Player Matchup

Ravana
Ravana
FFenix1312
Ravana
Level 43
God Stats
3W - 3L
1,254 SR
Queue Stats
55W - 63L
1,266 Elo+
Party 2
Cthulhu
Cthulhu
TheSteelGlove
Cthulhu
Level 25
God Stats
5W - 1L
1,503 SR
Queue Stats
37W - 38L
1,230 Elo+
Party 2
Achilles
Achilles
alatoangelo
Achilles
Level 84
God Stats
2W - 0L
1,696 SR
Queue Stats
9W - 8L
1,358 Elo+
Solo
Team Averages
Level 51
1,484 SR
1,285 Elo+

VS

Team Averages
Level 46
1,439 SR
1,342 Elo+
Olorun
Olorun
Marcgamer38
Olorun
Level 31
God Stats
2W - 2L
1,363 SR
Queue Stats
27W - 53L
1,408 Elo+
Party 1
Medusa
Medusa
queso3553
Medusa
Level 105
God Stats
113W - 126L
1,455 SR
Queue Stats
453W - 603L
1,443 Elo+
Solo
Ymir
Ymir
willypro57
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,175 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
FFenix1312
Ravana
13
1 / 1 / 11
7,993
727
7,567
8,145
6,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
13
3 / 1 / 8
8,510
774
9,844
8,517
4,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Achilles
alatoangelo
Achilles
14
9 / 1 / 4
9,790
890
13,457
12,445
17,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
2 / 7 / 1
8,274
752
9,397
13,559
6,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
queso3553
Medusa
12
1 / 3 / 0
7,698
700
7,788
9,149
3,658
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 0
7,228
657
2,860
13,100
11,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
13
Kills
3
3
Deaths
13
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
FFenix1312
Ravana
1
1
11
6.5
L
Olorun
2
7
1
0.36
W
Cthulhu
3
1
8
7
W
Achilles
alatoangelo
Achilles
9
1
4
11
L
Medusa
queso3553
Medusa
1
3
0
0.33
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,868
Damage
20,045
29,107
Taken
35,808
29,188
Mitigated
21,857
8,156
Healing
5,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
FFenix1312
Ravana
7,567
2,804
0
4,198
8,145
6,597
593
2,931
5,214
0
17,769
L
Olorun
9,397
3,839
308
3,293
13,559
6,778
0
3,325
9,897
23,517
3,382
W
Cthulhu
9,844
392
1,043
865
8,517
4,998
570
3,248
5,269
40,578
0
W
Achilles
alatoangelo
Achilles
13,457
3,313
0
2,050
12,445
17,593
188
5,017
7,428
0
23,284
L
Medusa
queso3553
Medusa
7,788
3,862
0
806
9,149
3,658
0
2,124
6,851
0
41,013
L
2,860
1,100
0
897
13,100
11,421
0
4,454
8,323
8,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,293
Gold Earned
23,200
116
Minions Killed
122
0
Camps Cleared
0
585,532
Distance Traveled
528,358
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,993
727
24
2
0
188,761
0
L
Olorun
8,274
752
41
4
0
157,225
1
W
Cthulhu
8,510
774
75
7
0
195,247
2
W
Achilles
9,790
890
17
2
0
201,524
3
L
Medusa
7,698
700
69
6
0
201,197
0
L
Ymir
7,228
657
12
1
0
169,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role