Player Matchup

Neith
Neith
Angelosoprano
Neith
Level 4
God Stats
0W - 7L
1,060 SR
Queue Stats
5W - 17L
970 Elo+
Party 1
Nox
Nox
Crotalus94
Nox
Level 64
God Stats
3W - 5L
1,427 SR
Queue Stats
11W - 21L
1,274 Elo+
Party 1
Cthulhu
Cthulhu
moonnaz
Cthulhu
Level 17
God Stats
0W - 2L
1,214 SR
Queue Stats
5W - 15L
970 Elo+
Party 1
Team Averages
Level 28
1,234 SR
1,071 Elo+

VS

Team Averages
Level 108
1,618 SR
1,460 Elo+
Thanatos
Thanatos
HaKingRa
Thanatos
Level 49
God Stats
4W - 0L
1,776 SR
Queue Stats
137W - 215L
1,350 Elo+
Solo
Sol
Sol
Igrocks
Sol
Level 126
God Stats
5W - 5L
1,320 SR
Queue Stats
13W - 22L
1,374 Elo+
Solo
Shiva
Shiva
coolboy53
Shiva
Level 149
God Stats
36W - 19L
1,758 SR
Queue Stats
163W - 106L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,918
566
10,675
12,503
5,596
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 2
8,387
599
7,247
9,766
4,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
moonnaz
Cthulhu
14
2 / 1 / 0
9,554
682
8,520
17,774
20,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
HaKingRa
Thanatos
14
3 / 3 / 2
9,640
689
5,721
10,147
5,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
17
5 / 0 / 2
10,717
766
16,134
9,919
5,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
coolboy53
Shiva
15
2 / 0 / 8
10,158
726
13,798
15,216
16,490
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
10
10
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
0
4
2
0.25
W
Thanatos
HaKingRa
Thanatos
3
3
2
1.33
W
Sol
5
0
2
6
W
Shiva
coolboy53
Shiva
2
0
8
6
L
Cthulhu
moonnaz
Cthulhu
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,442
Damage
35,653
40,043
Taken
35,282
31,172
Mitigated
27,240
4,117
Healing
17,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,675
5,149
0
708
12,503
5,596
0
3,268
9,110
0
22,085
L
7,247
321
0
254
9,766
4,685
0
2,651
6,987
39,250
0
W
Thanatos
HaKingRa
Thanatos
5,721
751
0
6,956
10,147
5,437
564
4,000
6,147
0
35,757
W
Sol
16,134
6,169
0
5,754
9,919
5,313
2,206
5,385
4,534
51,785
5,082
W
Shiva
coolboy53
Shiva
13,798
2,464
858
3,656
15,216
16,490
226
6,884
8,332
0
44,065
L
Cthulhu
moonnaz
Cthulhu
8,520
1,443
133
3,022
17,774
20,891
0
8,566
8,849
25,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,859
Gold Earned
30,515
134
Minions Killed
169
0
Camps Cleared
0
750,959
Distance Traveled
800,697
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,918
566
18
1
0
216,290
4
L
Nox
8,387
599
88
6
0
254,874
0
W
Thanatos
9,640
689
47
3
0
250,680
2
W
Sol
10,717
766
96
7
0
257,128
1
W
Shiva
10,158
726
26
2
0
292,889
11
L
Cthulhu
9,554
682
28
2
0
279,795
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role