Player Matchup

Vulcan
Vulcan
Gold III
Strikeman31
Vulcan
Gold III
Level 88
God Stats
0W - 3L
1,351 SR
Queue Stats
91W - 114L
1,564 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze III
XX隨風XX
Morgan Le Fay
Bronze III
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ullr
Ullr
Gold V
lykos159
Ullr
Gold V
Level 67
God Stats
2W - 4L
1,700 SR
Queue Stats
83W - 109L
1,384 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 76
1,517 SR
1,483 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,509 SR
1,540 MMR
Fenrir
Fenrir
Platinum V
Jabrack
Fenrir
Platinum V
Level 146
God Stats
6W - 6L
1,309 SR
Queue Stats
118W - 157L
1,462 MMR
Solo
Merlin
Merlin
Diamond IV
Riuk98
Merlin
Diamond IV
Level 160
God Stats
33W - 26L
1,718 SR
Queue Stats
454W - 501L
2,138 MMR
Solo
Odin
Odin
Silver III
SlyxYin
Odin
Silver III
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 97L
1,022 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
0 / 4 / 2
6,620
662
7,518
8,646
3,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
XX隨風XX
Morgan Le Fay
10
0 / 7 / 3
6,233
623
4,062
9,691
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
11
3 / 4 / 0
7,010
701
5,084
10,689
4,495
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ah Muzen CabAchillesAtlasThothBaron Samedi

VS

Bans
AresGuan YuSobekHorusCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jabrack
Fenrir
13
6 / 2 / 7
8,455
846
7,755
9,958
8,319
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Riuk98
Merlin
15
8 / 1 / 5
9,265
927
10,013
6,211
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
SlyxYin
Odin
12
1 / 0 / 10
7,978
798
6,588
8,443
7,465
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
3
Kills
15
15
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Jabrack
Fenrir
6
2
7
4.75
W
Merlin
Riuk98
Merlin
8
1
5
10.5
W
Odin
SlyxYin
Odin
1
0
10
6
L
Vulcan
0
4
2
0.25
L
Morgan Le Fay
XX隨風XX
Morgan Le Fay
0
7
3
0.21
L
Ullr
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,664
Damage
24,356
29,026
Taken
24,612
12,248
Mitigated
18,362
1,719
Healing
3,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Jabrack
Fenrir
7,755
2,112
0
677
9,958
8,319
312
4,349
5,609
0
15,717
W
Merlin
Riuk98
Merlin
10,013
893
0
930
6,211
2,578
1,920
2,573
3,638
39,585
0
W
Odin
SlyxYin
Odin
6,588
1,609
472
1,229
8,443
7,465
323
4,730
3,713
0
22,314
L
Vulcan
7,518
1,825
0
391
8,646
3,644
0
2,562
6,084
27,138
0
L
Morgan Le Fay
XX隨風XX
Morgan Le Fay
4,062
1,263
0
522
9,691
4,109
0
4,002
5,689
8,783
0
L
Ullr
5,084
2,542
0
806
10,689
4,495
0
3,470
7,219
0
17,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,863
Gold Earned
25,698
83
Minions Killed
118
0
Camps Cleared
0
501,920
Distance Traveled
618,281
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,455
846
17
2
0
211,242
4
W
Merlin
9,265
927
75
8
0
186,748
6
W
Odin
7,978
798
26
3
0
220,291
2
L
Vulcan
6,620
662
46
5
0
190,662
1
L
Morgan Le Fay
6,233
623
12
1
0
146,025
0
L
Ullr
7,010
701
25
3
0
165,233
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role