Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Atmyr
Cthulhu
Level 124
God Stats
4W - 3L
1,452 SR
Queue Stats
613W - 422L
1,639 Elo+
Party 1
Sol
Sol
Cxnahh
Sol
Level 146
God Stats
2W - 2L
1,496 SR
Queue Stats
509W - 399L
1,625 Elo+
Party 1
Cliodhna
Cliodhna
HoaqinArie
Cliodhna
Level 160
God Stats
9W - 2L
1,868 SR
Queue Stats
566W - 262L
1,681 Elo+
Party 1
Gilgamesh
Gilgamesh
LotusLolita
Gilgamesh
Level 155
God Stats
2W - 0L
1,858 SR
Queue Stats
221W - 154L
1,525 Elo+
Party 1
Team Averages
Level 149
1,635 SR
1,594 Elo+

VS

Team Averages
Level 111
1,644 SR
1,552 Elo+
Cthulhu
Cthulhu
Anubis223451
Cthulhu
Level 76
God Stats
11W - 13L
1,643 SR
Queue Stats
229W - 169L
1,615 Elo+
Solo
Hades
Hades
Whiskey4Ever
Hades
Level 91
God Stats
18W - 11L
1,599 SR
Queue Stats
215W - 219L
1,539 Elo+
Party 2
Chaac
Chaac
iLoveLikez
Chaac
Level 127
God Stats
11W - 11L
1,697 SR
Queue Stats
238W - 226L
1,528 Elo+
Party 2
Merlin
Merlin
temp-279392
Merlin
Level 133
God Stats
1W - 1L
1,833 SR
Queue Stats
36W - 37L
1,540 Elo+
Party 3
Ishtar
Ishtar
temp-872481
Ishtar
Level 127
God Stats
4W - 5L
1,447 SR
Queue Stats
36W - 39L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 1 / 4
6,436
585
6,440
9,595
6,870
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Atmyr
Cthulhu
11
2 / 0 / 4
6,561
596
5,594
10,313
7,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
Cxnahh
Sol
11
4 / 2 / 4
6,580
598
8,471
9,620
2,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
HoaqinArie
Cliodhna
12
6 / 0 / 3
7,168
652
5,314
7,766
2,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
LotusLolita
Gilgamesh
10
2 / 0 / 7
6,201
564
4,569
9,659
5,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anubis223451
Cthulhu
7
1 / 5 / 1
5,189
472
4,533
11,857
6,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 3 / 0
6,120
556
7,219
9,802
5,060
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chaac
9
1 / 3 / 1
5,445
495
5,407
9,369
4,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
9
0 / 1 / 0
5,620
511
3,793
4,902
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
8
1 / 3 / 1
4,910
446
4,567
8,259
2,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
15
Kills
3
3
Deaths
15
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
4
3
L
Cthulhu
Anubis223451
Cthulhu
1
5
1
0.3
W
Cthulhu
Atmyr
Cthulhu
2
0
4
4
W
Sol
Cxnahh
Sol
4
2
4
3
W
Cliodhna
HoaqinArie
Cliodhna
6
0
3
7.5
W
Gilgamesh
LotusLolita
Gilgamesh
2
0
7
5.5
L
0
3
0
0
L
Chaac
1
3
1
0.5
L
Merlin
0
1
0
0
L
Ishtar
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,388
Damage
25,519
46,953
Taken
44,189
24,888
Mitigated
20,791
19,584
Healing
15,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,440
983
0
5,144
9,595
6,870
0
4,641
4,954
51,547
0
L
Cthulhu
Anubis223451
Cthulhu
4,533
1,248
110
2,265
11,857
6,417
0
5,452
6,405
18,220
409
W
Cthulhu
Atmyr
Cthulhu
5,594
799
356
4,096
10,313
7,444
0
4,985
5,328
44,283
0
W
Sol
Cxnahh
Sol
8,471
4,712
0
4,357
9,620
2,538
2,744
1,686
7,934
48,639
0
W
Cliodhna
HoaqinArie
Cliodhna
5,314
788
0
835
7,766
2,676
0
243
7,523
0
55,350
W
Gilgamesh
LotusLolita
Gilgamesh
4,569
1,101
1,381
3,415
9,659
5,360
30
3,786
5,873
0
16,357
L
7,219
1,023
0
5,818
9,802
5,060
0
5,364
4,438
54,907
0
L
Chaac
5,407
1,331
0
3,953
9,369
4,411
0
2,233
7,136
0
36,160
L
Merlin
3,793
449
0
768
4,902
1,919
0
2,640
2,262
42,037
0
L
Ishtar
4,567
2,211
0
2,572
8,259
2,984
0
4,816
3,443
0
25,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,946
Gold Earned
27,284
351
Minions Killed
326
0
Camps Cleared
0
1,076,402
Distance Traveled
990,858
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,436
585
83
8
0
185,664
1
L
Cthulhu
5,189
472
16
1
0
185,914
2
W
Cthulhu
6,561
596
74
7
0
212,261
2
W
Sol
6,580
598
72
7
0
199,372
4
W
Cliodhna
7,168
652
95
9
0
254,146
2
W
Gilgamesh
6,201
564
27
2
0
224,959
4
L
Hades
6,120
556
99
9
0
194,791
1
L
Chaac
5,445
495
72
7
0
234,293
4
L
Merlin
5,620
511
92
8
0
190,430
1
L
Ishtar
4,910
446
47
4
0
185,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role