Player Matchup

Baron Samedi
Baron Samedi
BoyToyTroy
Baron Samedi
Level 145
God Stats
0W - 1L
1,757 SR
Queue Stats
40W - 57L
1,294 Elo+
Solo
King Arthur
King Arthur
GoCanes89
King Arthur
Level 128
God Stats
3W - 5L
1,280 SR
Queue Stats
224W - 245L
1,332 Elo+
Solo
Amaterasu
Amaterasu
GodsApocolyps
Amaterasu
Level 85
God Stats
4W - 5L
1,126 SR
Queue Stats
283W - 270L
1,339 Elo+
Solo
Heimdallr
Heimdallr
MurphAlurph5000
Heimdallr
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 83L
1,257 Elo+
Party 2
Loki
Loki
RockPaperGunIwin
Loki
Level 32
God Stats
1W - 3L
1,304 SR
Queue Stats
30W - 41L
1,266 Elo+
Party 2
Team Averages
Level 85
1,393 SR
1,298 Elo+

VS

Team Averages
Level 68
1,570 SR
1,307 Elo+
Chaac
Chaac
Dol69
Chaac
Level 69
God Stats
3W - 0L
1,860 SR
Queue Stats
65W - 63L
1,371 Elo+
Solo
Baron Samedi
Baron Samedi
Myde Ixs Uge
Baron Samedi
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,182 Elo+
Solo
Xing Tian
Xing Tian
blushhbass
Xing Tian
Level 79
God Stats
3W - 0L
1,755 SR
Queue Stats
35W - 32L
1,317 Elo+
Solo
Janus
Janus
ttthhhuuuggg
Janus
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
143W - 165L
1,336 Elo+
Party 1
Izanami
Izanami
vikaskm
Izanami
Level 58
God Stats
1W - 3L
1,234 SR
Queue Stats
94W - 112L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BoyToyTroy
Baron Samedi
20
7 / 4 / 15
13,385
669
25,207
18,490
18,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
GoCanes89
King Arthur
20
2 / 6 / 14
11,731
587
10,821
29,330
45,594
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Amaterasu
GodsApocolyps
Amaterasu
20
7 / 9 / 14
14,285
714
20,283
36,291
30,856
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
MurphAlurph5000
Heimdallr
19
5 / 6 / 14
12,226
611
22,592
21,655
14,066
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

20
6 / 8 / 8
12,695
635
8,406
19,157
11,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dol69
Chaac
20
9 / 5 / 22
14,489
724
25,926
28,552
46,412
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
Myde Ixs Uge
Baron Samedi
18
1 / 8 / 15
12,142
607
15,274
17,698
10,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
blushhbass
Xing Tian
20
5 / 4 / 24
14,715
736
16,388
25,817
44,892
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
5 / 5 / 12
12,713
636
10,589
16,023
7,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
vikaskm
Izanami
20
12 / 5 / 12
15,385
769
38,921
17,792
10,690
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
117
27
Kills
32
33
Deaths
27
65
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BoyToyTroy
Baron Samedi
7
4
15
3.63
W
Chaac
Dol69
Chaac
9
5
22
4
L
King Arthur
GoCanes89
King Arthur
2
6
14
1.5
L
Amaterasu
GodsApocolyps
Amaterasu
7
9
14
1.56
L
Heimdallr
MurphAlurph5000
Heimdallr
5
6
14
2
W
Baron Samedi
Myde Ixs Uge
Baron Samedi
1
8
15
1.06
L
6
8
8
1.25
W
Xing Tian
blushhbass
Xing Tian
5
4
24
4.25
W
5
5
12
2.2
W
Izanami
vikaskm
Izanami
12
5
12
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,309
Damage
107,098
124,923
Taken
105,882
120,657
Mitigated
119,584
42,619
Healing
36,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BoyToyTroy
Baron Samedi
25,207
2,685
7,543
6,531
18,490
18,575
387
6,267
12,223
45,802
0
W
Chaac
Dol69
Chaac
25,926
2,274
3,338
8,518
28,552
46,412
672
7,508
21,044
6,073
43,202
L
King Arthur
GoCanes89
King Arthur
10,821
1,514
2,388
4,177
29,330
45,594
451
11,741
17,589
0
20,692
L
Amaterasu
GodsApocolyps
Amaterasu
20,283
8,277
3,354
9,100
36,291
30,856
1,204
12,870
23,421
195
26,728
L
Heimdallr
MurphAlurph5000
Heimdallr
22,592
10,445
1,790
4,614
21,655
14,066
1,493
7,951
13,704
0
45,435
W
Baron Samedi
Myde Ixs Uge
Baron Samedi
15,274
2,601
7,641
2,361
17,698
10,161
595
4,464
13,234
34,453
0
L
8,406
1,646
323
2,799
19,157
11,566
745
5,590
13,567
0
24,989
W
Xing Tian
blushhbass
Xing Tian
16,388
580
4,445
4,237
25,817
44,892
720
7,201
18,616
27,392
0
W
10,589
1,419
411
2,561
16,023
7,429
504
2,559
13,464
20,972
0
W
Izanami
vikaskm
Izanami
38,921
21,077
169
2,967
17,792
10,690
4,908
3,538
14,254
0
70,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,322
Gold Earned
69,444
157
Minions Killed
167
0
Camps Cleared
0
1,567,157
Distance Traveled
1,867,125
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,385
669
38
2
0
289,350
1
W
Chaac
14,489
724
23
1
0
419,667
0
L
King Arthur
11,731
587
12
1
0
314,841
2
L
Amaterasu
14,285
714
16
1
0
319,027
0
L
Heimdallr
12,226
611
65
3
0
302,507
0
W
Baron Samedi
12,142
607
53
3
0
280,681
0
L
Loki
12,695
635
26
1
0
341,432
1
W
Xing Tian
14,715
736
16
1
0
503,822
0
W
Janus
12,713
636
21
1
0
369,862
1
W
Izanami
15,385
769
54
3
0
293,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role