Player Matchup

Izanami
Izanami
Asharie13
Izanami
Level 100
God Stats
3W - 6L
1,484 SR
Queue Stats
21W - 27L
1,469 Elo+
Party 2
Lancelot
Lancelot
Reperplays123
Lancelot
Level 63
God Stats
2W - 4L
1,247 SR
Queue Stats
85W - 108L
1,465 Elo+
Solo
Shiva
Shiva
SaygeTheOG
Shiva
Level 102
God Stats
455W - 417L
1,548 SR
Queue Stats
740W - 801L
1,505 Elo+
Solo
Cthulhu
Cthulhu
Serchamps
Cthulhu
Level 98
God Stats
0W - 3L
1,090 SR
Queue Stats
337W - 378L
1,467 Elo+
Solo
Raijin
Raijin
xOGx Ja
Raijin
Level 108
God Stats
1W - 1L
1,412 SR
Queue Stats
36W - 41L
1,490 Elo+
Party 2
Team Averages
Level 94
1,356 SR
1,479 Elo+

VS

Team Averages
Level 97
1,617 SR
1,470 Elo+
Xbalanque
Xbalanque
CRvStriker
Xbalanque
Level 101
God Stats
150W - 107L
1,611 SR
Queue Stats
346W - 322L
1,439 Elo+
Party 1
Zhong Kui
Zhong Kui
MillerHiLyfe69
Zhong Kui
Level 77
God Stats
6W - 4L
1,546 SR
Queue Stats
263W - 292L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
OdinDiego
Cthulhu
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
419W - 428L
1,526 Elo+
Solo
Kali
Kali
Voisardian
Kali
Level 83
God Stats
9W - 6L
1,724 SR
Queue Stats
286W - 269L
1,516 Elo+
Solo
Geb
Geb
cheesebfeedin
Geb
Level 99
God Stats
6W - 4L
1,705 SR
Queue Stats
21W - 27L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Asharie13
Izanami
10
0 / 4 / 1
5,612
401
2,521
9,062
2,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
Reperplays123
Lancelot
12
7 / 5 / 0
7,535
538
4,453
10,982
4,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
12
0 / 4 / 4
6,791
485
8,097
13,944
10,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cthulhu
Serchamps
Cthulhu
11
0 / 1 / 1
6,742
482
7,413
10,143
8,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Raijin
xOGx Ja
Raijin
12
0 / 2 / 0
7,060
504
5,582
8,735
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CRvStriker
Xbalanque
14
5 / 2 / 1
7,539
539
12,784
11,876
4,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
MillerHiLyfe69
Zhong Kui
13
0 / 0 / 3
7,448
532
3,760
7,005
5,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
OdinDiego
Cthulhu
13
4 / 4 / 2
8,040
574
8,016
12,149
13,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
6 / 1 / 3
8,604
615
4,562
11,888
4,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 5
6,831
488
3,874
9,777
7,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
7
Kills
15
16
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
Asharie13
Izanami
0
4
1
0.13
W
Xbalanque
CRvStriker
Xbalanque
5
2
1
2.75
W
Zhong Kui
MillerHiLyfe69
Zhong Kui
0
0
3
1.5
W
Cthulhu
OdinDiego
Cthulhu
4
4
2
1.25
L
Lancelot
Reperplays123
Lancelot
7
5
0
1.4
L
Shiva
0
4
4
0.5
L
Cthulhu
Serchamps
Cthulhu
0
1
1
0.5
W
6
1
3
7.5
W
0
0
5
2.5
L
Raijin
xOGx Ja
Raijin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,066
Damage
32,996
52,866
Taken
52,695
30,421
Mitigated
35,790
13,117
Healing
21,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Asharie13
Izanami
2,521
1,530
0
1,185
9,062
2,870
141
1,600
7,462
0
37,189
W
Xbalanque
CRvStriker
Xbalanque
12,784
6,352
0
6,250
11,876
4,675
0
5,175
6,701
0
66,547
W
Zhong Kui
MillerHiLyfe69
Zhong Kui
3,760
1,006
0
4,697
7,005
5,457
951
3,116
3,889
60,675
0
W
Cthulhu
OdinDiego
Cthulhu
8,016
1,077
0
3,864
12,149
13,170
396
0
12,149
42,209
0
L
Lancelot
Reperplays123
Lancelot
4,453
1,270
0
700
10,982
4,345
0
1,001
9,915
0
40,599
L
Shiva
8,097
2,093
0
5,281
13,944
10,925
49
6,725
6,416
0
44,545
L
Cthulhu
Serchamps
Cthulhu
7,413
223
136
2,655
10,143
8,687
0
1,317
8,826
35,919
2,645
W
4,562
2,435
0
3,616
11,888
4,513
0
1,321
10,567
0
54,921
W
3,874
395
0
3,394
9,777
7,975
234
2,861
6,916
14,027
4,485
L
Raijin
xOGx Ja
Raijin
5,582
907
0
3,160
8,735
3,594
0
3,576
5,159
57,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,740
Gold Earned
38,462
368
Minions Killed
426
0
Camps Cleared
0
1,288,407
Distance Traveled
1,300,763
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,612
401
66
5
0
224,657
2
W
Xbalanque
7,539
539
100
7
0
221,389
4
W
Zhong Kui
7,448
532
109
8
0
243,233
3
W
Cthulhu
8,040
574
108
8
0
259,395
1
L
Lancelot
7,535
538
64
5
0
312,285
0
L
Shiva
6,791
485
71
5
0
250,957
1
L
Cthulhu
6,742
482
61
4
0
261,829
2
W
Kali
8,604
615
88
6
0
288,259
4
W
Geb
6,831
488
21
2
0
288,487
9
L
Raijin
7,060
504
106
8
0
238,679
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role