576
689
6,081
12,350
4,696
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
15
Kills
2
2
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
4
0
0.25
L
0
6
1
0.08
W
Morgan Le Fay
Cookd
Morgan Le Fay
6
1
8
10
W
Chiron
Denaero
Chiron
7
1
6
10
W
Horus
Lorthar
Horus
2
0
11
7.5
L
Ullr
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,798
Damage
20,792
31,131
Taken
40,375
22,996
Mitigated
21,697
12,786
Healing
8,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
7,721
492
1,076
3,922
17,273
12,889
0
5,487
11,786
0
20,564
L
6,990
1,556
396
2,070
10,752
4,112
0
5,740
5,012
19,752
1,177
W
Morgan Le Fay
Cookd
Morgan Le Fay
16,832
838
196
1,735
8,175
3,830
1,146
1,435
6,740
44,708
0
W
Chiron
Denaero
Chiron
13,369
5,441
758
2,801
10,211
4,685
1,072
2,277
7,934
35
42,430
W
Horus
Lorthar
Horus
5,597
2,640
2,231
5,065
12,745
14,481
514
2,882
9,863
0
13,892
L
Ullr
6,081
2,520
0
1,485
12,350
4,696
0
5,731
6,619
0
35,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,551
Gold Earned
21,760
154
Minions Killed
117
0
Camps Cleared
0
689,694
Distance Traveled
612,704
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,299
664
38
3
0
232,959
1
L
Sol
6,885
626
32
3
0
187,101
2
W
Morgan Le Fay
9,512
865
64
6
0
221,142
2
W
Chiron
9,676
880
71
6
0
225,958
2
W
Horus
9,363
851
19
2
0
242,594
3
L
Ullr
7,576
689
47
4
0
192,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role