Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
OttoGunsche
Aphrodite
Level 132
God Stats
9W - 13L
1,487 SR
Queue Stats
102W - 191L
1,384 Elo+
Solo
Chaac
Chaac
ZombieTv7207
Chaac
Level 108
God Stats
2W - 0L
1,438 SR
Queue Stats
2W - 4L
1,230 Elo+
Solo
Team Averages
Level 127
1,475 SR
1,371 Elo+

VS

Team Averages
Level 111
1,564 SR
1,410 Elo+
Maui
Maui
Wando Thug
Maui
Level 111
God Stats
0W - 1L
1,565 SR
Queue Stats
117W - 115L
1,434 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
jacksonboll
Morgan Le Fay
Level 158
God Stats
9W - 3L
1,616 SR
Queue Stats
195W - 161L
1,554 Elo+
Party 1
Neith
Neith
ursotk
Neith
Level 63
God Stats
1W - 3L
1,512 SR
Queue Stats
7W - 22L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
3 / 2 / 8
12,500
781
10,293
25,333
37,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Aphrodite
OttoGunsche
Aphrodite
18
3 / 3 / 8
11,403
713
10,454
18,719
10,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 3 / 6
11,097
694
17,432
21,830
21,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 6
9,774
611
5,303
15,929
25,579
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
jacksonboll
Morgan Le Fay
15
4 / 4 / 2
10,715
670
18,747
12,777
7,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
ursotk
Neith
16
3 / 5 / 4
10,677
667
11,290
12,507
6,573
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
11
Kills
7
8
Deaths
11
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
2
8
3.5
W
Aphrodite
OttoGunsche
Aphrodite
3
3
8
2.33
L
0
2
6
1.5
W
5
3
6
2.67
L
Morgan Le Fay
jacksonboll
Morgan Le Fay
4
4
2
1.25
L
Neith
ursotk
Neith
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,179
Damage
35,340
65,882
Taken
41,213
69,383
Mitigated
39,693
32,093
Healing
5,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
10,293
3,402
304
6,540
25,333
37,919
332
9,443
15,890
26,522
0
W
Aphrodite
OttoGunsche
Aphrodite
10,454
991
8,806
9,460
18,719
10,221
342
6,670
12,049
57,625
0
L
5,303
1,223
211
1,637
15,929
25,579
0
7,831
7,627
20,276
0
W
17,432
2,268
842
6,141
21,830
21,243
112
8,012
13,818
0
44,823
L
Morgan Le Fay
jacksonboll
Morgan Le Fay
18,747
1,291
0
1,155
12,777
7,541
0
6,739
5,519
64,578
0
L
Neith
ursotk
Neith
11,290
6,511
0
2,354
12,507
6,573
0
6,186
6,091
0
37,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,000
Gold Earned
31,166
171
Minions Killed
177
0
Camps Cleared
0
921,304
Distance Traveled
760,895
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
12,500
781
21
1
0
289,044
5
W
Aphrodite
11,403
713
110
7
0
322,771
1
L
Maui
9,774
611
24
2
0
263,613
1
W
Chaac
11,097
694
40
3
0
309,489
1
L
Morgan Le Fay
10,715
670
98
6
0
265,032
3
L
Neith
10,677
667
55
3
0
232,250
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role