Player Matchup

Tyr
Tyr
Heaga Beaga
Tyr
Level 117
God Stats
1W - 1L
1,222 SR
Queue Stats
55W - 63L
1,464 Elo+
Party 2
Xing Tian
Xing Tian
PBleacher
Xing Tian
Level 84
God Stats
3W - 2L
1,770 SR
Queue Stats
71W - 77L
1,424 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Saint I Aint
Ah Muzen Cab
Level 61
God Stats
1W - 0L
1,740 SR
Queue Stats
4W - 4L
1,402 Elo+
Party 2
Medusa
Medusa
Samaelx088
Medusa
Level 67
God Stats
6W - 6L
1,435 SR
Queue Stats
251W - 265L
1,474 Elo+
Solo
Kukulkan
Kukulkan
ZAKAROVSKY_81
Kukulkan
Level 128
God Stats
6W - 5L
1,624 SR
Queue Stats
472W - 520L
1,473 Elo+
Solo
Team Averages
Level 91
1,559 SR
1,447 Elo+

VS

Team Averages
Level 120
1,526 SR
1,451 Elo+
Chernobog
Chernobog
BAKYPANDY
Chernobog
Level 142
God Stats
0W - 1L
1,830 SR
Queue Stats
76W - 73L
1,484 Elo+
Solo
Atlas
Atlas
BigDreco
Atlas
Level 120
God Stats
1W - 2L
1,816 SR
Queue Stats
172W - 190L
1,480 Elo+
Party 1
Ao Kuang
Ao Kuang
Cris MSA
Ao Kuang
Level 154
God Stats
4W - 13L
1,134 SR
Queue Stats
215W - 236L
1,442 Elo+
Solo
Tiamat
Tiamat
Tai 4QP
Tiamat
Level 140
God Stats
0W - 2L
1,251 SR
Queue Stats
73W - 73L
1,466 Elo+
Party 1
Xing Tian
Xing Tian
allBrans
Xing Tian
Level 43
God Stats
2W - 3L
1,599 SR
Queue Stats
86W - 130L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 9
10,755
717
16,476
15,697
21,846
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
PBleacher
Xing Tian
16
4 / 3 / 10
9,868
658
7,131
20,650
21,717
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Saint I Aint
Ah Muzen Cab
17
2 / 1 / 13
10,281
685
20,352
8,688
4,002
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
Samaelx088
Medusa
17
3 / 3 / 7
9,934
662
17,437
12,234
6,169
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
ZAKAROVSKY_81
Kukulkan
19
2 / 1 / 11
10,519
701
13,291
8,953
4,320
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BAKYPANDY
Chernobog
19
2 / 1 / 5
10,204
680
15,922
11,454
6,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
BigDreco
Atlas
18
2 / 3 / 7
10,822
721
15,454
23,926
20,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Cris MSA
Ao Kuang
15
2 / 4 / 5
9,860
657
7,087
13,758
8,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiamat
Tai 4QP
Tiamat
15
1 / 5 / 4
8,970
598
10,669
12,119
10,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
allBrans
Xing Tian
15
2 / 4 / 5
9,594
640
5,420
20,076
30,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
35
17
Kills
9
10
Deaths
17
50
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chernobog
BAKYPANDY
Chernobog
2
1
5
4.5
L
Atlas
BigDreco
Atlas
2
3
7
1.83
L
Ao Kuang
Cris MSA
Ao Kuang
2
4
5
1.13
W
6
2
9
5.25
W
Xing Tian
PBleacher
Xing Tian
4
3
10
3
W
Ah Muzen Cab
Saint I Aint
Ah Muzen Cab
2
1
13
8.5
W
Medusa
Samaelx088
Medusa
3
3
7
2.17
L
Tiamat
Tai 4QP
Tiamat
1
5
4
0.6
W
Kukulkan
ZAKAROVSKY_81
Kukulkan
2
1
11
7.5
L
Xing Tian
allBrans
Xing Tian
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,687
Damage
54,552
66,222
Taken
81,333
58,054
Mitigated
76,064
26,726
Healing
31,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
BAKYPANDY
Chernobog
15,922
7,174
736
3,711
11,454
6,612
0
3,589
7,865
0
46,899
L
Atlas
BigDreco
Atlas
15,454
6,053
1,275
10,259
23,926
20,526
0
5,038
18,888
34,949
0
L
Ao Kuang
Cris MSA
Ao Kuang
7,087
1,786
3,322
5,110
13,758
8,277
0
2,690
11,068
11,683
0
W
16,476
2,026
516
2,212
15,697
21,846
49
6,905
8,792
559
21,798
W
Xing Tian
PBleacher
Xing Tian
7,131
540
947
6,815
20,650
21,717
65
10,167
10,483
8,996
0
W
Ah Muzen Cab
Saint I Aint
Ah Muzen Cab
20,352
7,482
1,528
4,695
8,688
4,002
405
5,818
2,870
19
35,968
W
Medusa
Samaelx088
Medusa
17,437
9,768
1,580
2,984
12,234
6,169
510
9,173
3,061
0
35,417
L
Tiamat
Tai 4QP
Tiamat
10,669
856
796
2,002
12,119
10,304
0
3,015
9,104
16,978
0
W
Kukulkan
ZAKAROVSKY_81
Kukulkan
13,291
2,383
2,569
2,880
8,953
4,320
897
6,567
2,386
45,816
0
L
Xing Tian
allBrans
Xing Tian
5,420
456
1,151
2,953
20,076
30,345
0
6,668
13,408
11,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,357
Gold Earned
49,450
184
Minions Killed
184
0
Camps Cleared
0
1,409,785
Distance Traveled
1,202,048
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
10,204
680
86
6
0
260,195
2
L
Atlas
10,822
721
37
2
0
236,817
0
L
Ao Kuang
9,860
657
18
1
0
228,432
4
W
Tyr
10,755
717
14
1
0
318,019
3
W
Xing Tian
9,868
658
7
0
0
277,137
0
W
Ah Muzen Cab
10,281
685
46
3
0
288,043
0
W
Medusa
9,934
662
34
2
0
260,933
1
L
Tiamat
8,970
598
22
1
0
227,121
0
W
Kukulkan
10,519
701
83
6
0
265,653
3
L
Xing Tian
9,594
640
21
1
0
249,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role