Player Matchup

Pele
Pele
Antocgomez2004
Pele
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 69L
1,428 Elo+
Party 3
Merlin
Merlin
ElChaval121
Merlin
Level 80
God Stats
1W - 4L
1,321 SR
Queue Stats
58W - 65L
1,453 Elo+
Party 3
Cthulhu
Cthulhu
Jelro84
Cthulhu
Level 79
God Stats
8W - 9L
1,485 SR
Queue Stats
35W - 32L
1,477 Elo+
Party 3
Maui
Maui
Peponidas18
Maui
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 102L
1,439 Elo+
Party 3
Hou Yi
Hou Yi
XxalexXD
Hou Yi
Level 17
God Stats
0W - 1L
1,270 SR
Queue Stats
22W - 35L
1,329 Elo+
Party 3
Team Averages
Level 66
1,415 SR
1,425 Elo+

VS

Team Averages
Level 76
1,473 SR
1,525 Elo+
Cabrakan
Cabrakan
Benchester08
Cabrakan
Level 143
God Stats
4W - 0L
1,622 SR
Queue Stats
132W - 109L
1,593 Elo+
Party 2
Horus
Horus
HawK200
Horus
Level 27
God Stats
2W - 3L
1,455 SR
Queue Stats
31W - 32L
1,479 Elo+
Party 1
Sol
Sol
SMircetic
Sol
Level 153
God Stats
3W - 1L
1,289 SR
Queue Stats
91W - 83L
1,489 Elo+
Party 1
Kukulkan
Kukulkan
lordnr3
Kukulkan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 22L
1,613 Elo+
Party 2
Ullr
Ullr
xipnoZis
Ullr
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 38L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 0
9,400
448
9,227
23,725
9,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
16
0 / 8 / 1
9,550
455
8,136
15,099
6,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Jelro84
Cthulhu
15
1 / 9 / 4
9,820
468
11,584
20,582
21,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
1 / 6 / 3
8,940
426
4,535
25,506
29,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
XxalexXD
Hou Yi
15
0 / 3 / 2
8,668
413
6,239
15,266
6,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Benchester08
Cabrakan
18
14 / 2 / 9
12,236
583
17,530
15,232
11,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
HawK200
Horus
18
6 / 2 / 7
12,128
578
15,334
19,434
16,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

20
9 / 0 / 10
13,185
628
23,993
15,715
8,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
lordnr3
Kukulkan
17
4 / 1 / 17
11,416
544
15,205
11,593
12,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
17
1 / 1 / 4
10,767
513
8,125
15,635
7,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
81
6
Kills
34
34
Deaths
6
10
Assists
47
Player
Kills
Deaths
Assists
KDA
L
4
8
0
0.5
W
Cabrakan
Benchester08
Cabrakan
14
2
9
9.25
L
Merlin
0
8
1
0.06
W
Horus
HawK200
Horus
6
2
7
4.75
L
Cthulhu
Jelro84
Cthulhu
1
9
4
0.33
L
1
6
3
0.42
W
9
0
10
14
L
Hou Yi
XxalexXD
Hou Yi
0
3
2
0.33
W
Kukulkan
lordnr3
Kukulkan
4
1
17
12.5
W
Ullr
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,721
Damage
80,187
100,178
Taken
77,609
73,046
Mitigated
55,217
18,374
Healing
36,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,227
2,975
0
2,724
23,725
9,735
0
11,799
11,437
0
68,088
W
Cabrakan
Benchester08
Cabrakan
17,530
2,812
0
4,141
15,232
11,064
0
3,285
11,762
77,565
0
L
Merlin
8,136
467
0
2,316
15,099
6,080
0
9,142
5,854
90,997
0
W
Horus
HawK200
Horus
15,334
6,732
1,342
8,531
19,434
16,164
904
5,718
13,019
0
88,129
L
Cthulhu
Jelro84
Cthulhu
11,584
645
644
1,718
20,582
21,017
789
8,575
11,226
53,350
0
L
4,535
515
2,322
3,190
25,506
29,551
0
16,470
9,036
31,344
1,576
W
23,993
11,775
0
12,797
15,715
8,181
7,270
5,874
9,801
128,632
14,909
L
Hou Yi
XxalexXD
Hou Yi
6,239
3,590
0
5,460
15,266
6,663
44
7,171
8,095
0
59,182
W
Kukulkan
lordnr3
Kukulkan
15,205
2,210
0
2,183
11,593
12,345
338
6,093
5,247
54,720
0
W
Ullr
8,125
4,226
0
7,585
15,635
7,463
1,133
1,834
13,741
0
82,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,378
Gold Earned
59,732
505
Minions Killed
652
0
Camps Cleared
0
1,826,947
Distance Traveled
1,991,296
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,400
448
88
4
0
386,633
3
W
Cabrakan
12,236
583
94
4
0
438,212
2
L
Merlin
9,550
455
165
8
0
361,222
3
W
Horus
12,128
578
158
8
0
374,675
4
L
Cthulhu
9,820
468
101
5
0
354,363
3
L
Maui
8,940
426
47
2
0
366,256
5
W
Sol
13,185
628
212
10
0
401,314
4
L
Hou Yi
8,668
413
104
5
0
358,473
1
W
Kukulkan
11,416
544
59
3
0
389,375
1
W
Ullr
10,767
513
129
6
0
387,720
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role