Player Matchup

Loki
Loki
Darkclutch
Loki
Level 43
God Stats
4W - 2L
1,792 SR
Queue Stats
113W - 118L
1,537 Elo+
Party 1
Janus
Janus
IClutchThunderI
Janus
Level 69
God Stats
2W - 4L
1,443 SR
Queue Stats
144W - 156L
1,524 Elo+
Party 1
Cerberus
Cerberus
Tuundrraa
Cerberus
Level 108
God Stats
0W - 2L
1,366 SR
Queue Stats
42W - 63L
1,433 Elo+
Solo
Team Averages
Level 73
1,533 SR
1,498 Elo+

VS

Team Averages
Level 104
1,441 SR
1,465 Elo+
Chaac
Chaac
Allsap
Chaac
Level 145
God Stats
2W - 5L
1,551 SR
Queue Stats
140W - 182L
1,482 Elo+
Party 2
Neith
Neith
DwCxJokerz
Neith
Level 127
God Stats
5W - 4L
1,419 SR
Queue Stats
86W - 120L
1,502 Elo+
Party 2
Olorun
Olorun
slymysalamander
Olorun
Level 40
God Stats
4W - 7L
1,353 SR
Queue Stats
33W - 46L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
8,677
620
6,980
12,097
5,095
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 6 / 3
10,454
747
13,553
10,798
4,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Tuundrraa
Cerberus
15
3 / 3 / 2
9,447
675
6,989
20,005
19,912
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Allsap
Chaac
16
4 / 2 / 9
10,620
759
9,952
16,910
14,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
17
8 / 1 / 5
11,115
794
17,012
7,307
2,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 4 / 7
9,764
697
9,980
9,924
5,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
7
Kills
14
14
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chaac
Allsap
Chaac
4
2
9
4.25
L
1
5
3
0.5
W
Neith
8
1
5
10.5
L
3
6
3
0.75
L
Cerberus
Tuundrraa
Cerberus
3
3
2
1.33
W
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,522
Damage
36,944
42,900
Taken
34,141
29,846
Mitigated
22,714
7,005
Healing
10,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Allsap
Chaac
9,952
2,841
55
5,939
16,910
14,920
234
11,514
5,396
4,148
34,252
L
6,980
913
0
1,573
12,097
5,095
0
3,324
8,773
0
33,073
W
Neith
17,012
8,198
0
2,125
7,307
2,757
800
4,810
2,497
0
43,949
L
13,553
1,594
0
750
10,798
4,839
0
2,576
8,222
45,895
0
L
Cerberus
Tuundrraa
Cerberus
6,989
857
343
4,339
20,005
19,912
0
3,896
16,109
19,929
0
W
9,980
4,423
672
2,047
9,924
5,037
652
4,317
5,607
31,890
4,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,578
Gold Earned
31,499
158
Minions Killed
183
0
Camps Cleared
0
722,061
Distance Traveled
729,606
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,620
759
47
3
0
256,649
3
L
Loki
8,677
620
40
3
0
251,249
1
W
Neith
11,115
794
77
6
0
227,752
2
L
Janus
10,454
747
74
5
0
232,765
1
L
Cerberus
9,447
675
44
3
0
238,047
1
W
Olorun
9,764
697
59
4
0
245,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role