Player Matchup

Izanami
Izanami
D3-v-R1eS
Izanami
Level 125
God Stats
9W - 3L
1,378 SR
Queue Stats
51W - 60L
1,346 Elo+
Party 1
Atlas
Atlas
ManifestedMalice
Atlas
Level 129
God Stats
8W - 8L
1,514 SR
Queue Stats
105W - 90L
1,404 Elo+
Solo
Yu Huang
Yu Huang
NoTearsAllowed
Yu Huang
Level 157
God Stats
13W - 38L
1,444 SR
Queue Stats
361W - 370L
1,466 Elo+
Party 1
Hades
Hades
RGkittykitty
Hades
Level 116
God Stats
7W - 3L
1,745 SR
Queue Stats
62W - 62L
1,438 Elo+
Party 2
Lancelot
Lancelot
SigmaMale803
Lancelot
Level 84
God Stats
4W - 1L
1,648 SR
Queue Stats
39W - 42L
1,390 Elo+
Party 2
Team Averages
Level 122
1,546 SR
1,409 Elo+

VS

Team Averages
Level 108
1,498 SR
1,432 Elo+
Bellona
Bellona
BeSmooove
Bellona
Level 120
God Stats
18W - 17L
1,601 SR
Queue Stats
133W - 168L
1,378 Elo+
Solo
Nemesis
Nemesis
FearThyAngels
Nemesis
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,415 Elo+
Solo
Zhong Kui
Zhong Kui
MJ 0R LBJ
Zhong Kui
Level 105
God Stats
8W - 8L
1,442 SR
Queue Stats
259W - 278L
1,460 Elo+
Solo
Artemis
Artemis
PristineRogue84
Artemis
Level 84
God Stats
4W - 3L
1,637 SR
Queue Stats
366W - 394L
1,444 Elo+
Solo
Bacchus
Bacchus
SleekGolem4385
Bacchus
Level 126
God Stats
0W - 2L
1,308 SR
Queue Stats
94W - 102L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
D3-v-R1eS
Izanami
17
1 / 4 / 10
11,715
533
4,509
13,101
5,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
2 / 0 / 13
12,367
562
5,891
10,981
11,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Yu Huang
20
12 / 1 / 6
14,066
639
23,518
11,779
6,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
9 / 3 / 5
15,282
695
22,679
23,249
18,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
SigmaMale803
Lancelot
20
15 / 2 / 10
14,258
648
20,246
23,105
12,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BeSmooove
Bellona
16
5 / 10 / 0
11,036
502
15,085
28,554
32,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
14
1 / 11 / 3
8,978
408
8,355
23,406
8,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
MJ 0R LBJ
Zhong Kui
7
1 / 5 / 0
6,738
306
3,042
9,826
5,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 7 / 0
9,121
415
10,061
18,234
7,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
0 / 7 / 5
8,970
408
5,999
21,819
21,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
18
39
Kills
10
10
Deaths
40
44
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
BeSmooove
Bellona
5
10
0
0.5
W
Izanami
D3-v-R1eS
Izanami
1
4
10
1.5
L
Nemesis
1
11
3
0.23
L
Zhong Kui
MJ 0R LBJ
Zhong Kui
1
5
0
0.2
W
2
0
13
8.5
W
Yu Huang
12
1
6
15
L
3
7
0
0.43
W
9
3
5
3.83
W
Lancelot
SigmaMale803
Lancelot
15
2
10
10
L
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,843
Damage
42,542
82,215
Taken
101,839
53,450
Mitigated
75,964
29,449
Healing
15,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BeSmooove
Bellona
15,085
6,430
0
4,232
28,554
32,392
0
16,960
11,594
0
61,190
W
Izanami
D3-v-R1eS
Izanami
4,509
2,619
0
4,894
13,101
5,116
4,894
1,926
11,175
0
93,048
L
Nemesis
8,355
5,131
0
1,082
23,406
8,811
0
11,666
11,740
0
66,767
L
Zhong Kui
MJ 0R LBJ
Zhong Kui
3,042
257
0
2,097
9,826
5,197
702
5,192
4,634
22,423
0
W
5,891
1,969
777
3,154
10,981
11,329
1,172
2,397
8,584
32,716
0
W
Yu Huang
23,518
2,865
0
1,233
11,779
6,560
1,124
1,973
9,806
119,239
0
L
10,061
4,674
0
5,952
18,234
7,667
13
8,627
9,607
0
68,124
W
22,679
4,481
71
11,765
23,249
18,313
8,191
1,483
21,766
134,972
0
W
Lancelot
SigmaMale803
Lancelot
20,246
6,779
0
7,555
23,105
12,132
1,476
2,161
20,470
0
115,874
L
5,999
529
0
1,928
21,819
21,897
0
10,210
11,208
31,119
1,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,688
Gold Earned
44,843
719
Minions Killed
356
0
Camps Cleared
0
2,051,493
Distance Traveled
1,572,975
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,036
502
65
3
0
344,074
3
W
Izanami
11,715
533
146
7
0
365,053
2
L
Nemesis
8,978
408
107
5
0
372,677
2
L
Zhong Kui
6,738
306
30
1
0
226,684
0
W
Atlas
12,367
562
36
2
0
417,446
1
W
Yu Huang
14,066
639
156
7
0
417,774
2
L
Artemis
9,121
415
112
5
0
273,668
0
W
Hades
15,282
695
244
11
0
333,952
0
W
Lancelot
14,258
648
137
6
0
517,268
0
L
Bacchus
8,970
408
42
2
0
355,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role