Player Matchup

Kukulkan
Kukulkan
GingerLicious219
Kukulkan
Level 76
God Stats
5W - 1L
1,516 SR
Queue Stats
45W - 44L
1,420 Elo+
Party 1
Medusa
Medusa
I see u poop823
Medusa
Level 39
God Stats
1W - 1L
1,097 SR
Queue Stats
19W - 24L
1,349 Elo+
Party 1
Chaac
Chaac
randomonly8
Chaac
Level 26
God Stats
1W - 0L
1,611 SR
Queue Stats
12W - 9L
1,521 Elo+
Party 1
Team Averages
Level 47
1,408 SR
1,430 Elo+

VS

Team Averages
Level 113
1,389 SR
1,371 Elo+
Lancelot
Lancelot
 
Lancelot
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Angelics_Wrath
Ao Kuang
Level 145
God Stats
3W - 4L
1,290 SR
Queue Stats
269W - 503L
1,325 Elo+
Party 2
Hades
Hades
PK Buccino
Hades
Level 104
God Stats
1W - 3L
1,377 SR
Queue Stats
1W - 3L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 14
9,522
732
9,956
8,068
3,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
10 / 1 / 7
11,240
865
20,606
13,324
6,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
6 / 2 / 9
10,637
818
11,285
14,892
17,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
0 / 6 / 2
7,579
583
4,630
15,879
9,602
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
13
5 / 8 / 0
9,238
711
7,430
18,847
9,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hades
14
2 / 3 / 4
9,856
758
12,371
14,394
10,750
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
17
Kills
7
7
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
6
2
0.17
L
Ao Kuang
5
8
0
0.63
W
1
4
14
2
W
10
1
7
13.5
L
Hades
2
3
4
1.33
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,847
Damage
24,431
36,284
Taken
49,120
27,371
Mitigated
29,568
12,144
Healing
9,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,630
1,231
0
984
15,879
9,602
0
3,451
12,096
0
23,852
L
Ao Kuang
7,430
3,919
0
3,506
18,847
9,216
0
2,546
16,075
20,255
0
W
9,956
1,260
0
852
8,068
3,435
656
6,059
2,009
31,139
0
W
20,606
14,320
0
6,411
13,324
6,511
1,736
7,199
6,125
0
52,848
L
Hades
12,371
393
959
4,294
14,394
10,750
185
3,372
10,876
33,916
0
W
11,285
3,814
0
4,881
14,892
17,425
276
6,749
8,143
0
39,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,399
Gold Earned
26,673
152
Minions Killed
95
0
Camps Cleared
0
725,560
Distance Traveled
643,730
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,579
583
24
2
0
231,538
0
L
Ao Kuang
9,238
711
28
2
0
202,100
0
W
Kukulkan
9,522
732
52
4
0
223,043
1
W
Medusa
11,240
865
50
4
0
245,032
1
L
Hades
9,856
758
43
3
0
210,092
1
W
Chaac
10,637
818
50
4
0
257,485
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role