Player Matchup

Bacchus
Bacchus
AngHell666
Bacchus
Level 157
God Stats
5W - 7L
1,534 SR
Queue Stats
445W - 453L
1,573 Elo+
Solo
Hercules
Hercules
Krexic
Hercules
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,607 Elo+
Party 1
Yu Huang
Yu Huang
StipuledTrain84
Yu Huang
Level 106
God Stats
0W - 1L
1,546 SR
Queue Stats
11W - 14L
1,599 Elo+
Party 1
Gilgamesh
Gilgamesh
WilkCzar
Gilgamesh
Level 93
God Stats
1W - 3L
1,301 SR
Queue Stats
152W - 154L
1,472 Elo+
Solo
Cupid
Cupid
xxMERCENARIE 2
Cupid
Level 136
God Stats
2W - 1L
1,594 SR
Queue Stats
41W - 39L
1,566 Elo+
Party 1
Team Averages
Level 120
1,495 SR
1,563 Elo+

VS

Team Averages
Level 104
1,441 SR
1,541 Elo+
Geb
Geb
Benman29
Geb
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,553 Elo+
Solo
Serqet
Serqet
Flebber
Serqet
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 108L
1,605 Elo+
Party 2
Chaac
Chaac
Nerdicle
Chaac
Level 140
God Stats
1W - 0L
1,422 SR
Queue Stats
87W - 102L
1,439 Elo+
Solo
Baron Samedi
Baron Samedi
WavierNinja
Baron Samedi
Level 61
God Stats
1W - 0L
1,285 SR
Queue Stats
11W - 6L
1,536 Elo+
Party 2
Xbalanque
Xbalanque
umzay10
Xbalanque
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 81L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AngHell666
Bacchus
16
2 / 7 / 9
10,678
534
18,153
20,121
17,728
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Krexic
Hercules
19
6 / 7 / 7
12,595
630
19,504
35,205
43,595
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yu Huang
20
5 / 4 / 8
12,816
641
22,604
14,223
8,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
WilkCzar
Gilgamesh
20
3 / 5 / 15
13,203
660
16,323
28,286
32,852
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
5 / 3 / 13
13,955
698
35,938
28,217
17,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 21
12,555
628
12,796
22,976
34,436
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Serqet
Flebber
Serqet
20
6 / 2 / 15
14,126
706
16,536
27,389
51,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Nerdicle
Chaac
20
4 / 5 / 15
12,761
638
25,491
36,413
58,019
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
WavierNinja
Baron Samedi
19
3 / 8 / 14
12,098
605
24,122
24,313
20,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
umzay10
Xbalanque
20
10 / 2 / 10
14,303
715
34,432
21,740
16,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
101
21
Kills
26
26
Deaths
21
52
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AngHell666
Bacchus
2
7
9
0.93
W
3
4
21
3.38
W
Serqet
Flebber
Serqet
6
2
15
6.75
L
Hercules
Krexic
Hercules
6
7
7
1.36
W
Chaac
Nerdicle
Chaac
4
5
15
2.3
L
Yu Huang
5
4
8
2.25
W
Baron Samedi
WavierNinja
Baron Samedi
3
8
14
1.25
L
Gilgamesh
WilkCzar
Gilgamesh
3
5
15
2.1
W
Xbalanque
umzay10
Xbalanque
10
2
10
7.5
L
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,522
Damage
113,377
126,052
Taken
132,831
119,732
Mitigated
181,312
52,915
Healing
55,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AngHell666
Bacchus
18,153
583
1,392
2,193
20,121
17,728
130
4,814
14,868
24,059
0
W
12,796
489
4,877
2,612
22,976
34,436
805
8,003
13,903
22,329
0
W
Serqet
Flebber
Serqet
16,536
2,498
2,404
4,888
27,389
51,628
1,111
7,136
19,517
0
22,147
L
Hercules
Krexic
Hercules
19,504
3,867
3,617
10,746
35,205
43,595
0
13,974
20,970
0
26,997
W
Chaac
Nerdicle
Chaac
25,491
2,920
4,301
12,681
36,413
58,019
373
11,856
24,557
75
56,006
L
Yu Huang
22,604
880
2,549
1,839
14,223
8,512
195
3,755
10,210
43,905
0
W
Baron Samedi
WavierNinja
Baron Samedi
24,122
2,773
8,243
5,739
24,313
20,344
1,384
8,060
16,253
39,849
0
L
Gilgamesh
WilkCzar
Gilgamesh
16,323
4,034
6,185
5,465
28,286
32,852
0
9,164
18,461
465
37,010
W
Xbalanque
umzay10
Xbalanque
34,432
12,404
3,026
6,652
21,740
16,885
5,666
6,167
15,573
0
74,996
L
35,938
15,010
3,601
15,328
28,217
17,045
1,234
5,286
22,036
0
73,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,247
Gold Earned
65,843
187
Minions Killed
205
0
Camps Cleared
0
1,864,517
Distance Traveled
1,832,898
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,678
534
10
1
0
362,274
2
W
Geb
12,555
628
13
1
0
393,297
4
W
Serqet
14,126
706
11
1
0
424,552
0
L
Hercules
12,595
630
21
1
0
334,338
1
W
Chaac
12,761
638
47
2
0
361,360
5
L
Yu Huang
12,816
641
52
3
0
401,765
1
W
Baron Samedi
12,098
605
34
2
0
311,295
0
L
Gilgamesh
13,203
660
25
1
0
393,059
0
W
Xbalanque
14,303
715
100
5
0
342,394
0
L
Cupid
13,955
698
79
4
0
373,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role