Player Matchup

Tyr
Tyr
Silver IV
BigBenjaminJ
Tyr
Silver IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,383 MMR
Solo
Neith
Neith
Gold V
StevieMcDeevie
Neith
Gold V
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 56L
1,381 MMR
Solo
Merlin
Merlin
Gold IV
aveeknow
Merlin
Gold IV
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 95L
1,393 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,500 SR
1,386 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 85
1,763 SR
1,365 MMR
Maui
Maui
Gold V
Tbone1330
Maui
Gold V
Level 89
God Stats
8W - 2L
1,747 SR
Queue Stats
51W - 47L
1,365 MMR
Party 1
Chang'e
Chang'e
Gold V
XNovacaine17
Chang'e
Gold V
Level 87
God Stats
14W - 5L
1,945 SR
Queue Stats
51W - 47L
1,365 MMR
Party 1
Pele
Pele
Gold V
jnotjay
Pele
Gold V
Level 78
God Stats
8W - 5L
1,597 SR
Queue Stats
51W - 47L
1,365 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
7,579
583
5,651
12,102
10,148
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 4 / 0
8,022
617
6,002
9,319
4,045
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
aveeknow
Merlin
14
0 / 5 / 0
8,253
635
8,661
7,987
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
Ah Muzen CabZeusSkadiChaacAres

VS

Bans
PersephoneThothDanzaburouBaron SamediArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
15
0 / 0 / 14
10,510
808
3,684
13,022
16,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
XNovacaine17
Chang'e
16
2 / 0 / 11
10,049
773
10,756
8,936
4,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
jnotjay
Pele
16
13 / 0 / 2
11,548
888
10,562
11,161
5,174
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
15
15
Deaths
0
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
0
4
0
0
W
Maui
0
0
14
7
W
Chang'e
XNovacaine17
Chang'e
2
0
11
7.5
L
Merlin
aveeknow
Merlin
0
5
0
0
W
Pele
jnotjay
Pele
13
0
2
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,314
Damage
25,002
29,408
Taken
33,119
17,517
Mitigated
25,719
2,857
Healing
18,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,651
1,152
0
1,048
12,102
10,148
0
5,949
6,153
0
21,758
L
6,002
725
0
1,334
9,319
4,045
0
5,115
4,204
0
28,328
W
Maui
3,684
947
0
3,739
13,022
16,378
508
4,549
8,473
17,779
0
W
Chang'e
XNovacaine17
Chang'e
10,756
883
3,911
6,566
8,936
4,167
1,159
2,037
6,899
53,223
0
L
Merlin
aveeknow
Merlin
8,661
1,417
0
475
7,987
3,324
0
3,592
4,395
36,931
0
W
Pele
jnotjay
Pele
10,562
2,462
0
4,101
11,161
5,174
2,183
2,394
8,767
177
45,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,854
Gold Earned
32,107
146
Minions Killed
174
0
Camps Cleared
0
680,828
Distance Traveled
766,709
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,579
583
30
2
0
211,020
7
L
Neith
8,022
617
48
4
0
257,768
3
W
Maui
10,510
808
14
1
0
247,860
1
W
Chang'e
10,049
773
95
7
0
268,298
1
L
Merlin
8,253
635
68
5
0
212,040
3
W
Pele
11,548
888
65
5
0
250,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role